
In most warriors, the conscious mind overrides instinct, allowing them to act how they please rather than acting on their first impulse. You, however, are not most warriors, choosing to rely on those impulses and instincts to the exclusion of all else.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Impulsive), High Speed (Level 1), Variant (Drunken Fist), Strainless, Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | – | – | – | – | – | – |
Mad Dog Attack (Power of the Bottle): As the line between instinct and conscious thought fades into obscurity, you launch yourself into battle like a wild animal.
-[Constant]: If you enter the Feral Special State, you may use the Transformation Maneuver to enter this Transformation as an Out-of-Sequence Maneuver. If you do, increase the Attribute Modifier Bonus (FO/MA) of this Transformation by 1(T) until you leave this Transformation and gain a stack of Ferocity.
-[Automatic/Transform]: If you are not already in the Feral Special State, enter the Feral Special State until you leave this Transformation.
-[Passive]: You can use Unique Abilities that are Counter Maneuvers or Out-of-Sequence Maneuvers, even while in the Feral State.
-[1/Round]: You may use the Movement Maneuver as an Instant Maneuver.
-[Triggered, Resource]: If you use the Movement Maneuver, gain a stack of Ferocity (max. 3).
-[Triggered]: If you would make a Combat Roll, after making that roll, you can spend any number of Ferocity stacks to increase the Natural Result by an equal amount.
-[Triggered, 2/Round]: If you use the Movement Maneuver, reduce the Critical Target of your Combat Rolls by 1 until the start of your next turn.
-[Triggered, 3/Round]: If you score a Critical Result on a Combat Roll, increase your Wound Rolls by 1(T) until the end of your next turn.
Burst Limit
Unforeseen Ferocity: Your feral nature overwhelms and subdues not only your conscious mind, but also your enemies.
-[Triggered/Transform]: Gain 3 stacks of Ferocity. Set the Critical Target of all of your Combat Rolls to 6 until the end of your next turn.