
In the vastness of this universe, you seek perfection. Perfect beauty, perfect power… Perfect divinity. Whatever your ideal of perfection, you seek it not only for yourself, but for all others to behold. Such is the light of your Divine Halo, casting out the shadows of imperfection from your vision and blinding your enemies with your perfect vision and grace.
- Racial Requirement: Shinjin
- Transformation Type: Enhancement Power
- Prerequisite(s): Kaio Subrace
- Stress Test Requirement: 14
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Cognitive), Perfect Ki Control, Glowing, Light Dependent
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2(T) | – | – | +2(T) | +2(T) | – |
Circle of Light: Your divine energy manifests as a halo of light, granting you new powers.
-[Triggered, 1/Round]: When you use the Signature Technique Maneuver, you may apply one of the following effects:
- Target an additional target with that Attacking Maneuver (you do not have to pay the Ki Point Cost again). If that Attacking Maneuver has an AoE, you may place that AoE an additional time (you cannot target the same target more than once).
- Spend 5(bT) Ki Points to apply 2 Energy Charges to that Attacking Maneuver.
- Use the Signature Technique Maneuver after concluding that Attacking Maneuver as an Out-of-Sequence Maneuver. This use of the Signature Technique Maneuver does not count towards the 1/Round limit.
-[Triggered, 1/Round]: When you use a Unique Ability, you may apply one of the following effects:
- Target an additional target with that Unique Ability (you do not have to pay the Ki Point Cost again). That Unique Ability must only target a single Character and cannot target the same Character an additional time.
- Spend 4(bT) Ki Points to apply the effects of an Advancement you do not currently possess for that Unique Ability. You may ignore all Prerequisites, except those that require another Advancement.
- Reduce the Action Cost by 1. If this would reduce the Action Cost to 0, you may use that Unique Ability as an Instant Maneuver.
Holy Light: The blinding light of your divine radiance allows you to harm your foes or heal your allies.
-[Triggered, 2/Round]: If you deal Damage to an Opponent with an Attacking Maneuver, roll your Tier of Power Extra Dice. Increase the Dice Score by your Might and either:
- Reduce the Life Points of all Opponents within a Sphere AoE (centered on the Opponent that triggered this effect) by the Dice Score.
- Increase the Life Points of all Allies within a Sphere AoE (centered on the Opponent that triggered this effect) by the Dice Score.
Burst Limit
Brilliant Light: As your divine light builds and grows, your energy builds with it.
-[Triggered/Transform]: Use the Energy Charge Maneuver as an Out-of-Sequence Maneuver twice in sequence.