
Long ago, you were a brave warrior of your planet, tasked with protecting your people from a great evil: a creature born from dark magic, a phantom of unimaginable power.
By wildbryar
- Racial Requirement: Any Race
- Transformation Type: Manifested Power
- Prerequisite(s): You do not possess the Eternally Entwined Manifested Power
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | – | – | – |
Sealed Evil: You were selected by a priest to carry out the duty of containing the phantom’s wrath. Its power churns deep within you, a constant reminder of the unstoppable chaos lurking beneath your skin.
-[Passive, Ruling]: You can be used as a container for the Mafuba Unique Ability. You do not require a Sealing Talisman; if you are used as a container for the Mafuba Unique Ability, increase the Natural Result of all Might Clashes involving the Mafuba Unique Ability by 1. The target of the Mafuba Unique Ability, instead of being sealed, becomes a Deeply Suppressed Character known as your Phantasm, and you do not benefit from the effects of Absorption from your Phantasm
-[Passive]: If your Phantasm escapes due to the rules of Escaping a One-Sided Fusion, treat them as if they were still your Phantasm until the end of the Combat Encounter.
-[Passive]: Increase the Dice Score of your Cognitive Clashes by 1(bT).
-[Automatic]: After gaining a Phantasm from the first effect of Sealed Evil, gain access to the Inner Phantom Enhancement Power immediately. If you cannot gain access to this Enhancement Power due to your base Tier of Power not meeting the Tier of Power Requirements, gain access to this Enhancement Power upon your base Tier of Power meeting the Tier of Power Requirements.
Warden of the Phantom: You are the sole barrier between the world and the monster caged within. How long can you protect the world from its wrath?
-[Triggered, 1/Encounter]: If you lose the Clash to maintain a One-Sided Fusion against your Phantasm, you can choose to automatically win instead.
-[Automatic/Power, 1/Round]: Your Phantasm gains 1 stack of Struggling.
-[Passive]: While your Phantasm has 2+ stacks of Struggling, increase your Combat Rolls by your Phantasm’s Tier of Power Extra Dice.
-[Triggered, 1/Encounter]: If you would use the Mafuba Unique Ability against your Phantasm, increase the Natural Result of all Clashes made through the effects of the Mafuba Unique Ability to 10 after all other calculations for the duration of the Maneuver. If you do, you automatically fail the next Cognitive Clash you would make against your Phantasm.