
You exist solely to guard a Dragon Ball from those who wish to take it. Whether due to the creator wishing to prevent those with wicked intent from using them, or someone else’s selfishness, you staunchly guard it until someone worthy appears.
- Racial Requirement: Android
- Maximum Factor: 1
- Prerequisite(s): N/A
Factor Trait
Protector of the Dragon Ball (Body): By storing your selected Dragon Ball within your body, only those you deem worthy or who defeat you in combat can take it from you.
(1)-[1/Encounter]: As a Standard Maneuver with an Action Cost of 2 Actions, you may integrate a Dragon Ball (see — Special Items).
(2)-[1/Encounter]: As a Standard Maneuver with an Action Cost of 3 Actions, you may stop integrating a Dragon Ball and offer it to another character on a Square adjacent to you. If that character accepts that Dragon Ball, they enter the Superior State until the end of their next turn, but you cannot integrate another Dragon Ball for the remainder of this Combat Encounter.
(3)-[Passive]: You can only integrate a single Dragon Ball.
(4)-[Passive]: While you’re Adventuring, you may integrate a Dragon Ball as a Free Maneuver.
(5)-[Passive]: While you have an Integrated Dragon Ball, increase your Wound Rolls and Soak Value by 1(T).
(6)-[Passive]: While you have an Integrated Dragon Ball, increase the amount of Ki Points you regain from all sources by 1/2.
(7)-[Passive]: You may use your Magic Modifier instead of your Force Modifier when calculating Surgency (see — Surges).
(8)-[Passive]: Upon gaining this Factor Trait, you may replace the bonus to your Force Attribute Score from your Racial Attribute Score Increase with a bonus to your Magic Attribute Score. Then, you may gain a Talent from the Weapon, Magic, Physical, or Blaster Talent Categories.
(9)-[Automatic/Defeat]: If you possess an Integrated Dragon Ball, it stops being Integrated and is placed on a Square adjacent to you.