
Whether due to circumstances or lineage, you are a monstrously misunderstood creature. Your preternatural nature creates an uncanny image in the minds of others.
- Racial Requirement: Earthling, Bio-Android, or Demon
- Maximum Factor: 1
- Prerequisite(s): You are not Unnatural before applying the effects of any of Monster’s Factor Traits.
Factor Trait
Custom Monstrosity (Body): You are a horror to behold unlike any the world has known before you.
(1)-[Passive]: Increase your Racial Life Modifier by 2.
(2)-[Passive]: You gain access to 1 Monstrous Trait and 1 Bestial Trait.
Devil (Body): From the depths of HFIL, your darkness spreads as you manifest in the land of the living.
(1)-[Passive]: You gain access to the Winged Beast Bestial Traits and the Unique Monstrosity Monstrous Trait.
(2)-[Passive]: You gain access to the Magical Materialization Unique Ability.
(3)-[Passive]: For the Unique Monstrosity Monstrous Trait, you may select any Unique Ability regardless of the TP Cost (follow the usual restrictions for Unique Monstrosity).
Genie (Body): Your magical, mystical nature allows you the uncanny use of preternatural powers and the ability to survive hits that would incinerate lesser beings.
(1)-[Passive]: You may use your Magic Modifier instead of your Force Modifier when calculating Surgency (see — Surges).
(2)-[Passive]: You gain access to the Unique Monstrosity Monstrous Trait.
(3)-[Passive]: Increase your Damage Reduction by 1/2 of your Insight Modifier.
(4)-[Triggered, 1/Round]: If you receive no Damage from an Opponent’s Attacking Maneuver that targeted you due to any means, you may use a Surge as an Out-of-Sequence Maneuver but only apply 1/4 (rounded up) of your Surgency.
Ghost (Body): From beyond the veil, you haunt the living, clinging to the life you lost.
(1)-[Passive]: You are Unnatural.
(2)-[Passive]: You gain access to the Soar Maneuver. If you already have access to the Soar Maneuver, gain access to the Frequent Flyer Talent.
(3)-[Passive]: You gain access to the Spectral Monster Monstrous Trait.
(4)-[Passive]: Reduce the Damage Category of all Physical or Energy Attacks that hit you to Standard (for your Damage Calculation), but increase the Damage Category of all Magic Attacks that hit you by 1 Category (for your Damage Calculation).
(5)-[Triggered/Incorporeal, 1/Encounter]: Use a Healing Surge as an Out-of-Sequence Maneuver.
Goblin (Body): Small but sturdy, you are more of a pest than threat, but notoriously hard to kill.
(1)-[Passive]: Your base Size Category is Small, but while your Size Category is smaller than Large, you may use the Large Size Category to calculate your Soak Value Bonus/Penalty for your Size Category.
(2)-[Passive]: You gain access to the Unrelenting Monstrous Trait.
(3)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver while below the Injured Health Threshold, you may choose to reduce your Life Points to their lowest possible value instead of receiving Damage from that Attacking Maneuver. If you do, and trigger the 3rd effect of Unrelenting, double your Surgency for the duration of the Healing Surge used through its effects.
Mummy (Body): Wrapped in bandages and returned from death, you are a walking corpse ready to take your revenge on the living for disturbing your eternal slumber.
(1)-[Passive]: You are Unnatural.
(2)-[Passive]: Increase your Damage Reduction and Surgency by 2(bT).
(3)-[Passive]: You gain access to the Extending Attack Monstrous Trait.
(4)-[Triggered/Defeated]: Make a Steadfast Check. If you succeed, enter the Undying State until the end of your next turn.
Troll (Body): Driven by instinct and protected by thick, armor-like skin, you are dense of both body and mind.
(1)-[Passive]: Your base Size Category is Enormous.
(2)-[Passive]: You gain access to the Bestial Build (you must select Thick Hide for its Option effect) Bestial Trait and the Bloodlust Monstrous Trait.
(3)-[Passive]: You may apply Punching Down if a target is only 1 Size Category smaller than you.
(4)-[Triggered/Power, 1/Encounter]: Enter the Feral State until the end of your next turn. If you were already in the Feral State, you may enter the Surging State until the start of your next turn instead.
Vampire (Body): Sustaining your unlife by draining the vitality of other beings, you are able to turn into a bat.
(1)-[Passive]: You are Unnatural.
(2)-[Passive]: Increase the amount of Life Points you regain through all effects except a Surge by 1/2 of your Surgency.
(3)-[Passive]: You gain access to the Soar Maneuver. If you already have access to the Soar Maneuver, gain access to the Frequent Flyer Talent.
(4)-[Passive]: You gain access to the Shapeshift Unique Ability, but it possesses the Specific Form Restriction (Small Size Category and Winged Beast Bestial Trait).
(5)-[Passive]: You gain access to the Feast Monstrous Trait and the Fangs Bestial Trait (you must select the Savage effect for its Option effect).
(6)-[Triggered, 1/Round]: If you deal Damage with an Attacking Maneuver, you may use the Bite Special Maneuver as an Out-of-Sequence Maneuver.