
Amongst some species, there exist some individuals with rare and unusual abilities, warping their bodies and sometimes even their minds. Sometimes the changes are obvious, but sometimes they are subtle, making them all the more deadly.
- Racial Requirement: Any
- Maximum Factor: 1
- Prerequisite(s): N/A
Factor Traits
Brute (Body): You may not be the smartest tool in the crayon box, but you can take hits as well as you dish them out.
(1)-[Passive]: Increase your Racial Life Modifier by 2.
(2)-[Passive]: Increase your Soak by 1(bT).
(3)-[Passive]: Increase your Tenacity Modifier by 1(T).
(4)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver that you did not use a Counter Maneuver in response to, increase your Soak Value by 1/2 (rounded up) for the duration of that Attacking Maneuver.
Captain (Mind): You are a leader among men, capable of inspiring greatness in others.
(1)-[Passive]: Increase the Dice Score of all of your Skills that use your Personality Attribute by 1.
(2)-[Passive]: Increase your Personality Modifier by 1(T).
(3)-[Triggered, 1/Round]: When you use the Hype Maneuver, target an Ally who is not at Long Range. Increase their Combat Rolls by 1/4 (rounded up) of your Personality Modifier until the start of your next turn.
(4)-[Triggered, 1/Encounter]: When you use the Hype Maneuver, enter the Superior State until the end of your next turn.
Giant Gene (Body): The blood of giants runs through your veins, spurring your growth to tremendous heights.
(1)-[Passive]: Your base Size Category is Enormous.
(2)-[Passive]: For calculating the bonus/penalty to your Defense Value from your Size Category, and for the effects of Punching Up, you are considered to be of the Large Size Category if your Size Category is Enormous or larger.
(3)-[Passive]: While your Size Category is Enormous, treat your Size Category as if it was Gigantic for calculating Punching Down.
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver that has Punching Down applied to it, increase the Wound Roll of that Attacking Maneuver by 2(bT).
(5)-[Triggered, 1/Round]: If you are hit by a Called Shot, increase your Damage Reduction by 2(bT) for the duration of that Attacking Maneuver.
Psychic (Mind): Your unique mind allows you to utilize strange and unusual abilities.
(1)-[Passive]: You can choose to ignore the Ability Score Prerequisites of a Unique Ability or Advancement by increasing the Technique Point Cost by 4. Upon gaining a Power Level, if you would now meet the Prerequisites for a Unique Ability you gained through this effect, regain the additional 4 TP spent.
(2)-[Passive]: Increase your Insight Modifier and Cognitive Saving Throw by 1(T).
(3)-[Passive]: You may use your Insight Score instead of your Magic Score to calculate the Skill Bonus for the Use Magic Skill.
(4)-[Passive]: Gain access to the Telekinesis Unique Ability. If you already had access to that Unique Ability, you may instead gain access to a Unique Ability with a TP Cost of 20 or less that you meet the Prerequisites for.
(5)-[Triggered, 1/Round]: If you win a Clash for the effects of a Unique Ability against an Opponent, reduce that Opponent’s Life Points by your Insight Modifier.
Speedster (Body): Your speed is unparalleled among your kind.
(1)-[Passive]: Increase your Defense Value by 1(T) for the duration of your Opponents’ Exploit Maneuvers.
(2)-[Passive]: Increase your Agility Modifier by 1(T).
(3)-[Triggered, 1/Round]: At the start of any Character’s turn, you may use the Movement Maneuver as an Out-of-Sequence.
(4)-[Triggered, 1/Round]: If you would move your Boosted Speed through the Movement Maneuver, do not increase the Ki Point Cost of the Movement Maneuver.
(5)-[Triggered, 1/Round]: If you would use the Rapid Movement effect of the Movement Maneuver, you may make a Basic Attack Maneuver as an Out-of-Sequence Maneuver immediately afterwards.
(6)-[Triggered, 1/Encounter]: If you are targeted by an Attacking Maneuver, double your Agility Modifier for the duration of that Attacking Maneuver.
Tactician (Mind): Your analytical mind is beyond compare.
(1)-[Passive]: Increase the Dice Score of all of your Skills that use your Scholarship Attribute by 1.
(2)-[Passive]: Increase your Scholarship Modifier by 1(T).
(3)-[Triggered, 1/Round]: When you use the Analysis Maneuver, target an Ally who is not at Long Range. Increase their Combat Rolls by 1/4 (rounded up) of your Scholarship Modifier until the start of your next turn.
(4)-[Triggered, 1/Encounter]: When you use the Analysis Maneuver, enter the Superior State until the end of your next turn.
Technician (Mind): You are highly skilled at the technical aspects of combat, and innately adept at teamwork.
(1)-[Passive]: Increase the Dice Category of your Energy Charges by 1.
(2)-[Passive]: Increase your Force and Magic Modifiers by 1(T).
(3)-[Passive]: Reduce the Ki Point Cost of your Signature Techniques by 1(T).
(4)-[Triggered, 1/Round]: When using a Signature Technique, it gains an Energy Charge.
(5)-[Triggered, 1/Encounter]: When you use the Signature Technique Maneuver, you may ignore the effects of all Disadvantages applied to that Signature Technique. If you do, you must trigger the 4th effect of Technician for that Signature Technique.
(6)-[Triggered, 1/Encounter]: If you use the United Attack Maneuver in response to an Ally’s Attacking Maneuver, you may use that Ally’s Signature Technique for that use of the United Attack Maneuver. If you do, ignore all Disadvantages for that Signature Technique.
Arcosian Factor Trait
Emperor (Body): Your power is so immense it must be held back lest it destroy all those around you.
(1)-[Passive]: Gain access to all stages of the Metamorphosis Transformation Line.
(2)-[Addendum]: Please refer to the Metamorphosis text box below.
(3)-[Triggered]: Upon using the Transformation Maneuver, you may spend any amount of Overwhelm Stacks to increase your Stress Bonus by 1 for every 2 stacks of Overwhelm spent for the duration of that Maneuver.
(4)-[Triggered, 1/Round]: Upon benefiting from the effects of Legend Realized, maximize your Overwhelm stacks.
(5)-[Triggered, 1/Encounter]: At the end of your turn, before you apply the second effect of Overwhelming Fighter, you may use the Transformation Maneuver as an Out-of-Sequence Maneuver if you are below the Injured Health Threshold.
Metamorphosis
The Metamorphosis Transformation Line acts differently to other Transformations, having a far more customizable quality, and therefore has a few unique rules to itself:
- Metamorphosis possesses a Stage 0, a Null Stage (see — Null Stages).
- Upon gaining access to it, for each Stage of Metamorphosis, you choose a Size Category between Small and Large. This replaces your base Size Category while you are in that Stage.
- Upon gaining access to it, for each Stage of Metamorphosis, you select S number of Evolution Traits to possess while in that Stage of Metamorphosis.
- Upon gaining access to it, for each Stage of Metamorphosis, make a choice for the Tail Attack Maneuver to replace the choice you made upon gaining access to the Maneuver while in that Stage.
- Upon gaining access to it, for each Stage of Metamorphosis, make a choice for the Option effect of Survivor to replace your Option while in that Stage.
- Evolved Stages applied to a Stage of Metamorphosis are not treated as their own Stage for these rules, but instead the Original Form (they possess the same Size Category, Evolution Traits, choice for the Tail Attack Maneuver, and Option effect of Survivor as the Original Form, unless specified otherwise).
Namekian Factor Trait
Tremendous Lord (Body): Your body grows to titanic heights, allowing you to literally tower over your enemies.
(1)-[Passive]: If your Size Category is greater than Large, for calculating the bonus/penalty to your Defense Value from your Size Category, and for the effects of your Opponent’s Punching Up, you are considered to be of the Large Size Category.
(2)-[Passive]: Gain access to the Great Namekian Enhancement. Additionally, the Great Namekian Enhancement gains the Natural (LV1) Aspect.
(3)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver made by a Character of a smaller Size Category, increase your Soak Value by 1(bT) for each Size Category you are larger than that attacking Character.
(4)-[Triggered, 1/Encounter]: If you use a Healing Surge through the 3rd effect of Namekian Biology, immediately afterwards you may use the Transformation Maneuver as an Out-of-Sequence Maneuver.
Saiyan Factor Trait
Legendary Saiyan (Body): Your power is constantly growing, overflowing beyond even your maximum potential.
(1)-[Passive]: Increase the maximum number of Battle Born stacks for your Wound Rolls by 2.
(2)-[Passive]: While in the Raging and/or Superior State, increase your Might by 1(T) and your Wound Rolls and Soak Value by 2(T).
(3)-[Triggered]: If you gain a stack of Battle Born, regain Ki Points equal to your Might. Increase the amount of Ki Points regained by 1(T) for every stack of Battle Born applied to your Wound Rolls (max. 6(T)).
(4)-[Option]: Upon gaining this Factor Trait, select and gain access to one of the following effects:
- Legend of Z [Passive]: Each time you gain access to a Form with the Super Saiyan Form Aspect, you gain access to the Legendary Evolved Stage for that Transformation.
- Legend of Super [Passive]: You gain access to the Wrathful Enhancement. Additionally, upon gaining access to the Super Saiyan 1 Transformation (or any of its Variants), you gain access to the Legendary Super Saiyan Legendary Form.
Shinjin Factor Trait
Golden Fruit (Body): Born from the blessed Golden Fruit of the Kaiju Tree, you are far stronger than the rest of your kin.
(1)-[Triggered/God Ki]: Gain a Counter Action.
(2)-[Triggered, Start of Turn]: Regain 4(bT) Divine Ki Points.
(3)-[Triggered/Power, 1/Encounter]: Enter the God Ki State until the end of your next turn. If you are already in the God Ki State, enter the Superior State instead.