
You’re a dirty scoundrel, a liar, and a cheat. But in this universe, survival matters more than integrity. So who cares what you do to survive? Even if they do care, what’s it to you? They don’t understand that when it comes down to it, good men die, and you live on, the Dirty Fighter.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Desperate Distraction Talent
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | +1 | +1 | – | – | +1 |
Anything to Win: You don’t care what it takes to win; survival is more important than honor.
(1)-[Passive]: If you have won the Clash for the Dirty Tick Maneuver this Combat Round, increase your Combat Rolls by 1(T).
(2)-[Passive, Ruling]: You gain the additional options for the Dirty Trick Maneuver detailed in the ‘Additional Tricks’ text box.
(3)-[Triggered, 1/Round]: If you are targeted by an Opponent’s Attacking Maneuver, you may target an adjacent Ally that was not targeted by that Attacking Maneuver. Make a Clash (Bluff vs Intuition/Persuasion) against that Ally. If you win, swap positions on the Battlefield and that Ally becomes the target of that Attacking Maneuver instead of you.
(4)-[Triggered/Start of Turn]: If an Opponent is on an adjacent Square to you, you may use the Dirty Trick Maneuver as an Out-of-Sequence Maneuver. If you do, you must target an Opponent on an adjacent Square to you with that effect of the Dirty Trick Maneuver.
Additional Tricks
- Hey, look over there!: Your target gains the Compelled Combat Condition until the start of your next turn. You must select one of your Allies for the Compelled Combat Condition.
- Hey, let’s team up!: You are considered an Ally by your target until you target them with an Attacking Maneuver, Special Maneuver, or Unique Ability. You can only be considered an Ally by one Opponent at a time.
- Would you like to hear the truth?: Your target gains the Impediment Combat Condition until the end of your turn.