
Corrupted by the dark energies of the abyss, and empowered by the divine nature of their race, some Makaio ascend to great power beyond that which is typically attained by the mortal races. Their tainted souls warp their divine power and create a hybrid: Demon God.
Empowered by the corrupted divine energies of the Demon God transformation, those with exceptional power can unleash their true inner power, taking on a bestial transformation that exposes the true nature of their twisted souls. Mortals quake in fear in the presence of a True Demon God.
Initial Demon God
- Racial Requirement: Shinjin
- Transformation Type: Legendary Form
- Prerequisite(s): Makaio Subrace
- Transformation Line: Demon God
- Transformation Stage: 1
- Stress Test Requirement: 25
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (Cognitive/Morale), High Speed (LV3), Battle Uniform, God Ki, Strainless, Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Divine Dark Magic: Your unholy powers grow stronger with your newfound divine might.
-[Passive]: The Ki Point Cost of all Maneuvers except Attacking Maneuvers must be paid for with Divine Ki Points.
-[Passive]: Ignore the second effect of the Surging State.
-[Triggered/Power]: Spend 4(bT) Divine Ki Points to enter the Surging State until the end of your turn.
-[Choice]: Depending on the Option effect you selected for Dark Magic, apply the following effect:
- Kiri Drain [Triggered, 1/Round]: If you win the Clash for the effects of Energy Drain, that target gains a stack of the Broken Combat Condition until the end of your next turn.
- Powerful Demon [Passive]: You are always considered above the Injured Health Threshold for the effects of Dark Magic. Additionally, if Force and/or Magic has the highest Attribute Score among your Attributes, increase your Combat Rolls by 1(T).
- Eternal Demon [Passive]: You are always considered above the Injured Health Threshold for the effects of Dark Magic. Additionally, if Agility and/or Tenacity has the highest Attribute Score among your Attributes, increase your Combat Rolls by 1(T).
- Manipulative Demon [1/Round]: Spend 2(bT) Divine Ki Points to use the Analysis Maneuver or Hype Maneuver as an Instant Maneuver.
- Transforming Demon [Passive]: When using this Transformation in conjunction with an Enhancement Power, increase your Stress Bonus by 2.
- Elemental Demon [Triggered, 1/Round]: If you make an Attacking Maneuver of your selected Profile, that Attacking Maneuver gains 2 Energy Charges.
- Commanding Demon [Passive]: Increase your Minion’s Attribute Modifiers (AG/FO/TE/MA) by 2(T).
Demonic Branding: You mark a foe with your unholy power, rendering them more susceptible to your attacks.
-[Triggered/Transform, Triggered/Start of Combat Round, Ruling]: Target an Opponent and make a Clash (Cognitive) against them. If you win, they are Branded until the end of the Combat Round.
-[Triggered, 1/Round]: If you Defeat a Branded Character or knock them through a Health Threshold, regain 6(bT) Divine Ki Points.
-[Automatic/Surging]: If a Character is Branded, you must select a Branded Character for the first effect of the Surging State.
-[Passive]: Increase the Damage Category of your Attacking Maneuvers that target Branded Characters by 1 Category.
-[Passive]: If a Character is Branded, reduce the Wound Rolls of your Attacking Maneuvers that target non-Branded Characters by 3(T).
-[Passive]: Branded Characters are considered to be suffering from a Combat Condition for your effects.
-[Passive]: Double the bonus to your Wound Rolls through the second effect of Demonic Advantage.
Mastery Trait
Divine Demon: Your divine might has fused with your demonic nature, empowering this Transformation greatly.
-[Permanent]: Initial Demon God loses the Strainless Aspect and gains the Natural Aspect.
-[Passive]: Ignore the first effect of Divine Dark Magic.
-[Passive]: When using the first effect of Demonic Branding, you may select up to 3 Opponents instead. For every Opponent after the first, spend 1(bT) Divine Ki Points.
Legendary Trait
Fiendish Sorcery: Your demonic magic grants you a unique weapon to wield, representing your fiendish power.
-[Passive]: Upon gaining access to this Legendary Trait, create a Weapon with 3 Qualities. This Weapon also possesses the Unbreakable and Pondering Orb Special Qualities. This Weapon is known as your Fiendish Weapon.
-[Passive]: Ignore Weapon Penalties when using Armed Attacks with your Fiendish Weapon. Additionally, when making an Attacking Maneuver with your Fiendish Weapon, you may treat it as if it was an Unarmed Attack instead of an Armed Attack for all of your effects.
-[1/Round]: As an Instant Maneuver, you may warp your Fiendish Weapon into your grip and equip it, regardless of its previous location. If another Character was holding your Fiendish Weapon, it is unequipped from them.
Battle Uniform
Category: Combat Clothing
Grade: High
Dark God: Your dark divine power lowers your enemies’ defenses.
–Effects: Reduce the Soak Value of all Opponents within a Sphere AoE (centered on you) by 2(T).
Aggressive Darkness: Your unholy essence grants you a surge of extra strength whenever you gather your energy.
–Effects: Each time you use the Power Up Maneuver or Energy Charge Maneuver, gain a stack of Power until the end of your turn.
Exceed Trait
Evolved Demon God: You have unleashed your inner demon and become a truly divine powerhouse of dark magic.
-[Passive]: All your Attacking Maneuvers against Opponents with a Combat Condition do not suffer from, or count towards, the penalty from Diminishing Offense.
-[Passive]: Halve the amount of Divine Ki Points spent through the 3rd effect of Divine Dark Magic.
-[Triggered, 1/Round]: When an Opponent becomes Branded, use the Basic Attack Maneuver against that Opponent as an Out-of-Sequence Maneuver.
True Demon God
- Racial Requirement: Shinjin
- Transformation Type: Legendary Form
- Prerequisite(s): N/A
- Transformation Line: Demon God
- Transformation Stage: 2
- Stress Test Requirement: 30
- Tier of Power Requirement: 5+
- Aspects: Enhanced Save (Cognitive/Morale), High Speed (LV3), Raging (LV1), God Ki, Dedicated, Exhausting, Difficult (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +6(T) | +6(T) | +6(T) | – | +2(T) | +6(T) | – |
Demonic Fury: Your divinely demonic power manifests your true inner self.
-[Triggered/Transform]: Integrate your Fiendish Weapon.
-[Permanent, Passive]: Upon gaining access to this Transformation, select 2 Bestial Traits. You have access to those Bestial Traits while in this Transformation.
-[Passive]: Increase your Soak Value by 1/2 of your Insight Modifier.
-[Permanent, Option]: Upon gaining access to this Transformation, select one of the following choices to benefit from while in this Transformation:
- Demonic God Beast [Passive]: This Transformation gains the Growth (LV2) Aspect and you increase this Transformation’s Attribute Modifier Bonuses (TE/FO/MA) by 1(T). Additionally, increase your Punching Down Extra Dice by 1 Dice Category.
- Demonic God Style [Passive]: This Transformation gains the Battle Uniform Aspect – using the same Battle Uniform as Initial Demon God.
Unholy Smite (Demonic Branding): Your dark, godly might can lay waste to any challenger who opposes you.
-[Passive]: An Opponent you target through the first effect of the Surging State is considered to have a Combat Condition for all of your effects.
-[Triggered]: When making an Attacking Maneuver, you may spend 2(bT) Divine Ki Points to increase the Damage Category of that Attacking Maneuver by 1 Category.
-[1/Round]: Target an Opponent within your Melee Range as an Instant Maneuver during your turn. Make a Clash (Cognitive or Might) against them. If you win, they gain a stack of the Broken Combat Condition until the end of your turn.
-[1/Round]: Use the Power Up Maneuver as an Instant Maneuver.
-[Triggered, 1/Round]: If you Defeat an Opponent or knock them through a Health Threshold, regain 8(bT) Divine Ki Points.
Mastery Trait
True Demon: You have fully awakened your inner demonic nature, bringing you ever greater power.
-[Permanent]: True Demon God loses the Exhausting Aspect.
-[Choice]: Depending on the effect chosen for the Option effect of Demonic Fury, gain the following effect:
- Demonic God Beast [Passive]: Ignore the penalty to your Defense Value from your Size Category and treat your Size Category as if it was 1 Size Category smaller for the effects of Punching Up.
- Demonic God Style [Passive]: Increase your Strike Rolls by 1(T) against Opponents who are suffering from a Combat Condition.
Legendary Trait
Diabolic Destruction: Your thirst for violence is unquenchable, and your attacks reflect that brutal nature.
-[Passive]: Increase the Wound Rolls of any Attacking Maneuver made with your Fiendish Weapon against an Opponent suffering from a Combat Condition by 2(T).
-[Triggered, 1/Encounter]: If you hit an Opponent with an Attacking Maneuver made using your Fiendish Weapon while they are suffering from a Combat Condition, you may choose to score a Critical Result for the Wound Roll regardless of the Natural Result.
Exceed Trait
Transcended Demon God: You have ascended beyond even your true demonic strength, becoming an unholy abomination of pure power.
-[Passive]: You lose the Option effect of Demonic Fury.
-[Passive]: Increase your Combat Rolls and Soak Value by 1(T).
-[Passive]: Your Size Category becomes your base Size Category, but all of your Attacking Maneuvers have their Wound Roll increased by 1d8(T).
-[Automatic/Exceed]: Destroy all of your Apparel and gain the Doff Bonus of your Top Layer of Apparel until you leave this Exceed State, at which point you regain any Apparel destroyed by this effect.