
Ki control is nearly impossible to completely master. Once you reach what might seem like a peak, another mountain reveals itself before you. The challenges only ever seem bigger and more frightening as you compete against the growing powers of stronger and stronger aliens and the deities that surpass even them. As just a human, it’s only your control over this energy that has ever given you a chance against them. It is this exact mentality that is the limit of your abilities, however. Learning to push away such thoughts and approach battle with a clear mind, drawing your aura into your body and keeping as hold of as much energy as possible, what old limits you had lay shattered before you.
- Racial Requirement: Earthling
- Transformation Type: Enhancement Power
- Prerequisite(s): No access to Alternate Forms/Legendary Forms
- Stress Test Requirement: 24
- Tier of Power Requirement. 4+
- Aspects: Transcendent, Mindful (Level 1), Enhanced Save (Cognitive/Morale), Perfect Ki Control, High Speed (Level 3)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +3(T) | +3(T) | +3(T) | – | +2(T) | +3(T) | – |
Perfected Self: You have reached a point of complete control over your mind, body, and soul; you have achieved the peak of ability for your kind.
-[Passive]: While your current number of Ki Points is equal to or higher than 1/2 of your Maximum Ki Point Pool, you gain access to the following effects:
- [Passive]: Increase the Attribute Modifier Bonus (AG/FO/TE/MA) of No Ego Zone by 1(T).
- [Passive]: While you have 2+ stacks of Power, the Energy Charge Maneuver costs 0 Ki Points.
- [1/Round]: Use the Power Up Maneuver as an Instant Maneuver.
-[1/Round]: Use one of the following effects:
- [Triggered]: When adding an Advantage to an Attacking Maneuver through the Quick to Master Racial Trait, add an additional Advantage.
- [Triggered]: When you use the first effect of Last Resort, apply an additional 2 Energy Charges to that Attacking Maneuver.
- [Triggered]: When you use the first effect of Experienced Fighter, you can apply two of the effects.
Supreme Mortal Ki: Your absolute mastery of your energy is enough to make even gods jealous.
-[Passive]: Reduce the Ki Point Cost of all Maneuvers by 2(T). This reduction can cause their Ki Point Cost to be reduced below their typical minimums.
-[Passive]: You may use the second effect of Earthling Resolve up to 3 times per Combat Round.
-[Passive]: Double the bonus to your Combat Rolls from the first effect of Earthling Resolve.
-[Triggered/Power, 1/Encounter]: Use a Power Surge as an Out-of-Sequence Maneuver.
Serene Heart—: Your utter control of your mind allows you to quiet your thoughts and become one with the fight, moving with greater ease and precision.
-[Triggered/Transform]: Enter the Mindful State. If your current Ki Points would fall below 1/4 of your Maximum Ki Point Pool, leave the Mindful State after completing the Maneuver that caused your Ki Points to fall below that level.
-[Triggered/Start of Turn, 1/Encounter]: If you are not in the Mindful State, you may enter the Surging State until the end of your next turn.
Burst Limit
—Raging Fist: Due to your inner calm and absolute self-control, your power explodes as you display a level of ability beyond what anyone thought you capable of.
-[Triggered/Transform]: Trigger the second effect of Serene Heart— as if you had left the Mindful State. You do not gain a stack of Fatigue once you leave the Surging State if you entered it through this effect.
Unlimited Trait
Mind over Matter: You take full control over your body through extreme calm, allowing you to overcome your weaknesses.
-[Passive]: Your current number of Ki Points is always considered above 1/2 of your Maximum Ki Points for your effects.
-[Passive]: Increase your maximum number of Power stacks by 1.
-[Triggered]: If you score a Critical Result on a Combat Roll, apply the Extra Dice gained through the Critical Result an additional time.
-[Triggered/Power]: Regain Ki Points equal to x(bT), where x is equal to triple the number of Power Stacks you possess after using the Power Up Maneuver.
-[Triggered, 1/Round]: When you use the Energy Charge Maneuver, gain an additional Energy Charge.
-[Triggered/Unlimited, Triggered/Start of Combat Round]: Gain a Counter Action.