
While other Shadow Dragons get stronger by coming together, you’ve chosen to go a different route, relying on yourself and only yourself. It doesn’t matter how powerful your foes are; in the end, you will emerge triumphant, with only your own skill and power.
- Racial Requirement: Shadow Dragon
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +2 | +1 | – | – | +2 | +1 |
Solo Dragon: Used to fighting alone, you have learned to rely solely on your own power, eschewing all else.
(1)-[Passive]: You lose access to the Unify Maneuver.
(2)-[Passive]: Ignore Reduced Momentum.
(3)-[Passive]: For calculating your bonus for a Morale Clash, you may use your highest Attribute Score instead of your Personality Score. If your Personality has your highest Attribute Score, instead increase your Morale Clash by 1(T).
(4)-[Passive]: Increase the Dice Score of your Might Clashes against Characters suffering from the Impaired Combat Condition by 1(T).
(5)-[Passive]: Increase your Maximum Life Points by 2 for each Power Level reached.
(6)-[Passive]: For each Health Threshold you are below, increase your Damage Reduction by 1(T).
(7)-[Triggered, 1/Round]: If you gain 4+ stacks of Negative Energy from the first effect of Negative Ki, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver and increase your Combat Rolls and Soak Value by 1(T) until the start of your next turn.
(8)-[Triggered/Power, 1/Round]: You may spend up to 2 stacks of Negative Energy to target all Opponents within a Large Sphere AoE (centered on you). Make a Clash (Morale) against all targeted Opponents. If you win, those Opponents gain a stack of Impaired until the end of the Combat Round.
(9)-[Triggered, 1/Encounter]: When making an Attacking Maneuver that does not possess an AoE and targets a Character suffering from the Impaired Combat Condition, you may spend 3 stacks of Negative Energy to enter the Determined State for the duration of that Attacking Maneuver.