
Androids are said to have unlimited energy and eternal life. Due to their inorganic nature, they also have no aura or ki to sense. There are two types of supply, those that need a constant intake of energy usually stolen from victims to keep their power reservoir from draining and causing the android to malfunction, and those whose power continually replenishes ad nauseum.
With nearly limitless possibilities and boundless power, Androids are extremely commanding warriors. Powerful constructs built and shaped for battle, never slowing down, never giving up. Able to take extreme damage and dish out, even more, Androids are deadly and impressive characters on the battlefield.
| Attribute Score Increase. Both your Force and Tenacity scores are increased by +2 and your Insight score is increased by +1. Racial Life Modifier. +4 Saving Throw: Cognitive Skill Ranks: 3 |
Android Lore
Personality
Artificial constructs are purely mechanical beings, due to the difficulty of programming a personality they often end up having “personality issues” which can affect their performance positively and negatively. They are prone to action more than conversation and can flip between being aggressive or assertive. As long as their creator was able to give them the basic semblance of a personality, a mechanical construct is capable of feeling and understanding basic emotions like joy or fear, but not to the same extent that a human could.
Some may appear cold or calculated, and some may even exhibit tendencies uncharacteristic of humans altogether, but are still bound by programming and do not fully understand the spectrum of emotion.
There are also Machine Mutants who fall under the category of constructs, however they are created from specialized cells, and as such can be considered the mid-point between a cyborg and a construct as they are technically alive in a way that Constructs are not. They also express a greater range of emotions, closer to those of actually sapient beings.
Cybernetic organisms are beings who are part human and part machine, more commonly known as cyborgs. Despite being considered Androids they are often modified and reprogrammed humans, either through biological modification or cybernetic augmentation.
Their personalities are almost the same as they were before becoming cyborgs, as the process does not often affect their mental faculties. This is because mental reprogramming is a type of treatment that is only done by scientists with questionable or no morals who intend on turning someone into a living weapon, but often even this mental conditioning ends up flawed, with the cyborgs circumventing certain tasks through malicious compliance or refusal via loopholes in their coding.
Most cyborgs are still capable of recovering their stronger emotions over time if given mental reprogramming as their brain is more advanced than the CPU of an artificial construct, and can find ways to circumvent and override the programming.
Physical Description
Most androids resemble sentient races and typically are hard to tell apart from the real deal. Androids blend in rather well among society because of their unassuming looks and features, though some scientists also choose to create more flashy or unique designs, rather than attempting to hide their artificial creation’s existence from the world, preferring to have it appear front and center.
Artificial constructs attempting to hide or live among people typically wear some sort of formal clothing or uniform that allows them to blend in, but also remain unique in appearance. Constructs can range from 4’0” tall to 7’0” tall depending on their design and can weigh from 250lb to nearly 400lb because of their mechanical nature. Their appearance varies heavily as their appearance is only limited by the imagination of their creator.
Machine Mutants are all mechanical in appearance, with no exceptions. Some more or less robotic but all have a clear mechanical origin. Their appearance varies greatly and they can be anywhere from 2’0” to 8’0” tall and weigh significantly more than most races due to being composed of metallic cells, weighing anywhere from 400lb to 1000lb due to being made of pure dense metal. They can appear more humanoid or more robotic, but always have an obvious mechanical side to their appearance.
A cyborg is completely identical to a member of whichever race they were created from. They will appear physically the same as their counterparts with the expectation of bold blue eyes. Cyborgs can be 5’0” to 7’0” tall and typically weigh only slightly more than the average human at roughly 180lbs to 220lbs. Even if a cyborg is physically the same size as its counterpart species, they will still weigh slightly more than them due to their augmentations.
Society
Androids don’t have any functional society, instead they integrate with the society of their counterpart race or operate on the fringes of one. Since they share a lot of the same personality traits and physical appearance, it is easy for them to blend in and even participate in those societies. Androids which go through a reprogramming process that changes the way they think or function have problems when trying to integrate into society and sometimes draw unwanted attention.
Unlike Androids, Machine Mutants do in fact have a functional society. Planet M-2, which is actually considered a Machine Mutant itself, has a society of machine mutants divided by class like Saiyan society. A Machine Mutant is “born” and then separated into a class which best fits its strengths and weaknesses- however it appears that Machine Mutants of varying classes are able to elevate themselves in society and receive acclaim via certain achievements, such as receiving a gold medal and adoration for handing in enemies of the planet.
Machine Mutants therefore tend to be more pragmatic and idealistic, regarding other races with a wary eye and constantly seeking a way to prove themselves and elevate their status.
Androids treat each other with odd familiarity as if they have some sort of special bond regardless of their origins. With specialized mechanisms, Constructs could recognise other Constructs and feel an odd sense of kinship. Cyborgs on the other hand land on two extremes, they either embrace the society around them or live in a paranoid state, unable to trust anyone. The existence of Construct-type Androids is known to the world, but information on cyborgs is scarce, to date only the assassin Tao Pai Pai has publicly revealed himself to have cybernetic enhancements so extensive that he could be considered a cyborg.
Home World
Androids don’t have a homeworld in the same sense as a human’s homeworld is Earth. Many Androids exhibit a need for a home and either claim the homeworld of their counterpart species, the place they were created, or travel until they find a place they can consider “home”.
An Android that has a humanoid design or appearance may claim Earth as their homeworld whereas a mechanical monster with claws for hands and wheels for legs may need to travel for a long time to find a planet suitable for them.
The very first Machine Mutants originally came from the Tuffle homeworld of Planet Plant; however they now claim Planet M-2 as their homeworld since its destruction. Planet M-2 was a world inhabited by a very technologically advanced race before it was wiped clean by the Machine Mutant General Rilldo to make way for a “more superior race”. The planet was then fully metallized to the point where the world itself is considered a planet-sized Machine Mutant. Though Machine Mutants can be created in other quadrants of space, it is Planet M-2 where most of them feel at home.
Lore
Android history is sparse, and their history typically pertains to only each individual Android rather, but the first creation of Androids can be traced back to two points – the Earthlings and the Tuffles.
At the climax of the Saiyan-Tuffle war, using an advanced machine, the Tuffle King combined his body and DNA with a genetic experiment. The creation was then launched into deep space where it laid dormant for some time. Eventually, this creation landed on planet M-2, the homeworld of a highly advanced race of humanoids. It created the Machine Mutants, took over the planet and from there began its plans to take revenge on the Saiyans. The creation amassed a large army and sent the construct armada out into vast regions of space in search of both the Saiyans and powerful technologies.
In Earth’s history Androids first appeared during the height of the Red Ribbon Army, a paramilitary-like criminal organization. At one point during its terrorizing of the planet, the Red Ribbon Army was the largest and most powerful military force. The Army was led by a man of short stature named Commander Red. However, there were several highly intelligent scientists who helped create the organization. The head of these scientists was a man named Dr. Gero. The doctor was a cold-hearted, ruthless man, full of ambition who dreamed of a world filled with and ruled by machines. Gero would create dozens of Androids during his time with the organization with the logic that while a weapon can be stolen, an android cannot. Once the Red Ribbon Army was defeated and broken up, Gero continued to develop and create more Androids. He began his career creating artificial constructs and slowly worked into cyborgs and bio-engineered Androids. Near the end of his life, Gero turned himself into an artificial construct type of Android, however, this did not stop one of his own creations from dispatching him a few years later.
It is unknown how more Androids keep appearing, but it is safe to assume that they are here to stay.
Naming
Androids, especially constructs, are typically given numeric denominations to identify them, this denomination is used as a name. Though some Androids also choose to either name themselves or use their old names instead of using their identification numbers.
Example Identification Numbers: C-17, OG 7-3, Gamma-2, XP-2000
Example Names: Rilldo, Gevo, Lazuli, Giru, Eighter, Lapis
Primary Racial Traits
Technological Being (Body): Created by or enhanced by technology, Androids aren’t natural entities- or at least, not entirely.
(1)-[Passive]: While in the Healthy Health Threshold, increase your Damage Reduction by 1(T).
(2)-[Option]: At Character Creation, choose one of the following effects:
- Enhanced Organism [Passive]: Gain the Alternate Upbringing Factor, ignoring its Racial Requirements. You must exchange the Functional Purpose Racial Trait for the Factor Trait. Additionally, increase your Racial Life Modifier by 2 and select an additional Saving Throw to apply your Racial Saving Throw Bonus to.
- Construct [Passive]: Ignore the penalties for the Bruised or Injured Health Thresholds, but reduce your Steadfast Checks by 3 for the Critical Health Threshold and double its penalties. Double the effects of Traits that would increase your Maximum Life Points.
You are Unnatural. - Machine Mutant [Passive]: Reduce the Damage Category of all Attacking Maneuvers of the Lethal Damage Category that target you to Direct (before any further reductions) for calculating your Damage while you are in the Healthy Health Threshold. Additionally, apply your Racial Saving Throw Bonus to the Corporeal Saving Throw as well. For Energy Core’s Option effect, you must choose Mutant Core.
You are Unnatural.
(3)-[Multi-Option/2]: At Character Creation, choose two of the following effects:
- Surging Power [Triggered/Power]: Spend 3(bT) Ki Points to gain an additional stack of Power.
- Weapon Ports [Passive]: At Character Creation, create 2 Weapons with no Qualities except the Artisan Quality that have different Weapon Types. These Weapons are Integrated into your Character. You can only use these Weapons when using the Signature Technique Maneuver.
- Power Absorption [Passive]: You gain access to the Power Drain and Attack Absorption Special Maneuvers (see — Special Maneuers).
- Hyper Resilience [Triggered, 2/Round]: If you take less Damage than 1/2 of your Soak Value from an Attacking Maneuver, you take no Damage.
- Enhanced Reflexes [Triggered, 1/Round]: When you are the target of an Attacking Maneuver, you may choose to ignore all of your stacks of Diminishing Defense against that Attacking Maneuver. If you possess no stacks of Diminishing Defense, then apply your Greater Dice to this Dodge Roll.
- Weapon Style [Passive]: You gain the Weapon Specialist Talent, and when creating any type of Signature Technique, you may add the Weapon Assisted Advantage to that Signature Technique without spending Technique Points.
- Heroic Style [Triggered]: Increase your Combat Rolls by 1(T) until the end of your turn when you use the Hype Maneuver.
- Calculating Style [Triggered]: Increase your Combat Rolls by 1(T) until the end of your turn when you use the Analysis Maneuver.
- Alternate Scale Structure [Passive]: Upon gaining this effect, select either the Tiny Size Category or the Enormous Size Category. That selected Size Category becomes your base Size Category. Additionally, if you choose Tiny, increase your Soak Value by 1(T) and if you choose Enormous, increase your Defense Value by 1(T).
- Android Fusion [Passive]: You gain access to the Unify Maneuver. When using the Unify Maneuver, you may target up to 2 Androids that are up to 8 Squares away from you if they also possess this option effect, instead of only targeting 1 Android and requiring them to be on an adjacent Square.
- Extension Feature [Passive]: You possess the Mystic Attack Monstrous Trait.
- Magical Machine [Passive]: Reduce the TP Cost of all Unique Abilities by 3 and gain access to the Magical Materialization and Telekinesis Unique Abilities.
Energy Core (Body): Powered by an internal core of some variety, Androids’ bodies are fueled by an inorganic energy source that grants them special abilities.
(1)-[Passive]: Any Traits, Maneuvers, or effects used by other Characters cannot reduce your Ki Points.
(2)-[Passive]: You automatically succeed any Concealment Skill Checks, even if you have no Skill Ranks in Concealment. This effect does not apply if you chose Mutant Core for the third effect of Energy Core.
(3)-[Passive]: If you’ve already used the Energy Charge Maneuver once during this Combat Round, reduce the Ki Point Cost for the Energy Charge Maneuver by 1(T).
(4)-[Option]: At Character Creation, choose one of the following effects:
- Infinite Energy [Triggered/Start of Combat Round]: Regain 4(bT) Ki Points.
- Power Battery [Passive]: Reduce the Ki Point Cost of all Attacking Maneuvers by 2(T) and you always benefit from Ki Multiplier (see — Forms) even when you are not in a Form, but you cannot regain Ki Points through Ki Surges or Combat Recovery.
- Mutant Core [1/Round]: You can spend 1 Action to Integrate any Item you can hold in your hands or currently have Equipped. Regain Ki Points equal to 1/10th of your Maximum Ki Points upon Integrating any Item through this effect. You may Integrate up to 1(bT)+1 Items this way. This effect triggers the Exploit Maneuver from all Opponents within a Sphere AoE (centered on you).
(5)-[Choice]: Depending on your choice for the Option effect, gain the following effects:
- Infinite Energy [1/Round]: As a Standard Action with an Action Cost of 1 Action, you may use a Ki Surge.
- Power Battery [Passive]: While your Ki Points exceed your Max Capacity, increase your Soak Value and Combat Rolls by 1(bT).
- Mutant Core [1/Round, 3/Encounter, Resource]: You may destroy one of your Integrated Items as an Instant Maneuver to either use the Power Up Maneuver or use a Healing or Ki Surge as an Out-of-Sequence Maneuver.
Secondary Racial Traits
Lock On (Body): Whether by sheer single-mindedness or via their on-board computers, Androids can hone in on a single target and find their weak spots.
(1)-[Triggered/Start of Turn, Ruling]: Target an Opponent, they become your ‘Target’ until the start of your next turn. Increase your Strike and Wound Rolls against your Target by 2(T). While you have a Target, reduce your Dodge Rolls by 1(T) against all other Characters.
(2)-[Triggered, 1/Round]: If you Defeat your Target with an Attacking Maneuver, you may use a Ki Surge as an Out-of-Sequence Maneuver.
(3)-[Passive]: Increase your Perception Skill Checks by 2.
Damage Inhibitor (Body): Durable and reinforced (often with metal), Androids can shrug off damage more easily than most.
(1)-[Triggered, 1/Encounter]: If you use the Direct Hit option of the Defend Maneuver and inflict the Shaken Combat Condition on an Opponent, enter the Superior State until the end of your next turn.
(2)-[Triggered, 1/Round]: If you use the Direct Hit option of the Defend Maneuver to defend against an Attacking Maneuver that lacks an AoE, reduce the Damage Category of the Attacking Maneuver it is used in response to by 1 Category. If the Attacking Maneuver would already deal Standard Damage before applying this effect, double the increase to your Damage Reduction from the 3rd effect of Damage Inhibitor for the duration of that Attacking Maneuver.
(3)-[Passive]: Increase your Damage Reduction by 2(T) and halve any Collision Damage you receive.
Functional Purpose (Mind): Specialization allows the diversity of Android designs to truly shine, allowing each Android to excel far and above others in one specific area of expertise.
(1)-[Passive]: Upon gaining this Racial Trait, select a Skill. Gain a Skill Rank in that Skill and reduce the Critical Target for that Skill by 1. You cannot choose Perception.
(2)-[Option]: Upon gaining this Racial Trait, choose one of the following effects:
- Destroyer [Triggered, 1/Round]: If you use the Signature Technique Maneuver, you may spend 2(T) Ki Points to apply an Energy Charge to that Attacking Maneuver.
- Protector [Triggered, 1/Round]: If an Opponent hits one of your Allies with an Attacking Maneuver, you may use the Intervene Maneuver without spending a Counter Action as long as you are within 8 Squares of that Ally. If you do, increase your Damage Reduction by 2(T) for the duration of that Attacking Maneuver.
- Companion [Passive]: While Personality has the highest Attribute Score amongst your Attributes, increase your Combat Rolls and Initiative Rolls by 1(bT).
- Researcher [Passive]: While Scholarship has the highest Attribute Score amongst your Attributes, increase your Combat Rolls and Initiative Rolls by 1(bT).
- Leader [Passive]: Increase the Combat Rolls of all your Minions by 1(T) and increase their Maximum Life Points by 5(bT).