
From your long years of training, you’ve learned that the best defense is simply not to be there. Coincidentally, if you’re able to strike your opponent without being struck yourself, victory becomes a simple matter. For these reasons, and possibly more, you have pushed your speed farther, breaking even the limits of what you imagined possible. Faster and faster, you keep moving, aiming to become the fastest in the universe.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: *
- Tier of Power Requirement. 1+
- Aspects: Graded, Transcendent, Enhanced Save (Impulsive)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| * | – | – | – | – | – | – |
Gear Shift: You are able to ramp up your speed at will, allowing you to move faster than anyone else.
(1)-[Passive]: Increase your Initiative Value by G(T).
(2)-[Graded]: Lightspeed Mode has 2 Grades. Each Lightspeed Mode Grade:
- Has its own Stress Test Requirement.
- Sets the AMB (Attribute Modifier Bonus) of Lightspeed for the listed Attribute to the amount listed on the Grades table.
- Increases the amount of Damage you suffer from Collision and Attacking Maneuvers by an amount listed on the Grades table.
- Applies additional Aspects; each Grade has its own set of Aspects.
| Grades | Stress Test | AMB (AG) | Damage | Aspects |
|---|---|---|---|---|
| 1 | 6 | 1(T) | 2(bT) | High Speed (LV2) |
| 2 | 10 | 3(T) | 5(bT) | High Speed (LV3) |
Speed Star: You are at your absolute best when moving at maximum speed around the battlefield, gathering momentum to dodge and strike with.
(1)-[1/Round]: During an Opponent’s Turn, you may use the Movement Maneuver or Basic Attack Maneuver as an Instant Maneuver.
(2)-[Triggered/Start of Turn]: If you have not been hit by an Attacking Maneuver since the end of your last turn, increase your Strike and Dodge Rolls by 1/2 (rounded up) of G(T) until the start of your next turn.
(3)-[Triggered, 1/Round]: If you have used the Movement Maneuver this Combat Round and use an Attacking Maneuver, you may use your Agility Modifier as the Damage Attribute.
(4)-[Triggered, 1/Round]: When you use the Movement Maneuver, you may move through any Squares occupied by Opponents (you cannot end your movement on that Square). If you do, make a Clash (Impulsive vs Impulsive/Corporeal) against those Opponent(s) whose Squares you have moved through. If you win, reduce their Life Points by 1/2 of your Boosted Speed.
Burst Limit
Lightspeed Assault: In a blur of motion, you close the distance between you and your target.
(1)-[Triggered/Transform]: Use the Movement Maneuver as an Out-of-Sequence Maneuver. If you do, increase your Speeds and Combat Rolls by G(T) until the start of your next turn.
Mastery Trait
FTL: You rocket forward faster than light itself, streaking past friend and foe alike to strike at your desired target.
(1)-[Passive]: Increase your Wound Rolls by 2(T).
(2)-[Passive]: Reduce the extra Damage you receive from your Grade of Lightspeed Mode by 2(bT).
(3)-[Passive]: Your use of the Movement Maneuver while in the second or higher Grades of Lightspeed Mode does not trigger the Exploit Maneuver.
(4)-[Passive]: The second and higher Grades of Lightspeed Mode gain the Heartbeat Aspect.
(5)-[Triggered/Start of Turn]: If you are in the first Grade of Lightspeed Mode, regain 3(bT) Ki Points.
Transcendent Trait
Super Maximum Lightspeed Mode: Your extreme speed increases beyond the scale of imagination as you accelerate to a velocity that dwarfs the speed of light by comparison.
(1)-[Permanent]: Gain access to the 3rd and 4th Grades of Lightspeed Mode.
(2)-[Passive]: The maximum level for your High Speed Aspect is G+1 (min. 3).
(3)-[Passive]: While in the 3rd or 4th grades of Lightspeed Mode, halve the penalty from your Diminishing Defense.
(4)-[Passive]: While in the 4th Grade of Lightspeed Mode, double the bonus from the first effect of FTL.
(5)-[Triggered, 1/Encounter]: If you apply the 3rd effect of Speed Star to an Attacking Maneuver, you may apply a number of Energy Charges to that Attacking Maneuver equal to 1/2 (rounded up) of G.
| Grades | Stress Test | AMB (AG) | Damage | Aspects |
|---|---|---|---|---|
| 3 | 14 | 4(T) | 6(bT) | High Speed (LV4), Straining |
| 4 | 22 | 6(T) | 8(bT) | High Speed (LV5), Straining, Exhausting |