
Even amongst their own kind, Shadow Dragons find difficulty in showing mercy. Some take this even further, devouring the Dragon Balls of their kin to absorb the powers they hold. If one is to follow such a path, their end goal may very well be to remain the last- and strongest- Shadow Dragon. To become the Omega.
- Racial Requirement: Shadow Dragon
- Transformation Type: Manifested Power
- Prerequisite(s): For each stack, you must have another Shadow Dragon from the same set of Dragon Balls as a Secondary Character (see — Unification).
- Maximum No of Stacks: 6
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | +1 | +1 | – |
Power Absorption: You’ve gained great power by absorbing one of your “siblings”, allowing you to access their powers as if they were your own.
-[Passive]: Each time you gain a stack of this Manifested Power, select a Shadow Dragon Secondary Character you possess that hasn’t been selected before. That Secondary Character becomes the Star Character for this Manifested Power.
-[Passive]: Gain access to the Supernatural Power effect chosen by your Star Character and (if there was a choice), the choice they made. If you already possess that effect of Supernatural Power, instead increase your Life Points by 1 for each Power Level reached (this effect can stack).
Star Power: The combined power of the Dragon Balls within you grants you an even greater portion of the power of the dragon which you were fractured from, allowing you to warp reality even further.
-[Passive]: Increase the maximum Life Point reduction through the first effect of Negative Energy by Z(bT).
-[Triggered, 1/Encounter]: When using the Signature Technique Maneuver, if you possess 4+ Negative Energy, you may spend all of your Negative Energy to apply an additional Energy Charge onto that Attacking Maneuver for every 2 Negative Energy lost. If you would lose 7 Negative Energy through this effect, gain an additional Energy Charge on that Attacking Maneuver.
-[Triggered, Z/Encounter]: When making an Attacking Maneuver, spend 4(bT) Life Points to make your Opponent score a Botch Result on all their Combat Rolls regardless of the Natural Result for the duration of this Maneuver (this includes any Maneuvers made during this Maneuver through spending Counter Actions or using the Out-of-Sequence Maneuver).