
You need power beyond just awakening your blade, a power beyond anything that’s come before, almost beyond reason. You’ve finally unleashed this power, hidden deep within your blade and soul. By becoming one with the very technique your blade grants you, you’ve ascended beyond the normal realm of strength, but at a cost: your powers will crumble and fade, and you will lose all that you’ve worked so hard to gain. In the end, however, it will all be worth it, for you will attain victory.
- Racial Requirement: Any
- Transformation Type: Legendary Form
- Prerequisite(s): Fully Mastered Released Heavenly Chain
- Stress Test Requirement: 25
- Tier of Power Requirement. 4+
- Aspects: Enhanced Save (All), Armored, Natural, Battle Uniform, High Speed (LV3), Peaked, Exhausting, Limited (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Evolution Beyond a Warrior: Your strength far surpasses those around you, bordering a new realm of existence, such that others cannot sense your power unless they are in a similar realm.
-[Passive]: Increase your base Tier of Power by 2.
-[Passive]: You automatically succeed at any Skill Clashes that use your Concealment Skill against Characters that have a lower Tier of Power than you.
-[Passive]: Ignore all Health Threshold penalties.
-[Passive]: Ignore the effects of the Shaken and Broken Combat Conditions.
-[Passive]: While in the Superior State, apply your Greater Dice an additional time.
-[Passive]: You may use your Moon Slayer’s Life Points as if they were your Ki Points.
-[Passive]: While you are outside of the Farewell State, you cannot use the Signature Technique Maneuver, but all of your Basic Attack Maneuvers gain 2 Energy Charges.
-[Passive]: You automatically succeed at all Might Clashes or Clashes that use your Saving Throws initiated by an Opponent if that Opponent has a lower Tier of Power than you.
-[1/Round]: You may use the Movement Maneuver as an Instant Maneuver. If you do, you do not have to pay Ki Points to apply the effects of Rapid Movement.
-[Triggered]: If you do not take Damage from an Opponent’s Attacking Maneuver through any means (such as dodging, using the Defend Maneuver, or having Soak that exceeds their Wound Roll), you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
-[Automatic/Transform]: Upon entering this Transformation, enter the Mindful State and the Superior State until you leave this Transformation.
-[Permanent]: Upon entering this Transformation, you cannot leave it through any means except the effects of this Transformation or the Farewell State. If you would fail a Stress Test or otherwise suffer from Stress Exhaustion while in this Transformation, you do not leave this Transformation but instead leave any other Transformation used in conjunction with it.
-[Triggered/Start of Combat Round]: Gain an additional 2 Counter Actions.
Goodbye, Moon Slayer: As your power wanes, so too does it fade away. It’s been part of you for so long, and now it’s gone.
-[Automatic, Permanent]: Upon leaving this Transformation, lose access to all Transformations (including Manifested Powers), Signature Techniques, Auras, Unique Abilities, Talents, and any increase to your Attribute Scores from Attribute Points. Reduce your Power Level to 1 and redo Character Creation steps 4 through 11.
-[Automatic]: Upon ending a Combat Encounter in which all of your Opponents are Defeated, leave this Transformation.
-[1/Encounter]: You may spend 1 Action to enter the Farewell State until the end of your turn.
Farewell State
-[Passive]: You may use the Signature Technique Maneuver to use Heaven-Piercing Moon Fang. You cannot use any other Signature Techniques.
-[Passive]: Triple the Attribute Modifier Bonuses of Final Moon Fang.
-[Passive]: Your Opponents’ Triggered/Defeat effects cannot trigger in response to being Defeated by your Attacking Maneuvers.
-[Triggered]: If you knock an Opponent through the Critical Health Threshold, they automatically fail their Steadfast Check and retroactively fail the Steadfast Check for any higher Health Thresholds regardless of any previous results. If that Opponent makes a Stress Test as a result of falling a Steadfast Check, they automatically fail that Stress Test.
-[Triggered, 1/Encounter]: If you use the Heaven-Piercing Moon Fang, apply your maximum amount of Energy Charges to that Attacking Maneuver.
-[Automatic]: Upon leaving this State, leave the Final Moon Fang Transformation.
Legendary Trait
Commitment to a Cause: You’ve decided to focus every ounce of power you can to defeating whoever stands in your way, not because you think you can, but because you must.
-[Triggered/Start of Combat Round, 1/Encounter]: Target an Opponent that has a higher Tier of Power than all of your Non-Minion Allies. Until you are Defeated or an Ally hits that Opponent with an Attacking Maneuver or targets them with the effects of a Unique Ability or Special Maneuver, they cannot target any Characters other than you with their Attacking Maneuvers, Unique Abilities, or Special Maneuvers.
Battle Uniform
Category: Combat Clothing
Grade: High
Accessories: N/A
Combat Ready: This set of clothing gives you such wonderful freedom of movement, it’s like you’re wearing nothing at all.
–Effects: Increase all of your Combat Rolls by 1/2 (rounded up) of the Apparel Bonus.
Final Moon Slayer: Your sword is connected to you in a final embrace.
–Effects: Your Moon Slayer’s Weapon Size becomes Standard and your Moon Slayer’s Life Points cannot fall below 1 through any means.