
You know beyond the shadow of a doubt that there are only two absolutes in this universe: death, and power. Amassing all the power you can manage, you’ve sought to become undefeatable. With sheer, overwhelming strength, you grind to dust anyone who might try to dethrone you as the universe’s strongest.
- Evolved Stage Type: Generic
- Transformation Type: Same as Original Form
- Prerequisite(s): Force or Magic Score of 10+
- Stress Test Requirement: +4
- Tier of Power Requirement: Same as Original Form
- Aspects: Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | – | +1(T) | – |
Chosen by Power: Might makes right, and you possess all the might. None can stand against you.
(1)-[Triggered/Power, Resource]: Gain 1 stack of Super Power (max. 3).
(2)-[Passive]: While you possess a stack of Super Power, increase your Wound Rolls and your Might by 1(T).
(3)-[Passive]: Double the bonus from the 2nd effect of Chosen by Power if you possess 3 stacks of Super Power.
(4)-[1/Round]: As an Instant Maneuver during your turn or an Ally’s turn, you may spend a stack of Super Power to target an Opponent and make a Might Clash against them. If you win, they gain the Guard Down and Broken Combat Conditions until the end of the current turn.
(5)-[Triggered, 1/Round]: When making an Attacking Maneuver, you may spend a stack of Super Power to increase the Wound Roll by your Might. You do not lose that stack of Super Power until after concluding that Attacking Maneuver.
(6)-[Triggered, 1/Round]: If an Opponent targets you with an Attacking Maneuver, you may spend a stack of Super Power to use the Power Flare option of the Defend Maneuver without spending a Counter Action. If you do, increase your Dice Score for this usage of the Power Flare Maneuver by your Might. You do not lose that stack of Super Power until this Attacking Maneuver is concluded.
(7)-[Triggered/Power, 1/Encounter]: Spend 2 stacks of Super Power to remove all Combat Conditions you are suffering from (except Pinned, Suffocating, or Transfigured)
(8)-[Triggered, 1/Encounter]: If you lose a Might Clash initiated by an Opponent, you may spend a stack of Super Power to win that Might Clash instead.