
By gathering your power and enhancing your body, you are able to achieve a form of strength that dwarfs anything you have ever used before. It may not be unique to you or even your kind, but the power you’ve achieved is anything but generic. Awakened by this newfound strength, you can never go back to being ordinary; you’ve attained your Super Form.
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Scaling (LV2), Realization, Prelude, Dedicated, Draining (LV1), Power High (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Your Transformation: Transforming your body of your own accord, you manage to shape your newfound power to match your own desires.
(1)-[Permanent, Ruling, Passive]: Upon gaining access to this Transformation, select and gain access to 2 ‘Form Traits’ while in this Transformation.
(2)-[Ruling]: Every Form Trait has at least 1 effect with a ‘Mastery’ Keyword. That effect is not gained until Super Form is Mastered.
Your Legend: Awakening the dormant strength inherent in your body, you have gained power once thought unattainable.
(1)-[Passive]: Increase the amount of Life and Ki Points you regain through Legend Realized by 1/4 (rounded up) of your highest Attribute Modifier.
(2)-[Triggered, 1/Round]: If you regain Life and Ki Points through Legend Realized, you may use a Standard Maneuver with an Action Cost of 1 Action as an Out-of-Sequence Maneuver.
Mastery Trait
Mastered Desire: You have incorporated this newfound power into yourself, making it your own.
(1)-[Permanent]: Super Form loses the Draining and Power High Aspects.
Form Traits
Armed Form: You wield a weapon when you fight, turning it to your advantage.
(1)-[Prerequisite]: Weapon Specialist Talent.
(2)-[Passive]: Increase the Wound Rolls of your Armed Attacks by 2(T).
(3)-[Triggered/Start of Turn]: Select a Weapon you possess and a qualifying Weapon Quality for that Weapon (except a Special Weapon Quality) with 1 Quality Slot. It gains that Weapon Quality until the start of your next turn.
(4)-[Mastery, Passive]: Increase the Strike Rolls of your Armed Attacks by 1(T).
(5)-[Mastery, Triggered, 1/Round]: If you deal Damage to an Opponent with an Armed Attack during your turn, that Opponent gains a stack of the Broken Combat Condition until the end of your turn.
Aura Form: You weaponize your aura against your enemies.
(1)-[Permanent]: Super Form gains the Exhausting Aspect.
(2)-[Passive]: Ignore Transformation Lite.
(3)-[Passive]: Increase your Soak Value and Wound Rolls by 1(T) while you are using an Aura in this Transformation.
(4)-[Triggered, 1/Round]: If you use the Aura Maneuver, you may apply a qualifying Aura Advantage with a TP Cost of 12 or less to that Aura until you leave it.
(5)-[Triggered/Transform]: Use the Aura Maneuver as an Out-of-Sequence Maneuver.
(6)-[Mastery, Passive]: Ignore the first effect of Aura Form.
(7)-[Mastery, Triggered/Power, 1/Round]: If you are in an Aura, regain Ki Points equal to 1/2 of the Ki Point Cost for the Aura you are currently in.
Balanced Form: You are a master of many forms of combat.
(1)-[Permanent]: Super Form gains the Perfect Ki Control Aspect.
(2)-[Passive]: Increase the Attribute Modifier Bonus (FO/MA) for Super Form by 1(T).
(3)-[Triggered]: If you use an Attacking Maneuver from a Foundation you haven’t used this Combat Round, increase your Wound Rolls by 1(T) until the start of the next Combat Round.
(4)-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver and deal Damage, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must use an Attacking Maneuver of a Foundation that you have not used this Combat Round.
(5)-[Mastery, Passive]: During a Combat Round you have triggered the 3rd effect of Balanced Form 3 times, increase your Combat Rolls by 1(T).
(6)-[Mastery, 1/Encounter]: Use the Basic Attack Maneuver as an Instant Maneuver.
Big Form: You grow to massive size when you fight.
(1)-[Permanent, Passive]: Super Form gains the Growth (LV1) Aspect.
(2)-[Passive]: Increase your Soak Value by 1(T).
(3)-[Passive]: Increase your Wound Rolls by 1(T) for each level of the Growth Aspect.
(4)-[Triggered/Power, 1/Round]: Apply one of the following effects:
- Gain a Counter Action.
- Increase the level of the Growth Aspect by 1 level until you leave this Transformation.
(5)-[Mastery, Passive]: Increase your Defense Value by 1(T).
(6)-[Mastery, Passive]: Increase the Dice Category of your Punching Down Extra Dice by 1 Category.
(7)-[Mastery, Triggered, 1/Round]: If you use an Attacking Maneuver, increase your Size Category to Colossal for the duration of that Attacking Maneuver.
Clever Form: You wield the mightiest weapon in any arsenal when you go into battle: your mind.
(1)-[Passive]: Super Form gains an Attribute Modifier Bonus (SC) equal to the highest Attribute Modifier Bonus for this Transformation.
(2)-[Passive]: Increase your Wound Rolls by 1/4 (rounded up) of your Scholarship Modifier.
(3)-[Triggered, 1/Round]: If an Ally targets an Analyzed Opponent with an Attacking Maneuver, you may increase the Strike and Wound Rolls of that Attacking Maneuver by 1/4 (rounded up) of your Scholarship Modifier.
(4)-[Triggered, 1/Round]: If you use the Analysis Maneuver to target an Opponent who is adjacent to one of your Allies, that Ally may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
(5)-[Mastery, Passive]: Increase your Strike and Dodge Rolls by 1/4 (rounded up) of your Scholarship Modifier.
Custom Form: You have a power all your own.
(1)-[Permanent, Passive]: Gain access to a Mind-Category Custom Species Racial Trait while in Super Form.
(2)-[Mastery, Passive]: You gain access to the Twinned Effect of the Custom Species Racial Trait you selected for the first effect of Custom Form.
Damage Form: You beat your foes down with focused violence.
(1)-[Passive]: Increase your Might and Wound Rolls by 1(T).
(2)-[Passive]: While in the Surging State, increase your Strike Rolls by 1(T) but reduce your Dodge Rolls by an equal amount.
(3)-[Triggered/Start of Turn]: Enter the Surging State until the start of your next turn.
(4)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver, roll 1d8(T). Reduce that Opponent’s Life Points by the Dice Score of that roll.
(5)-[Mastery, Passive]: Double the bonus to your Strike Rolls through the second effect of Damage Form.
(6)-[Mastery, Passive]: While in the Surging State, increase your Soak Value by 2(T).
(7)-[Mastery, Triggered, 1/Round]: During your turn, if you make an Attacking Maneuver with at least 2 Energy Charges applied to it, you may apply an additional Energy Charge to that Attacking Maneuver. If you do, you suffer from the Guard Down Combat Condition until the start of your next turn.
Demonic Form: You channel the darkness inside you, wielding it against your enemies.
(1)-[Prerequisite]: You do not possess the Demon Clansmen Factor.
(2)-[Passive]: While you are in this Transformation, you gain access to the Heart of Evil Factor Trait. For the Option effect of Heart of Evil, you must choose the Resilient Demon Lord effect.
(3)-[Mastery, Passive]: Increase the Strike Rolls of your Attacking Maneuvers that target only characters suffering from a Combat Condition by 1(T).
(4)-[Mastery, Triggered]: If you trigger the 3rd effect of Heart of Evil, you may choose to apply two of its effects instead of one.
Fast Form: You blitz across the battlefield at lightning speeds.
(1)-[Permanent]: Super Form gains the High Speed and Enhanced Save (Impulsive) Aspects.
(2)-[Passive]: Increase the Attribute Modifier Bonus (AG) of Super Form by 1(T).
(3)-[Triggered]: If you dodge an Attacking Maneuver, this triggers your Exploit Maneuver against the attacking Character.
(4)-[1/Round]: You may use the Exploit Maneuver without spending a Counter Action.
(5)-[Mastery, Triggered, 1/Round]: If you target an Opponent with an Attacking Maneuver made through the Exploit Maneuver, you may use your Agility Modifier as the Damage Attribute.
Gripper Form: You manhandle your foes with your superior strength.
(1)-[Passive]: Gain the Grippy Grabbers Bestial Trait.
(2)-[Passive]: If you win the Clash for the 3rd effect of Grippy Grabbers, you may reduce the target’s Life Points and use the Launch Maneuver through that effect.
(3)-[Triggered, 1/Round]: If you move an Opponent through the effects of the Launch Maneuver, they gain the Impaired Combat Condition until the start of your next turn.
(4)-[Mastery, Passive]: While in a Grapple as the Grappler, increase your Soak Value and Wound Rolls by 1(T).
(5)-[Mastery, Triggered, 1/Round]: If you win a Grapple Check, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
Magic Form: You wield the might of mysticism against your foes.
(1)-[Permanent, Passive]: Upon gaining access to this Form Trait, select a Wizarding Trait (see — Warlock). You gain access to that Wizarding Trait while in this Transformation.
(2)-[Passive]: You may use your Magic Modifier instead of your Force Modifier when calculating Surgency (see — Surges).
(3)-[Mastery, Passive]: Increase the Wound Rolls of your Magic Attacks by 1(T).
(4)-[Mastery, Passive]: Reduce the Ki Point Cost of your Magical Unique Abilities by 1(T).
Mindful Form: Your extreme calm permeates the battlefield.
(1)-[Permanent]: Super Form gains the Innate State (Mindful) Aspect.
(2)-[Passive]: Increase your Dodge Rolls by 1(T).
(3)-[Passive]: Increase the Dice Category of your Critical Result Extra Dice by 1 Category.
(4)-[Triggered, 1/Round]: If you are targeted by an Attacking Maneuver, you may increase your Combat Rolls by 2(T) for the duration of that Attacking Maneuver.
(5)-[Triggered/Start of Turn]: If you are below the Injured Health Threshold, enter the next level of the Mindful State until the start of your next turn.
(6)-[Mastery, Permanent]: Super Form gains the Mindful Aspect.
(7)-[Mastery, Passive]: Increase the bonus through the 4th effect of Mindful Form by 1(T).
Muscle Form: Your sizable musculature makes you stronger than your enemies.
(1)-[Permanent]: Super Form gains the Bulky Aspect.
(2)-[Passive]: Increase your Soak Value by 1(T) while you possess 2+ Super Stacks.
(3)-[Passive]: Increase your Surgency by 1(T) for each Super Stack you possess.
(4)-[Passive]: While you are at the Healthy Health Threshold, double the bonus from the 2nd effect of Muscle Form.
(5)-[Triggered, 1/Round]: If you receive Damage from an Opponent’s Attacking Maneuver, you may use a Healing Surge as an Out-of-Sequence Maneuver. If you are suffering from the Muscle Penalty, halve the amount of Life Points you regain from this Healing Surge.
(6)-[Mastery, Passive]: If you possess exactly 2 Super Stacks, ignore the Muscle Penalty while you are in the Healthy Health Threshold.
(7)-[Mastery, Triggered, 1/Encounter]: If you make an Attacking Maneuver while in the Healthy Health Threshold while in the 3rd or later Combat Round of a Combat Encounter, you may apply your Damage Attribute an additional time to that Attacking Maneuver.
Raging Form: You channel the burning power of your fury.
(1)-[Permanent]: Super Form gains the Innate State (Raging) Aspect.
(2)-[Passive]: Increase your Soak Value and Wound Rolls by 1(T).
(3)-[Passive]: Halve the penalty from scoring a Botch Result.
(4)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver, you may increase the Damage Category of that Attacking Maneuver by 1 Category to use a Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target the attacking Character with this Attacking Maneuver.
(5)-[Triggered/Start of Turn]: If you are below the Injured Health Threshold, enter the next level of the Raging State until the start of your next turn.
(6)-[Mastery, Permanent]: Super Form gains the Raging Aspect.
(7)-[Mastery, Passive]: Your Attacking Maneuvers used through the 4th effect of Raging Form gain an Energy Charge.
Small Form: You grow ever smaller the longer you fight.
(1)-[Automatic/Transform]: Your Size Category becomes Small.
(2)-[Passive]: Increase your Defense Value by 1(T).
(3)-[Passive]: Increase your Wound Rolls by 1(T) for each Size Category you are below Medium.
(4)-[Triggered/Power, 1/Round]: Apply one of the following effects:
- Gain a Counter Action.
- Reduce your Size Category by 1 Category until you leave this Transformation.
(5)-[Mastery, Passive]: Increase your Soak Value by 1(T).
(6)-[Mastery, Passive]: Increase your Strike Rolls by 1(T) against characters that are 2+ Size Categories larger than you.
(7)-[Mastery, Triggered, 1/Round]: If you use a Called Shot, increase the Wound Roll of that Attacking Maneuver by 2(T).
Stylish Form: You are the classiest person around, and everyone can see it at a glance.
(1)-[Passive]: Super Form gains an Attribute Modifier Bonus (PE) equal to the highest Attribute Modifier Bonus for this Transformation.
(2)-[Passive]: Increase your Wound Rolls by 1/4 (rounded up) of your Personality Modifier.
(3)-[Triggered, 1/Round]: While you are Hyped, if an Ally within a Large Sphere AoE (centered on you) targets an Opponent with an Attacking Maneuver, you may increase the Strike and Wound Rolls of that Attacking Maneuver by 1/4 (rounded up) of your Personality Modifier.
(4)-[Triggered, 1/Round]: If you use the Hype Maneuver, target an Ally within a Large Sphere AoE (centered on you). If you do, that Ally may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
(5)-[Mastery, Passive]: Increase your Strike and Dodge Rolls by 1/4 (rounded up) of your Personality Modifier.
Super Saiyan Wannabe: You wield the golden power of a Super Saiyan… at least, that’s how it looks.
(1)-[Permanent]: Super Form gains the Super Saiyan Form, Glowing, and Light Dependent Aspects.
(2)-[Mastery, Passive]: Increase the Dice Score for your Duel Clashes by 1(T).
(3)-[Mastery, Triggered/Transform]: Use a Ki Surge as an Out-of-Sequence Maneuver.
Survival Form: You are determined to stay alive, no matter the cost.
(1)-[Permanent]: Super Form gains the Enhanced Save (Morale) Aspect.
(2)-[Passive]: For each Health Threshold you are below, increase your Combat Rolls and Surgency by 1(T).
(3)-[Passive]: Increase the Dice Score of your Steadfast Checks by 1.
(4)-[1/Encounter]: Use the Surge Maneuver. This use of the Surge Maneuver does not count towards its [1/Encounter] limit.
(5)-[Mastery, Passive]: For each Health Threshold you are below, increase your Soak Value by 1(T).
(6)-[Mastery, 1/Round]: If you are below the Injured Health Threshold, you may use the Signature Technique Maneuver as an Instant Maneuver.
Tank Form: You know how to take a hit, and you dish one out all the same.
(1)-[Permanent]: Super Form gains the Armored and Enhanced Save (Corporeal) Aspects.
(2)-[Passive]: Increase the Attribute Modifier Bonus (TE) of Super Form by 1(T).
(3)-[Passive]: Increase your Soak Value by 1(T) for each Health Threshold you’re below.
(4)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver that you did not use a Counter Maneuver in response to, increase your Damage Reduction by 1/2 of your Soak Value for the duration of that Attacking Maneuver.
(5)-[Mastery, Triggered, 1/Round]: If you are hit by an Attacking Maneuver that you did not use a Counter Maneuver in response to, make a Clash (Corporeal) against the attacking Character. If you win, reduce the Life Points of that Character by 1/2 of your Soak Value.
Unique Form: You use a lot of tricks in combat, outwitting your opponents with class and style.
(1)-[Permanent]: Super Form gains the Perfect Ki Control and Enhanced Save (Cognitive) Aspects.
(2)-[Passive]: Apply the effects of the Perfect Ki Control Aspect to your Unique Abilities.
(3)-[Passive]: Increase your Might by 1(T) for any Clashes made through the effects of your Unique Abilities.
(4)-[Triggered, 1/Round]: If you win a Clash against an Opponent through the effects of one of your Unique Abilities, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target a character you won the Clash against to trigger this effect with that Attacking Maneuver.
(5)-[Triggered, 1/Round]: If you win a Clash against an Opponent through the effects of one of your Unique Abilities, and you did not trigger the 4th effect of Unique Form, you may apply a stack of the Impaired Combat Condition to that Opponent until the start of your next turn.
(6)-[Mastery, Permanent, Passive]: Upon mastering Super Form, select and gain access to a Unique Ability with a TP Cost of 25 or lower that you meet the Prerequisites of while in Super Form.
(7)-[Mastery, Triggered, 1/Encounter]: When using a Unique Ability, you may not pay its Ki Point Cost.