
An archwizard, a master of martial arts, or otherwise the pinnacle of your profession, your skills are the culmination of a lifetime of training and dedication, making you a true example of the soul of your craft.
- Racial Requirement: Any
- Transformation Type: Manifested Power
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2 | +2 | – | – | +1 | +2 | – |
Master of Attack: You are capable of reading your opponent’s defenses, allowing you to strike with all your might where they are least guarded.
-[Passive]: Increase the Wound Roll of your Signature Techniques by 1/4 (rounded up) of your Might.
-[Option]: When you gain Grandmaster, choose one of the following effects:
- Technical [Triggered, 1/Round]: When you use the Signature Technique Maneuver to make an Attacking Maneuver of the Physical/Energy Attack Type, it gains an additional Advantage of your choice for this instance of the Attacking Maneuver.
- Magical [Triggered, 1/Round]: When you use the Signature Technique Maneuver to make an Attacking Maneuver of the Magic Attack Type, it gains an additional Advantage of your choice for this instance of the Attacking Maneuver.
-[Choice]: Depending on your choice for the Option effect, gain the following effects:
- Technical [Passive]: Reduce the Ki Point Cost of all Technical Unique Abilities by 2(T) and increase the Dice Score of your Clashes for any effects of Technical Unique Abilities by 1(T).
- Magical [Passive]: Reduce the Ki Point Cost of all Magical Unique Abilities by 2(T) and increase the Dice Score of your Clashes for any effects of Magical Unique Abilities by 1(T).
Master of Defense: You are capable of reading your opponent’s offensive onslaught and preparing accordingly.
-[Passive]: Increase your Defense Value and Soak Value by 1(T) while below the Bruised Health Threshold.
-[Triggered, 1/Round]: When you are targeted by an Attacking Maneuver, before you choose to roll Dodge or use the Defend Maneuver, have your Opponent roll their Wound and tell you the total Dice Score.