
You are an absolute unit, unable to be contained, stopped, or even slowed. Nothing can stop you from charging forward, and nothing can move you once you choose to stand your ground. Don’t these fools who stand against you know who you are? You’re the Juggernaut.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): N/A
- Stress Test Requirement: 14
- Tier of Power Requirement. 2+
- Aspects: Armored, Power High (LV2), High Speed (Level 1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | +2(T) | – | – | +1(T) | – |
Unstoppable Force: Whenever you charge into battle, nothing can keep you from your target.
-[Passive]: While you’re suffering from the Compelled Combat Condition, increase your Strike and Wound Rolls by 1(T) and 2(T) respectively.
-[Passive]: While you’re suffering from the Compelled Combat Condition, increase your Might by 1(T).
-[Triggered, 1/Round]: If you target an Opponent with an Attacking Maneuver while in the Compelled Combat Condition, you may increase your Ki Wager for that Attacking Maneuver by 1/2 of your Soak Value.
-[Triggered/Transform, Triggered/Start of Turn]: Target an Opponent. You gain the Compelled Combat Condition with that Opponent as your target until the end of your turn.
Immovable Object: When you stand your ground, you are impossible to move.
-[Passive]: If an Opponent’s effect would move you, it only moves you 1/2 of the number of Squares it would have normally.
-[Triggered, 1/Round]: If you leave the Compelled Combat Condition at the end of your turn, increase your Damage Reduction by 1(T) until the end of your next turn.
-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver, increase your Soak Value by 1/4 (rounded up) of your Might for the duration of that Attacking Maneuver.
-[Triggered, 1/Encounter]: If you are hit by an Attacking Maneuver that deals Damage less than 1/4 of your Maximum Life Points, reduce the amount of Damage you receive to 0.
Burst Limit
Unending Vigor: You are able to take hit after hit without taking any damage.
-[Triggered/Transform]: Halve all Damage you take and increase your Wound Rolls by 1d6(T) until the end of your next turn.