
You’ve been holding onto a trump card- a Transformation so powerful that you cannot justify wielding it except in the most dire of circumstances. Still, a true hero always answers the call of those who cry out for help, and when the world is threatened by the strongest members of the forces of evil, you don’t hesitate to activate your Final Mode Change.
- Evolved Stage Type: Unique (Mode Change)
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): Fully Mastered Mode Change.
- Stress Test Requirement: +9
- Tier of Power Requirement: 4+
- Aspects: Scaling (LV2), Pinnacle, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | +1(T) |
Ultimate Defender: You are the champion of the people, standing between the innocent and all who seek to harm them.
(1)-[Automatic/Transform]: Enter the Ultimate Mode.
(2)-[Passive]: You cannot leave the Ultimate Mode while in this Transformation.
(3)-[Passive]: The Attribute Modifiers (before applying any Attribute Modifier Bonuses from Transformations) of your AG/FO/TE/IN/MA become equal to the Attribute Modifier (before applying any Attribute Modifier Bonuses from Transformations) of your Personality Attribute.
(4)-[Triggered/Start of Combat Round]: Trigger effects as if you entered a Mode.
(5)-[Triggered/Defeated]: Regain Life Points equal to triple your Personality Modifier.
Ultimate Mode
Ultimate Mode (Personality): As your final trump card, this mode combines the best of all of your other modes’ abilities.
(1)-[Passive]: Final Mode Change gains the Enhanced Save (All), High Speed, Armored, and Perfect Ki Control Aspects.
(2)-[Passive]: All of your Signature Techniques gain 1 Energy Charge.
(3)-[1/Round]: You may use any Standard Maneuver with an Action Cost of 1 Action as an Instant Maneuver.
(4)-[1/Round]: You may use the Defend Maneuver without spending a Counter Action.
Legendary Trait
Change Recovery: Shifting between the various modes of your Transformation not only allows you to take a momentary breather, but also allows you to adapt your tactics to fit the situation before you.
(1)-[Passive]: Increase your Surgency by 1(T).
(2)-[Triggered, 1/Round]: Upon entering a Mode, regain 3(bT) Life and Ki Points.
(3)-[Triggered, 1/Round]: Upon entering a Mode, you may remove a Combat Condition you are suffering from (except Pinned, Suffocating, or Transfigured).