
While it’s true that Earthlings aren’t quite as physically adapted to combat as most other races, they do possess one trait that allows them to even the playing field. Capable of pushing their body beyond the limits of what’s safe, unlocking hidden stores of strength or accomplishing unheard of feats thanks to the adrenaline coursing through their veins, in times of crisis, even the weakest fighter can become a force to be reckoned with.
- Racial Requirement: Earthling
- Transformation Type: Enhancement Power
- Prerequisite(s): N/A
- Stress Test Requirement: 10
- Tier of Power Requirement. 1+
- Aspects: Transcendent, Enhanced Save (Cognitive)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Earthling Pride: Your pride as a warrior of Earth will never be deterred, allowing you to keep fighting no matter what comes your way.
-[Passive]: You can use the Signature Technique Maneuver an additional time each Combat Round, but you cannot use the same Signature Technique more than once per Combat Round.
-[Passive]: The reduction to your Capacity Rate from the Ki Point Cost of any Signature Technique is reduced by 2(T).
-[Choice]: Depending on your choice for the Option effect of Eye of the Dragon, gain one of the following effects:
- Way of the Warrior [Triggered]: Regain Ki Points and Capacity equal to the amount of Life Points spent through the effect of Way of the Warrior.
- Way of the Serene [Triggered/Transform]: Enter the Mindful State until you leave this Transformation and this Transformation gains the Mindful (LV2) Aspect while you are in the Mindful State.
- Way of the Mystic [Triggered, 1/Round]: If you would use a Unique Ability, immediately after completing that Maneuver, you may use the Power Up Maneuver, Energy Charge Maneuver, or Signature Technique Maneuver as an Out-of-Sequence Maneuver.
- Way of the Weaponmaster [Triggered, 1/Round]: If you hit an Opponent with an Armed Attack that did not knock that Opponent through a Health Threshold, use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver against that Opponent. This Attacking Maneuver cannot possess an AoE and must be an Armed Attack.
- Way of the Pilot [Passive]: If you are piloting a Battle Jacket or Vehicle and your Battle Jacket/Vehicle’s Life Points are below 1/2 of their Maximum Life Points, increase your Combat Rolls by 2(T). You benefit from this effect even while Piloting a Battle Jacket.
Desperate Attack: As you get closer and closer to defeat, your adrenaline kicks in, pushing you to greater and greater feats of strength.
-[Triggered/Threshold]: Use a Maneuver with an Action Cost of 1 that is not an Attacking Maneuver as an Out-of-Sequence Maneuver.
-[Triggered/Critical]: Ignore any Health Threshold Penalties and enter the Surging State until the end of your next turn.
Burst Limit
Maximum Tension: The initial rush of adrenaline that kicks you into action is always the strongest.
-[Triggered/Transform]: Trigger the second effect of Desperate Attack, ignoring the usual requirement.
Unlimited Trait
Full Tension: Your adrenaline courses through every inch of your body, filling you to the brim with power.
-[Passive]: Reduce the Ki Point Cost of all your Signature Techniques by 2(T). This effect can cause the Ki Point Cost to be reduced below their typical minimums.
-[Passive]: Automatically succeed at the Steadfast Check for your Health Thresholds.
-[Triggered/Threshold, Resource]: Gain a stack of Determination. For each stack of Determination you possess, increase your Tier of Power Extra Dice by 1 Dice Category.
-[3/Round]: As an Instant Maneuver, you may spend a stack of Determination to use the Signature Technique Maneuver, the Power Up Maneuver, or the Energy Charge Maneuver as an Out-of-Sequence Maneuver.