
As one of the cosmic supervisors of mortal-kind, you have learned the art of patience. You know that most conflicts will sort themselves out, in the end, and it’s not your job to interfere in mundane matters. Only when things truly get out of hand are you expected to step in, as a Divine Overseer.
- Racial Requirement: Shinjin
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | +1 | +1 | – | +1 |
Watcher of Millenia: Patiently, you spend your eons watching over the mortal realm.
(1)-[Triggered, 1/Encounter]: If you spend only 1 Action to use Combat Recovery, this does not trigger the Exploit Maneuver.
(2)-[Passive]: Increase the amount of Life and Ki points you regain through Combat Recovery by 1d10(bT).
(3)-[Passive]: Increase the Skill Bonus for all of your Skills by 1.
(4)-[Choice]: Depending on your choice for the Option effect of Divine Magic, gain the following effect:
- God of Peace [Passive]: Increase your Strike Rolls by 1(T) while in the Mindful State.
- God of Judgment [Passive]: While in an Aura, increase your Soak Value and Wound Rolls by 1(T).
- God of Power [Passive]: Increase your Strike Rolls by 1(T) when using an Attacking Maneuver that uses Force as your Damage Attribute.
- God of Survival [Passive]: You may use the Surge Maneuver an additional time per Combat Encounter.
- God of Wisdom [Passive]: Increase your Soak Value and Surgency by 1/4 (rounded up) of your Scholarship or Personality Modifier (whichever is higher).
- God of War [Passive]: Increase the Wound Rolls of your Armed Attacks by 2(T).
- God of Magic [Passive]: Increase the Wound Rolls of your Magic Attacks by 2(T).
- God of Many [Triggered, 1/Encounter]: If your Minion(s) would be Defeated by an Attacking Maneuver or Special Maneuver, they are not Defeated. Instead, set their Life Points to 1.
- God of Time [Triggered, 1/Encounter]: If you use the Time Freeze Unique Ability, gain an additional Action through the effects of the Time Freeze Unique Ability.
- God of an Element [Triggered, 1/Round]: If you use an Attacking Maneuver that possesses the Profile you selected to be a Favored Element through the effect of God of an Element, increase the Damage Category of that Attacking Maneuver by 1 Category. If that Attacking Maneuver was already Lethal, increase the Wound Roll by 2(T) instead.