
Fusion is the process of merging two separate beings into one, combining their Attributes and fighting strengths. There are different types of fusion in the Dragon Ball Universe, and each has its own special requirements. Fusion can be an extremely powerful combination and has the potential to create powerful warriors of unmatched skill.
Character Combination. When Characters fuse together, you will create a new Character known as the Fusion. When making the Fusion, you do not follow typical Character Creation rules, but instead use the Characters that made up the fusion (known as the Fused Characters) as a base to create it. To create a Fusion, follow the below steps in order (for any reference to (bT), use the base ToP of the Fused Character with the highest Power Level):
- Step 1) Decide the Fusion’s Z-Soul and its Alignment. Their Alignment should be between the lowest Alignment and the highest Alignment among the Z-Souls of the Fused Characters. A Fusion may use the Karma Points from all of its Fused Characters.
- Step 2) Figure out the Fusion’s Race(s). A Fusion can have multiple Races; the Fusion gains all the Races (and Subraces) of the Fused Characters. The Fusion uses the highest Racial Life Modifier among its Races (any modification from effects and such are applied afterwards) and gains the Racial Saving Throw Bonus of all of its Races.
- Step 3) Decide the Racial Traits of the Fusion. A Fusion cannot possess more than 7 Racial Traits. Select up to 4 Primary Traits (minimum 2) from the Fused Characters, and then for the remaining Racial Traits you may select any of the Secondary Racial Traits or Subrace Racial Traits possessed from the Fused Characters.
- Step 4) Figure out the Fusion’s Attribute Scores. A Fusion’s Attribute Scores are equal to the highest Attribute Score for each Attribute among the Fused Characters.
- Step 5) Decide the Fusion’s base Size Category. A Fusion’s base Size Category can be any base Size Category within a range between the smallest and largest base Size Categories among the Fused Characters. For example, if the Fused Characters are Small and Large, the Fusion can either be Small, Medium or Large.
- Step 6) A Fusion gains access to all Talents, Transformations (including any Masteries), Signature Techniques, Auras, and Unique Abilities (including any Advancements) possessed by the Fused Characters.
- Step 7) Figure out the Fusion’s Skill Ranks. The amount of Skill Ranks in each Skill that the Fusion possesses is equal to the highest number of Skill Ranks in that Skill from each of the Fusion’s Fused Characters.
- Step 8) Calculate your Fusion’s base Tier of Power, Life Points, Ki Points, and Capacity (see — Fusion Power Level).
- Step 9) Create a Fused Technique (see below) for the Fusion and the Fusion gains 10(bT) Technique Points to create new Signature Techniques, Auras, or gain Unique Abilities/Advancements. You may choose not to create a Fused Technique to gain an additional 5(bT) Technique Points instead.
- Step 10) The Fusion gains any Apparel, Accessories, Weapons, and any other Items possessed by the Fused Characters. The Fusion, on creation, may choose what is equipped.
- Step 11) Apply any relevant Fusion Modifiers (see — Fusion Modifiers) and the effects of the Fusion Method (see — Fusion Methods).
Fusion Limit. A Fusion cannot be a Fused Character for another Fusion.
Fusion Power Level. As Fusions are not created through Character Creation, their use of Power Levels is slightly different. A Fusion’s Power Level is 1(bT) higher than the highest Power Level among its Fused Characters. This Power Level is only used for calculations such as base Tier of Power, Life Points, Ki Points, Capacity, and the bonus from Legend Realized. This Power Level can exceed 30, but the Fusion’s base Tier of Power does not exceed 7.
Minion Fusion. If a Minion fuses with another Minion, the resultant Fusion is also a Minion (if they had separate Masters, then both Masters may serve as the Master for the Fusion – any effect that refers to the Master can refer to either, though if a value is used, use the higher value between the multiple Masters). If a normal Character fuses with a Minion, the resultant Fusion is not a Minion, but they do not gain the increase to Power Level from Step 8 of Character Creation.
Fused Technique. At creation, Fusions gain an Ultimate Signature Technique known as a Fused Technique. To create a Fused Technique:
- Step 1) Select 2 Signature Techniques, each one must be from a different Fused Character.
- Step 2) Select one of those Signature Techniques. Create a copy of that Signature Technique, known as the ‘base’ for the sake of Fused Technique Creation, and remove all Disadvantages from that Signature Technique.
- Step 3) Apply any number of qualifying Advantages or ranks of Advantages from the other Signature Technique onto the base Signature Technique. You may choose to ignore the TP Limit.
- Step 4) Apply either the Complete Annihilation Super Profile, a Super Profile with ‘Super’ in the name that lists the Profile of the base Signature Technique, or the Multi-Profile Super Profile (if you do, you must select the Profile for the other Signature Technique) to the base Signature Technique.
- Step 5) Reduce the Ki Point Cost of the base Signature Technique by 4(T).
- Step 6) Rename the base Signature Technique. That Signature Technique is your Fusion’s Fused Technique.
Repeating Fusions. Once any number of Characters have combined into a Fusion, that Fusion is locked and certain aspects of it remain in future combinations. The next time those same Fused Characters would use the same Fusion Method (see — Fusion Methods) to become that Fusion, use the same Fusion character, but follow the following steps:
- Step 1) Repeat steps 4, 6, 7, 8, and 10 of Character Combination. Otherwise, the Fusion remains as they were previously (including having access to the same Fused Technique).
- Step 2) Recalculate the amount of Technique Points gained from step 9 of Character Combination. Factor in the amount already spent by the Fusion.
- Step 3) You may change 1 of the Fusion Modifiers applied to that Fusion for another Fusion Modifier that they meet the requirements for.
Fusing in a Combat Encounter. Once a Fusion is formed, they roll Initiative like most other Characters. However, their first turn is taken immediately after they are formed instead of following their usual position in the Initiative Order.
A Fusion is a completely new Character and thus has all of their Life and Ki Points. If all of their Fused Characters had their Life Points below the Injured Health Threshold, set that Fusion’s Life Points to 1 Life Point above the Bruised Health Threshold.
Defusing in a Combat Encounter. Once a Fusion splits back into their Component Fused Characters, they re-roll their Initiative and re-enter the Combat Encounter as usual on Squares adjacent to the Square previously occupied by the Fusion. However, those Fused Characters skip their turn during this Combat Round, suffer from Stress Exhaustion for 2 Combat Rounds and cannot create a Fusion, through any Fusion Method, for 5 Combat Rounds.
Forceful Defusion. If a Fusion fails a Steadfast Check for the Injured or Critical Health Thresholds, or is Defeated, they will immediately split into their component Fused Characters. Those Fused Characters re-roll their Initiative and re-enter the Combat Encounter on Squares adjacent to the Square previously occupied by the Fusion. They also suffer from Stress Exhaustion for 2 Combat Rounds and cannot create a Fusion, through any Fusion Method, for 5 Combat Rounds.
Controlling a Fusion. A Fusion tends to be a combination of two player’s Characters; after all, the goal of Fusion is to enjoy that sweet Vegito or Gogeta energy, right? So, there are two methods to control a Fusion in which Fused Characters are equal:
- Discussion. Discuss each of your turns and come to a decision together on how the Fusion will handle their turn. This is suggested for Temporary Fusions due to their limited number of Combat Rounds.
- Taking Turns. Switch off which player controls the Fusion during each Combat Round! Of course, they can still take suggestions but this way each player gets to really enjoy the full power of the Fusion.
In some cases, such as through Potara Fusion with a Kaioshin (see — Roles), one player will be in complete control of the Fusion. If this is intended to be a permanent thing for your game, it’s suggested you let the other player make a new Character (and that you begin bestowing your other players with some powerful abilities to make up for the disparity in strength that will be caused by the Fusion).