
There are few races in the universe with the unbridled force of will to match those of the people of Earth. Your unwavering determination and unyielding resolve grant you the strength to stand against warriors whose power should be well outside your weight class. Stand proud and stand tall, for you represent the true power of the Earthling Spirit.
- Racial Requirement: Earthling
- Transformation Type: Manifested Power
- Prerequisite(s): N/A
- Maximum No of Stacks: 3
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | – | +1 | – |
Power Manifested: Through tenacity and grit, you have drawn greater power out of every corner of your being.
-[Passive]: Each time you gain a stack of Earthling Spirit, gain a Warrior Trait (see below) depending on which Manifested Power(s) you have access to. Each Warrior Trait has its required Manifested Power listed in brackets.
-[Triggered, 1/Round, Z/Encounter]: If you use the Transformation Maneuver to enter an Enhancement Power, you may enter the Superior State until the end of your turn.
Resilient Spirit: You refuse to stay down. You never quit. Enduring all hardships, you manage to persevere and thrive.
-[Passive]: You may use the Surge Maneuver an additional time per Combat Encounter.
-[Passive]: Increase the amount of Life Points and Ki Points you regain through Surge Maneuvers by 2(bT) for every Health Threshold you are currently below.
-[Triggered, 1/Encounter]: If you receive Damage that would reduce your Life Points to 0 and have not used all of your Surge Maneuvers this Combat Encounter during this Combat Encounter, you may use the Surge Maneuver as an Out-of-Sequence Maneuver before applying the Damage.
Warrior Traits
Warrior’s Potential (Unlocked Potential): Manipulating your latent potential, you charge forward into battle unafraid.
-[Passive]: While you have 2+ stacks of Power, increase Z by 1 for the Unlocked Potential Manifested Power.
-[Triggered, 1/Round]: When you use the Energy Charge Maneuver, gain a stack of Power until you conclude the declared Attacking Maneuver.
-[Triggered, 1/Round]: When using the Signature Technique Maneuver, you may use the first effect of the Potential Trait for either the Strike or Wound Roll without counting towards the Z/Round Keyword for that effect.
Resolution for Victory (Pure Resolve): It doesn’t matter who you’re up against; you will win. You know this, and you will stop at nothing to attain your victory.
-[Passive]: You can gain access to Legendary Forms and enter them, ignoring the first effect of No Shortcuts. While you are in a Legendary Form, ignore the third effect of No Shortcuts.
-[Triggered/Start of Turn]: If you are in a Legendary Form in conjunction with an Enhancement Power and did not trigger the 4th effect of No Shortcuts this Combat Round, you may use the Power Up Maneuver or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Encounter]: If you trigger the 2nd effect of Maximum Effort while below the Injured Health Threshold, you may reduce your Life Points by 1/4 (rounded up) of your Maximum Life Points to increase your Tier of Power by 1 for the duration of that Attacking Maneuver (this does not count towards your Tier of Power Limit). If this reduction in Life Points would reduce your Life Points to 0, you are not Defeated until after concluding this Attacking Maneuver, but your Life Points cannot be increased for the remainder of that Combat Encounter.
Earth’s Saviour (Warrior of Earth): As a powerful defender of your world, you are willing to risk everything to stand between your home and those who mean it harm.
-[Passive]: While in an Enhancement Power, reduce the Ki Point Cost of all your Signature Techniques by 2(T).
-[Triggered]: If you use an instance of a Signature Technique which has gained an additional Advantage through an effect, you may apply a rank of the Accurate Advantage to that Attacking Maneuver (this rank can exceed the maximum number of ranks).
-[Triggered]: If you trigger the second effect of Enemy of Arrogance, you may reset your Capacity Rate to its maximum before using the Out-of-Sequence Maneuver.
Unmatched Master (Grandmaster): Your skill and technique are unmatched, exceeding even those of the greatest masters of your time.
-[Passive]: Increase your Might by 1(bT).
-[Triggered, 1/Round]: If you hit an Opponent with a Signature Technique or successfully win a Clash that you initiated through one of your Unique Abilities, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Encounter]: If you triggered the second effect of Master of Defense and the declared Dice Score exceeds your current Life Points, reduce the Damage Category of that Attacking Maneuver by 1 and increase your Combat Rolls and Soak Value by 3(T) for the duration of that Attacking Maneuver.
Multiclassing (Initial Class): The versatility and diversity of Earthlings allows you to dabble in multiple disciplines, allowing you to achieve things far beyond what others thought possible.
-[Passive]: All Transformations are treated as if their Racial Requirement was your Race for the effects of your Manifested Powers.
-[Passive]: Upon gaining this Warrior Trait, you may select an additional class through the Option effect of Starting Class.
-[Triggered/Power, 1/Encounter]: If you are in a Transformation, you may trigger the first effect of Power of the Class as if you just entered that Transformation.
Prestige Class (Master Class): Honing your specialty to a fine edge, you are able to unlock hidden secrets and techniques unavailable to your peers.
-[Passive]: The first effect of Power of the Master lasts until the end of your next turn.
-[Passive]: Upon gaining this Warrior Trait, you may select an additional class through the Option effect of Advanced Class (you still require the listed effect).
-[Passive]: Double the Attribute Modifier Bonuses of Initial Class while you’re in a Transformation.
Physical Peak (Peak Condition): Your physique remains just as powerful when you are battered and bruised as when you are in perfect health.
-[Passive]: Earthling Resolve counts the Healthy Health Threshold for its effects.
-[Passive]: The second effect of Ideal Condition also applies to being below the Injured Health Threshold.
-[Triggered, 1/Round]: If you use a Surge, you may use the Power Up Maneuver or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
To Have the Greatest Skill (Seeking Skill): Eschewing all notions of “power for the sake of power”, you push the limits of your technique and prowess beyond the maximum.
-[Passive]: Increase your Maximum Ki Points (after any modification) by 1/4 (rounded up) of the Technique Points you’ve gained from Skill Improvements.
-[Triggered, 1/Round]: If you spend a Skill Point, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
-[Triggered/Threshold]: Gain a Skill Point. If the Health Threshold that triggered this effect was the Critical Health Threshold, gain 2 Skill Points instead.
To Have the Greatest Strength (Seeking Strength): Eschewing all notions of technique in exchange for raw, unbridled power, you push the limits of your strength beyond the maximum.
-[Passive]: Increase your Soak Value by your number of Strength Points.
-[Triggered, 1/Round]: If you spend a Strength Point, you may use the Power Up Maneuver, Energy Charge Maneuver, or Transformation Maneuver as an Out-of-Sequence Maneuver.
-[Triggered/Threshold]: Gain a Strength Point. If the Health Threshold that triggered this effect was the Critical Health Threshold, gain 2 Strength Points instead.