
Created by cosmic powers your Majin character is powerful and deadly, even more so when they are in their purest form. The form they took when they first came into existence, whether this powerful transformation is your Majin’s true form or simply their purest form. It is either your natural cosmic powers or possibly magic influence that makes this form’s power deadly… for everyone.
In this form, you are pure Majin, without any assimilated beings. This form is achieved through a process of self-purification. Your physical appearance changes in this form, giving you a shorter stature, roughly four feet tall, and your clothes magically change into the traditional Majin garments: white baggy pants with a black belt bearing a gold buckle with a large ‘M’ emblazoned upon it. Your features grow smooth and slim, and your mind blanks, leaving you child-like. Your pupils turn black and your irises become blood red. In this form, you become more erratic and your combat style is aggressive.
- Racial Requirement: Majin
- Transformation Type: Legendary Form
- Prerequisite(s): N/A
- Stress Test Requirement: 25
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (Impulsive/Morale), High Speed (LV3), Raging (LV2), Dedicated, Rampaging (LV2), Difficult (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Erratic: Your irrational and ever-changing nature makes it impossible to gauge what you will do at any given time.
-[Permanent, Passive]: Upon gaining access to this Transformation, select up to 2 of your Majin Secondary Traits and then select an equal number of other Majin Secondary Traits you do not have access to. Replace your chosen Majin Secondary Traits with the other selected Traits while in this Transformation.
-[Passive]: Your Size Category is Small.
-[Automatic/Transform]: All Suppressed Characters in One-Sided Fusions you are the Dominant Character of are freed from the One-Sided Fusion, except those that are Deeply Suppressed.
-[Automatic]: If you enter a One-Sided Fusion, leave this Transformation.
-[Triggered/Start of Combat Round]: Change your Initiative to any number (this does not influence your Initiative Value).
-[1/Round]: You may use any Maneuver you have access to that has an Action Cost of 1 Action as an Instant Maneuver.
Unpredictable: Your wild and unstable power is chaos incarnate, and even you don’t know what will happen next!
-[Automatic/Start of Combat Round]: Roll a 1d6 (this is known as the Chaos Die) and gain the corresponding effect (depending on your result) until the end of the Combat Round:
- 1 [Passive]: Reduce your Defense Value and Soak Value by 1(T).
- 2 [Passive]: Increase your Tier of Power Extra Dice by 1 Dice Category.
- 3 [Passive]: Increase your Damage Reduction by 2(T).
- 4 [Passive]: Increase this Transformation’s Attribute Modifier Bonuses (FO/MA) by 2(T).
- 5 [Passive]: Increase this Transformation’s Attribute Modifier Bonuses (AG/TE) by 1(T).
- 6 [Passive]: Benefit from every effect you could roll through the first effect of Unpredictable, except 1.
-[Ruling]: Effects may tell you to roll the “Chaos Die”, when you do: roll the 1d6 for the first effect of Unpredictable again and benefit from the effect as if it was rolled through the first effect. If you roll an effect higher than 1 that you are already benefiting from, instead increase your Combat Rolls by 1(T) until the end of the Combat Round – otherwise, apply the effect an additional time.
-[Passive]: If you roll 6 on the Chaos Die twice during the same Combat Round, you do not spend any Ki Points for the Ki Point Cost of any Maneuvers you use (you still lose Capacity as if you did) for the remainder of the Combat Round.
-[Passive]: If you roll 6 on the Chaos Die three times during the same Combat Round, you cannot lose any Life Points for the remainder of the Combat Round.
-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold or Defeat an Opponent with an Attacking Maneuver, roll the Chaos Die.
-[Triggered, 1/Round]: If you choose to Willingly Fail your Dodge Roll against an Attacking Maneuver, roll the Chaos Die.
-[Triggered/Power, 1/Encounter]: Roll the Chaos Die.
Pure Destruction: The destructive energy gathering inside you boils to the surface, making you an extremely deadly foe.
-[Passive]: For each time you’ve rolled the Chaos Die this Combat Round and received an effect above 1, increase your Tier of Power Extra Dice by 2 Dice Categories.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver during your turn, make a Clash (Morale vs Corporeal) against them. If you win, they gain the Guard Down Combat Condition against your next Attacking Maneuver, or until the end of your turn (whichever happens first).
-[Triggered/Start of Combat Round]: After applying the first effect of Unpredictable, lose 1 Counter Action and gain 1 Action.
Mastery Trait
Directed Chaos: You’ve mastered the ability to manipulate the chaotic nature of your Transformation.
-[Permanent]: Pure Form loses 1 level of the Rampaging Aspect and gains the Scaling (LV2) Aspect.
-[Passive]: Ignore the 4th effect of Erratic.
-[Triggered, 1/Encounter]: If you roll 6 on the Chaos Die, enter either the Superior State or Surging State (you decide) until the end of your next turn.
-[Automatic, Resource, 1/Round]: The first time you roll the Chaos Die a Combat Round, you gain either 1 (result: 1~3) or 2 (result: 4~6) stacks of Control until the end of the Combat Round. You may spend Control when rolling the Chaos Die to increase or reduce the result by 1.
-[Permanent]: Pure Form loses the Rampaging Aspect and gains the Natural Aspect.
Legendary Trait
Sensation of Purity: You are most free when you do not make use of your ability to absorb others, making it easier for you to move around.
-[Passive]: Increase your Defense Value and Strike Rolls by 1(T) while you have no Absorbed Characters (except those that are Deeply Suppressed Characters).
Exceed Trait
Chaos Control: You capitalize on your chaotic nature, turning it into your greatest weapon.
-[Automatic]: If you roll 1 on the Chaos Die three times during the same Combat Round, you gain the Impediment Combat Condition for 3 Combat Rounds or until you enter the Sleeping Combat Condition.
-[Triggered]: If you roll the same result twice on the Chaos Dice during the same Combat Round, increase your Combat Rolls by 1(T).
-[Triggered]: If you roll the same result three times on the Chaos Dice during the same Combat Round, roll the Chaos Die.
-[Triggered, 1/Round]: If you roll the Chaos Die, you may spend a stack of Control to roll an additional Chaos Die.