
Genes from countless warriors build up your bio mass and yet it’s so hard to draw out the power of each one. If you could, however, wouldn’t you be the perfect warrior? Of course, this Manifested Power agrees. Each time you gain this Manifested Power, your body warps into a new stage of evolution as you draw out more and more of the latent power hidden within your genes! The appearance of each form differs from Bio-Android to Bio-Android and it’s up to you and your ARC to decide how big the change each time is…!
Perfection can be gained any number of ways and it is up to you and your ARC to discuss the method through which you enter these higher stages of evolution. Do you need to consume certain beings? Is training enough to satiate your need to evolve? Perhaps it is an emotional change, brought on by the loss of those important to you? Whatever the case, discuss these triggers during Character Creation and set down a rule for how you will gain this Manifested Power.
- Racial Requirement: Bio-Androids
- Transformation Type: Manifested Power
- Prerequisite(s): N/A
- Maximum No of Stacks: 2
- Tier of Power Requirement. 2+ (3+ for second Stack)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | – | +1 | – |
Perfected Being: Your body has evolved, bringing you ever closer to the sublime image of perfection you were created to be.
-[Triggered/Start of Combat Round, Resource]: Gain 2Z Perfect Points until the end of the Combat Round.
-[Triggered]: If an Opponent dodges your Attacking Maneuver or you are hit by an Attacking Maneuver, you may spend any number of Perfect Points to increase your Strike or Dodge Roll by 1(T) for each Perfect Point spent. This can allow you to succeed on a Clash of Combat Rolls where you have previously failed.
-[Passive]: Upon gaining the second stack of Perfection, you may choose to lose access to the Organic Consumption or Rapid Learner Racial Traits (whichever you possess). While you do not possess access to the Organic Consumption or Rapid Learner Racial Traits, you gain access to the Absolute Perfection Trait (see below).
Absolute Perfection Trait
Absolute Perfection: You have become a being of resplendent perfection, no longer reliant on absorbing other beings’ life energy or adapting to the skills of others.
-[Passive]: Increase the amount of TP gained through Skill Improvements by 3. This effect applies retroactively, meaning if you did not already gain this bonus through the effects of Rapid Learner, then upon gaining this Racial Trait, you gain 3 Technique Points for each Skill Improvement you have previously gained.
-[Triggered]: If you would gain any number of Perfect Points, increase the number gained by your number of Perfection stacks.
-[Triggered, 1/Encounter]: If you were hit by an Attacking Maneuver that dealt Damage that was less than 1/4 (rounded up) of your Maximum Life Points, you may spend 1 Counter Action and all of your Perfect Points (min. 4) to reduce the Damage from that Attacking Maneuver to 0.
Atavism: As your body evolves, your genetic traits shine through more and more, allowing you to even outshine the races from which you were comprised.
-[Passive]: Each time you gain a stack of this Manifested Power, gain a Genepool Trait.
-[Option, Choice]: Each time you gain a stack of this Manifested Power, choose one of the following effects – which ones you can choose depend on your choices for the Multi-Option effect of Genetic Splicing, which will be listed in brackets next to which effects you can choose from:
- Upgraded Core (Android) [Passive]: Increase the Ki Points regained through your Traits or Surges by Z(bT).
- Further Cruelty (Arcosian) [Triggered]: If you hit an Opponent with an Attacking Maneuver, increase the Wound Roll of your next Attacking Maneuver against all other Opponents during this Combat Round by 2(T).
- Glowing Red Glare (Cerealian) [Triggered]: If you score a Critical Result on the Strike Roll of an Attacking Maneuver, set the Critical Target of the Wound Roll to 5.
- Better Trait (Custom Species) [Passive]: Gain the Flaw effect for your chosen Custom Species Trait. If your Custom Species Trait does not possess a Flaw effect, instead increase your Soak Value and Wound Rolls by 1(T).
- Solid Resolve (Earthling) [Triggered, Z/Round]: If you would score a Botch Result on a Combat Roll, instead score a Critical Result.
- Spellbound Genetics (Majin) [Passive]: Gain a Majin Secondary Trait.
- Cellular Perfection (Namekian) [Passive]: Increase the amount of Life Points regained through your Traits or Surges by Z(bT).
- Vindictive (Neo-Tuffle) [Triggered, 1/Encounter]: If an Opponent knocks you through the Injured Health Threshold or Defeats one of your Allies, increase your Strike Rolls against that Opponent by 1(T) for the remainder of the Combat Encounter.
- Battle Hungry (Saiyan) [Triggered/Undefeated]: Increase your Tier of Power by 1 (see — Breakthrough) until the end of your next turn.
- Shadow Power (Shadow Dragon) [Passive]: If you score a Critical Result on your Wound Roll, increase the Dice Score by 2(T).
- Superior Efficiency (Shinjin) [Passive]: Increase the Wound Rolls of your Signature Techniques by 2Z(T).
- Crafted Power (Bio-Android 1) [Passive]: You do not pay Ki Points for the second effect of Artificial Creation and increase the amount of Manufactured stacks you gain through the effect of Artificial Creation by 1.
- Crafted Speed (Bio-Android 2) [Passive]: You do not pay Ki Points for the second effect of Artificial Warrior and increase the amount of Manufactured stacks you gain through the effect of Artificial Creation by 1.
- Crafted Precision (Bio-Android 3) [Passive]: You do not pay Ki Points for the second effect of Artificial Monster and increase the amount of Manufactured stacks you gain through the effect of Artificial Creation by 1.
Genepool Traits
Genetic Ability: Awakened by your growth, your unique powers become more plentiful and efficient.
-[Passive]: Reduce the Technique Point Cost for all Unique Abilities by Z. This effect is retroactive, meaning that you regain Z Technique Points for every Unique Ability you spent Technique Points on upon gaining this Genepool Trait and if Z increases, you gain Technique Points equal to the increase for every Unique Ability you spent Technique Points on prior to the increase to Z.
-[Triggered]: If you would use a Unique Ability, you can spend any number of Perfect Points to reduce the Ki Point Cost for that Unique Ability by 1(T) for every Perfect Point spent.
Genetic Zenkai: Brought back from the brink of death, your power grows beyond measure.
-[Triggered/Undefeated]: Use a Power Surge as an Out-of-Sequence Maneuver and increase your Tier of Power by 1 (see — Breakthrough) until the end of your next turn.
Perfect Signature: You can charge your techniques much faster than others.
-[Triggered, 1/Encounter]: When using the Energy Charge Maneuver, you may spend 4(bT) Ki Points to gain 2 additional Energy Charges on your declared Attacking Maneuver. These Energy Charges count towards the required amount of Energy Charges necessary for the Mandatory Charge Disadvantage.
Perfect Durability: Your sturdy build grows tougher to damage the longer you fight.
-[Passive]: For each Health Threshold you are below, gain 1(bT) Damage Reduction.
Junior Creation: You are able to produce miniature versions of yourself.
-[1/Round]: Spend up to 3 Actions and 5(bT) Ki Points for each Action spent. For each Action you spend, create a Duplicate Minion on a Square Adjacent to you. This Minion is Small.
Karyon Core: You are able to regenerate even from apparent death, allowing you to stand back up in the face of what would otherwise be defeat.
-[Triggered/Defeated]: If your Life Points are reduced to 0 by any attack that did not deal damage equal to at least 1/3 of your Maximum Life Points, use a Healing Surge as an Out-of-Sequence Maneuver and stop being Defeated when the Initiative Order comes to your next turn.