
By all accounts, you should be dead. But fate, it would seem, has seen fit to grant you a second chance. Thanks to the power of whatever transformative force has remade you, you have been reborn, stronger and sleeker. One might even call you ‘new and improved’.
Mechanized Body
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): You do not possess the Cybernetic Enhancement Factor or Cybernetic Upgrade Awakening.
- Transformation Line: Meta Form
- Transformation Stage: 0 (Null Stage)
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Natural (LV2), Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | +1(T) | – | +1(T) | – | – |
Mechanical Body: Your body has been reconstructed from the ground up, transformed into metal and cybernetics, even though you remain fundamentally yourself.
(1)-[Passive]: Gain access to the Life Support and Nanomachine Repair Factor Traits of Cybernetic Enhancement.
(2)-[Permanent]: You cannot leave this Transformation except to enter a different Stage of this Transformation Line.
(3)-[Triggered, 1/Encounter]: If you stop being Defeated for any reason, you may use a Surge of your choice as an Out-of-Sequence Maneuver.
Gleaming Metal
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): You do not possess the Cybernetic Enhancement Factor or Cybernetic Upgrade Awakening.
- Transformation Line: Meta Form
- Transformation Stage: 1
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Cognitive/Corporeal), High Speed (LV1), Natural (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| 1(T) | 1(T) | 1(T) | – | 1(T) | 1(T) | – |
Inexhaustible Machine: Your new cybernetic body possesses limitless energy and stamina, allowing you to keep fighting indefinitely.
(1)-[Passive]: Gain access to the Emergency Energy Supplies Factor Trait of Cybernetic Enhancement.
(2)-[Passive]: While in the Healthy Health Threshold, increase your Damage Reduction by 2(T).
(3)-[Passive]: While in the Healthy Health Threshold, this Transformation has the Armored Aspect.
(4)-[1/Round]: If you are in the Healthy Health Threshold, you may use a Counter Maneuver without spending a Counter Action.
(5)-[1/Round]: As a Standard Maneuver with an Action Cost of 1 Action, use a Surge. The type of Surge you use depends on your current amount of Life Points:
- >50%. Use a Ki Surge.
- ≤50%. Use a Healing Surge.
(6)-[Triggered, 1/Round]: If you use the Direct Hit or Guard Option of the Defend Maneuver while in the Healthy Health Threshold, double the bonus from the second effect of Inexhaustible Machine for the duration of that Attacking Maneuver.
Overloading Circuits: As your mechanical body grows closer and closer to defeat, more and more of your destructive power is unleashed.
(1)-[Passive]: For each Health Threshold you are below, increase the Dice Category of your Tier of Power Extra Dice by 1 Dice Category.
(2)-[Passive]: While below the Bruised Health Threshold, you have access to the Signature Amplifier Factor Trait of Cybernetic Enhancement.
(3)-[Passive]: While below the Bruised Health Threshold, increase your Strike Rolls and Wound Rolls by 1(T) and 2(T) respectively.
(4)-[1/Round]: If you are below the Injured Health Threshold, you may use the Energy Charge Maneuver as an Instant Maneuver.
(5)-[Triggered, 1/Encounter]: If you use the Energy Charge Maneuver while below the Critical Health Threshold, you may use the Energy Charge Maneuver again as an Out-of-Sequence Maneuver.
Mastery Trait
Mechanical Acclimation: You have taken full control over your new mechanical body, fully accepting it as your own now.
(1)-[Permanent]: Gleaming Metal gains the Scaling (LV2) and Realization Aspects.
(2)-[Constant]: If you are targeted by an Attacking Maneuver while in the Mechanized Body Stage of Meta Form, you may use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter the Gleaming Metal Transformation.
(3)-[Triggered, 1/Round]: When using the Signature Technique Maneuver, you may spend any number of Life Points up to 1/4 of your Max Capacity to increase the Ki Wager of that Attacking Maneuver by an equal amount. If this reduction to your Life Points knocks you through a Health Threshold, you do not suffer from Reduced Momentum and automatically succeed at your Steadfast Check for this Health Threshold.