
You are an absolute unit, unable to be contained, stopped, or even slowed. Nothing can stop you from charging forward, and nothing can move you once you choose to stand your ground. Don’t these fools who stand against you know who you are? You’re the Juggernaut.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 14
- Tier of Power Requirement. 2+
- Aspects: Armored, High Speed (Level 1), Power High (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | +2(T) | – | – | +1(T) | – |
Unstoppable Force: Whenever you charge into battle, nothing can keep you from your target.
(1)-[Triggered/Transform, Triggered/Start of Turn]: Target an Opponent. You gain the Compelled Combat Condition with that Opponent as your target until the end of your turn.
(2)-[Passive]: While you’re suffering from the Compelled Combat Condition, increase your Strike Rolls and Might by 1(T).
(3)-[Passive]: While you’re suffering from the Compelled Combat Condition, increase your Wound Rolls by 1/4 (rounded up) of your Soak Value.
Immovable Object: When you stand your ground, you are impossible to move.
(1)-[Passive]: If an Opponent’s effect would move you, halve the amount of Squares you would move.
(2)-[Triggered]: If you use the Defend Maneuver in response to an Attacking Maneuver, increase your Soak Value by 2(bT) for the duration of that Maneuver.
(3)-[Triggered, 1/Encounter]: If you are hit by an Attacking Maneuver that deals Damage less than 1/4 of your Maximum Life Points, reduce the amount of Damage you receive to 0.
Burst Limit
Unending Vigor: You are able to take hit after hit without taking any damage.
(1)-[Triggered/Transform]: Halve all Damage you take and increase your Wound Rolls by 2(T) until the end of your next turn.
Mastery Trait
Walking Tank: You are impossible to ignore and even more impossible to stop.
(1)-[Permanent]: This Transformation loses the Power High Aspect.
(2)-[Passive]: You do not need to Ki Wager, nor do you lose Life Points through the effects of the Compelled Combat Condition.
(3)-[Passive]: Increase your Soak Value by 2(bT) against the Attacking Maneuvers made by Characters who are Compelled with you as their target.
(4)-[Passive]: Increase your Wound Rolls by 2(T) if the only target for that Attacking Maneuver is a Compelled Opponent with you as their target.
(5)-[Triggered]: When you target an Opponent through the first effect of Unstoppable Force, make a Clash (Corporeal vs Corporeal/Morale) against that Opponent. If you win, they gain the Compelled Combat Condition with you as their target until the end of their next turn.