
While other Shadow Dragons get stronger by coming together, you’ve chosen to go a different route, relying on yourself and only yourself. It doesn’t matter how powerful your foes are; in the end, you will emerge triumphant, with only your own skill and power.
- Racial Requirement: Shadow Dragon
- Transformation Type: Manifested Power
- Prerequisite(s): No Secondary Characters.
- Maximum No of Stacks: 1
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2 | +2 | +2 | – | +1 | +2 | – |
Resilient Dragon: Used to fighting alone, you have learned to rely solely on your own power, eschewing all else.
-[Passive]: You lose access to the Unify Maneuver.
-[Passive]: Increase your Life Points by 2 for each of your Power Levels.
-[Triggered, 1/Round]: If you lose Life Points through your own effects, you may use the Power Up Maneuver or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Round]: If you lose Life Points through your own effects while you are below the Injured Health Threshold, regain Life Points equal to 1/2 of the amount of Life Points lost.
Dangerous Dragon: Your brutal attacks leave your Opponents wide open for you, allowing you to double down and beat them even harder.
-[Passive]: Increase the Dice Category of the Extra Dice gained from scoring a Critical Result on your Wound Rolls by x Dice Categories, where x is equal to the amount of Health Thresholds you are below.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver, you can spend up to 3(bT) Life Points to increase the Natural Result of your Wound Roll by 1 for every 1(bT) Life Points spent.
-[Triggered, 1/Round]: If you score a Critical Result on your Wound Roll for an Attacking Maneuver, you may spend 2 Negative Energy to use any Maneuver that has an Action Cost of 1 as an Out-of-Sequence Maneuver after concluding that Attacking Maneuver.