
Your consumption of others’ energy has made one thing very clear to you: the creations of the gods are yours and yours alone to devour. As you greedily absorb more and more energy, your rising power steadily grows, increasing your capacity for the strength you’ve shamelessly stolen.
- Racial Requirement: Any
- Transformation Type: Manifested Power
- Prerequisite(s): Energy Drain Unique Ability, 2+ Skill Ranks in the Use Magic Skill
- Maximum No of Stacks: 1(bT)
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | – | – | – |
Hunger for Power: You consume the life force energy of other beings in order to empower yourself.
-[Triggered, Resource]: Each time you successfully gain Ki Points from a target through the effects of the Energy Drain Unique Ability, gain 1 Lifeforce (max. Z). Lifeforce temporarily gained through the Genki Super Profile does not count towards this maximum, but all other Lifeforce does.
-[Triggered]: If you gain Miracle Empowerment (see — Empower Maneuver), gain 1 Lifeforce.
-[Passive]: You only lose 1/2 of Z (rounded up) Lifeforce at the end of each Combat Encounter, instead of losing all of your Lifeforce due to it being a Resource.
-[Passive]: Increase the Attribute Modifier Bonus (AG/FO/TE/MA) of this Manifested Power by your amount of Lifeforce. This increase is independent of your number of stacks, meaning multiple stacks do not apply the Attribute Modifier Bonus multiple times.
-[Passive]: Depending on Z, apply the following effects:
- 2+: Increase the Dice Score of your Magical Wound Roll for the effects of the Energy Drain Unique Ability by 1/2 of your Insight Modifier.
- 3+: You may use the Energy Drain Unique Ability an additional time per Combat Round.
- 4+: You gain access to the Planetary Consumption Unique Ability.
- 5+: You gain access to the Fire and Flames Unique Ability.
- 6+: You gain access to the Forced Empowerment Unique Ability.
- 7+: You may use the Energy Drain Unique Ability an additional time per Combat Round.
Power Restoration: With every morsel of life energy you consume, you grow stronger and stronger, becoming unstoppable.
-[Passive]: Increase your Maximum Ki Point Pool by 10 multiplied by Z.
-[Passive]: While you have your maximum amount of Lifeforce, increase your Damage Reduction by 2(T).
-[Passive]: While your amount of Lifeforce is less than 1/2 of Z (rounded up), the Energy Drain Maneuver has a KP Cost of 0.
-[Triggered]: Upon gaining a stack(s) of Lifeforce, regain 2(bT) Life Points.
-[Triggered, 1/Round]: If you use the Signature Technique Maneuver, you may spend any amount of Lifeforce up to 1/2 (rounded up) of Z. For each Lifeforce spent, that Attacking Maneuver reduces its Ki Point Cost by 1(T) and gains an Energy Charge. Any spent Lifeforce is lost only after completing this Attacking Maneuver.
Unique Abilities
Planetary Consumption
You can steal life energy directly from the planet you are on, granting you great power.
–Ability Type: Magical
–Prerequisites: 4 stacks of Energy Consumption
–TP Cost: N/A
–KP Cost: 6(T)
–Maneuver Type: Standard
–Action Cost: 1 Action
–Passive Bonus: Increase the amount of Ki Points you regain through the effects of the Energy Drain Unique Ability or the Power Drain Special Maneuver by 2(bT).
–Effect: Gain 2 Lifeforce.
Fire and Flames
The power you have gathered grants you great destructive strength.
–Ability Type: Magical
–Prerequisites: 5 stacks of Energy Consumption
–TP Cost: N/A
–KP Cost: N/A
–Maneuver Type: Instant
–Action Cost: N/A
–Passive Bonus: Increase your Magical Wound Rolls by 1(T).
–Effect: You may spend any amount of Lifeforce up to 1/2 (rounded up) of your number of Energy Consumption stacks and 1 Action to use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must select a Profile of the Magic Foundation. For every Lifeforce spent, reduce the Ki Point Cost of that Attacking Maneuver by 1(T) and apply an Energy Charge to that Attacking Maneuver.
Any Lifeforce spent as a part of this Unique Ability is only lost after completing the Attacking Maneuver.
Forced Empowerment
You can use the energy you’ve gathered to force your Allies past the limits of their power.
–Ability Type: Magical
–Prerequisites: 6 stacks of Energy Consumption
–TP Cost: N/A
–KP Cost: 4(T)
–Maneuver Type: Standard
–Action Cost: 1 Action
–Passive Bonus: N/A
–Effect: Target an Ally who is not in the Spirit Empowerment Transformation and does not have access to Spirit Absorption, make a Clash (Cognitive) against them. If you win, you can spend any amount of Lifeforce to force your targeted Ally to use the Transformation Maneuver to enter Spirit Empowerment (even if they do not have access to it) as an Out-of-Sequence Maneuver, ignoring all Prerequisites. They gain a number of Lifeforce equal to the amount you spent. Their Stress Test for this Transformation is 0, but their Stress Tests become Urgent and they cannot willingly leave this Transformation through any means. At the start of each of their turns, they lose 1/20th of their Life Points for each Lifeforce they possess and they cannot use any effects of the Miraculous Finish Trait or activate the Final Strike Burst Limit.