
As your massive power kept growing and growing, it began to take on an odd, almost heavy quality. Your Ki has become so condensed that even the so-called superior God Ki is nothing to you. The sheer density makes you an impenetrable wall of strength to even those who would dare call themselves your peer.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Body
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Mortal Power: The sheer force of your energy rivals anything the Gods can possibly wield against you.
(1)-[Passive]: You cannot enter the God Ki Special State or any Transformations with the God Ki Aspect.
(2)-[Passive]: You can sense God Ki.
(3)-[Passive]: Increase all of your Saving Throws by 1(T).
(4)-[Passive]: Increase your Might and Surgency by 1(T) and 2(T) respectively.
(5)-[Passive]: Increase your maximum number of Power stacks by 1.
(6)-[Passive]: While your number of Power stacks is equal to your maximum, increase your Combat Rolls and Soak Value by 1(T).
Grand Awakening
Flames of a Mortal Heart: Your overflowing energy lashes out at others, burning them as if with flames that aren’t there.
(1)-[Grand Trigger]: You are below the Injured Health Threshold.
(2)-[Passive]: Increase your Wound Rolls and Soak Value by 3(T).
(3)-[Passive]: Increase the amount of Power stacks you gain from the Power Up Maneuver by 1.
(4)-[Passive]: You gain access to the Flames of Power Modifier Maneuver.
(5)-[Triggered]: If you win the Might Clash for the effects of Flames of Power against at least 1 Opponent, gain 1 Action.
(6)-[Triggered/Power, 3/Encounter]: Use a Ki Surge as an Out-of-Sequence Maneuver.
Flames of Power Modifier Maneuver
Flames of Power [1/Round]: Light your power ablaze and scorch your enemies with the sheer intensity of your energy.
–Action Cost: 1 Action
–Base Maneuver: Power Up Maneuver
–KP Cost: 5(T)
–Effect: You become Fired Up until the start of your next turn. While you are Fired Up, ignore the Aflame Environmental Quality and increase your Tier of Power by 1 (see — Breakthrough).
Upon becoming Fired Up, all Squares within a Destructive Sphere AoE (centered on you) become Aflame. Additionally, make a Might Clash against all Opponents within that AoE. If you win, that Character has their Life Points reduced by your Might.