
The Tree of Might: a planet-devouring plant that absorbs a planet’s life energy and makes it its own. The fruit of that tree is infused with a large portion of that energy, and you have eaten that fruit, absorbing the Tree’s strength. Making that might your own, you have become a force of nature in your own right, infused with the Fruit’s Might.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Body
- Prerequisite(s): Must be obtained through consuming a Fruit from the Tree of Might
- Maximum No of Stacks: 2
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | – | +1 | – |
Fruit of the World’s Energy (1): By consuming a fruit from the Tree of Might, you absorb a portion of an entire planet’s life energy.
(1)-[Passive]: Increase the Dice Category of your Greater Dice by Z Dice Categories.
(2)-[Passive]: Increase your Boosted Speed, Wound Rolls, and Soak Value by Z(T).
(3)-[Triggered]: Upon gaining a stack of this Awakening during a Combat Encounter, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
(4)-[Triggered, 1/Round]: If you deal Damage to an Opponent with an Attacking Maneuver, you may make a Might Clash against that Opponent. If you win, they are knocked Prone.
(5)-[Triggered/Power, Z/Encounter]: Enter the Superior State until the start of your next turn.
Planetary Diet (2): Each fruit you consume is a portion of a planet’s energy, and your increasing might reflects the number of these fruits you’ve supped upon.
(1)-[Passive]: While in the Superior State, increase your Might by 1(T).
(2)-[Passive]: If this stack of Fruit’s Might is not a Temporary Awakening, increase your Maximum Ki Points by 2 for each Power Level reached.
(3)-[Triggered, 1/Round]: If you target a Prone Opponent (and no other Characters) with an Attacking Maneuver, you may apply an Energy Charge to that Attacking Maneuver.