
Your magical power is great, and with this technique, you awaken your magical power further, allowing you to perform astonishing feats you never knew possible before.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): Magic Blaster or Magic Warrior Talent
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Cognitive), Strainless
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Abracadabra: You are able to mix various kinds of magic together or wield your magic in unorthodox ways.
-[Triggered, 2/Round, Resource]: If you use a Magical Unique Ability, the Energy Charge Maneuver, or the Power Up Maneuver, gain an Alakazam Point until the end of your turn.
-[Triggered, 1/Round]: If you end your turn while you possess an Alakazam Point, you may spend an Alakazam Point to use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
-[Passive]: Gain one of the below effects, depending on which Talent you have access to:
- Magic Warrior [Passive]: Increase the Wound Rolls of your Attacking Maneuvers by 2(T) while you possess an Alakazam Point. Additionally, the effects of Hocus Pocus that would apply to your Magic Attacks also apply to your Physical and Energy Attacks.
- Magic Blaster [Passive]: Increase your Saving Throws by 1(T) while you possess an Alakazam Point.
Hocus Pocus: You are able to twist and shape your magical energy, using it in unique ways.
-[Triggered, 1/Round]: When you use a Magic Attack, spend an Alakazam Point to apply the effects of an Elemental Profile of your choice to that Attacking Maneuver.
-[Triggered, 1/Round]: When you use a Magic Attack, spend an Alakazam Point to apply either the Condition Advantage, 3 ranks of the Power Shot Advantage, 2 ranks of the Homing Advantage, or the Charging Assault Advantage.
-[Triggered, 1/Round]: When you use a Magic Attack, before you select a target, spend an Alakazam Point to select an Opponent and move them to any Square within a Destructive Sphere AoE (centered on you). You must target that Opponent with your Attacking Maneuver and cannot move them to a Square in which you wouldn’t be able to target them with your Attacking Maneuver.
-[Triggered, 1/Round]: When you use a Magic Attack, spend an Alakazam Point to reduce the Wound Roll of your Attacking Maneuver by 2(T). If you do, a target of that Attacking Maneuver has their Defense Value reduced by 2(T) for the duration of that Attacking Maneuver.
-[Triggered, 1/Encounter]: When you use a Magical Unique Ability, you can spend an Alakazam Point to reduce the Ki Point Cost to 0.
-[Triggered, 1/Encounter]: When you use a Magic Attack, you can spend an Alakazam Point to roll a 1d4 and gain a number of Energy Charges equal to the result for that Attacking Maneuver.
Burst Limit
Presto Change-o: Your magical energy leaps to your fingertips, ready to use instantly.
-[Triggered/Transform]: Gain 1 Alakazam Point until the end of your turn and double the amount of Alakazam Points gained through the effects of Abracadabra for the next 2 Combat Rounds.