
Steeped in tradition, taught to discipline your mind even as you hone your body, you are the embodiment of technical prowess. With your training in the martial arts, you have begun the path of mastery over yourself.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | – | – | – | +1 | – | – |
Martial Arts Practitioner: With the foundations of combat and mental discipline, you are on the road to becoming a true warrior.
(1)-[Passive]: Gain access to the Stance Special Maneuver.
(2)-[Passive]: While you are below the Bruised Health Threshold, increase your Surgency by 2(T).
(3)-[Triggered, 1/Round]: When making a Strike or Dodge Roll, you may increase the Dice Score of that Roll by 1(T).
(4)-[Triggered, 1/Encounter]: Upon entering a Stance you may gain access to one of the following effects until the start of your next turn, depending upon which Stance you entered:
- Flame Stance [Triggered/Power, 1/Encounter]: Gain an additional stack of Power from this use of the Power Up Maneuver.
- Wind Stance [Passive]: Increase your Defense Value by 1(T).
- Wave Stance [1/Encounter]: You may use the Basic Attack Maneuver as an Instant Maneuver.
- Stone Stance [Passive]: Increase your Damage Reduction by 3(T).
Stance Special Maneuver
Stance Maneuver [1/Round]: You shift your footing and center your body to take a combat stance.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: N/A
–Exploitable: N/A
–Effect: Upon using this effect, enter a Stance. If you use this Maneuver while already in a Stance, you may leave a Stance or enter another Stance of your choice. Your maximum number of concurrent Stances is 1; to enter a Stance when at your maximum number of concurrent Stances you must replace one of those Stances with the new Stance you intend to enter. There are 4 Stances:
- Flame Stance. Increase your Wound Rolls and Might by 1(T), but reduce your Awareness by 1(T).
- Wind Stance. Increase your Defense Value and Speeds by 1(T), but reduce your Soak Value by 1(T).
- Wave Stance. Increase your Awareness and Saving Throws by 1(T), but reduce your Wound Rolls by 1(T).
- Stone Stance. Increase your Soak Value and Might by 1(T), but reduce your Defense Value by 1(T).