
You’ve trained hard to control the battlefield, knocking your opponents around so as to better capitalize on openings in their defenses and catch them off-guard; allowing your allies to capitalize on those openings, too.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | +1 | +1 | – |
Controlling the Battlefield: True mastery over battle comes not just from mastering oneself, but mastering one’s foes as well. By ensuring that your enemies are where you want them to be, you always have the advantage.
(1)-[Passive]: Increase the Dice Score of your Might Clashes through the effects of the Knockback Advantage by 1(T).
(2)-[Passive]: If you would use an Attacking Maneuver with a Minor Sphere AoE (centered on you), you may increase the Magnitude to Standard.
(3)-[Triggered]: If you hit an Opponent with an Attacking Maneuver and that Opponent is not on a Square adjacent to you or at Long Range, increase the Wound Roll for that Attacking Maneuver by 2(T).
(4)-[Triggered]: If you use a Physical Attack that does not possess an AoE, rather than a Character in your Melee Range, you can target any Character who is not at Long Range.
(5)-[Triggered/Start of Turn]: If no Opponents occupy the Squares adjacent to you, and no Opponents are at Long Range, increase your Combat Rolls by 1(T) until the start of your next turn.