
Vehicles are tools for traveling across the Dragon World, as one would expect! The Vehicles depicted in this section, however, represent Vehicles usually representing individuals or very small groups. They aren’t on the scale of Frieza’s Battleship or even some of the larger ships that have more impressive functions, such as Goku’s Namek-bound spaceship and its Gravity Machine – which are instead represented through Bases (hyperlink this).
Vehicles are very useful for travel. Please refer to the Travel rules for more details.
Vehicles
Positions within a Vehicle. There are two positions within a Vehicle:
- Pilot. The Pilot is the Character who uses their Actions to control the Vehicle.
- Passenger. The Passenger(s) are the Character(s) who are inside of the Vehicle, but do not control the Vehicle.
Piloting. To Pilot a Vehicle, you require at least 1 Skill Rank in the Piloting Skill. While some Vehicles can carry multiple Characters, there can only be one Pilot. The Pilot is the Character who uses their Actions to control the Vehicle.
While you are Piloting a Vehicle, you cannot use any Unique Abilities or Attacking Maneuvers except an Attacking Maneuver that uses the Vehicle Weapon (see — Vehicle Qualities) or an Attacking Maneuver of the Blitz Profile (see — Vehicles in Combat).
Moving a Vehicle. While Piloting, you may use the Movement Maneuver to move the Vehicle (you cannot apply the effects of Rapid Movement). If you do, it moves using its own Speeds. Use the Vehicle’s Ki Points for the effects of the Movement Maneuver.
If a Vehicle is moved by any means, all Characters within the Vehicle are moved in the same direction, the same number of Squares, so they maintain their current position within the Vehicle.
Vehicles in Combat. While in Combat, there are various rules that apply to any Character who is currently inside of a Vehicle:
- To enter a Vehicle, one must use the Ride Maneuver (see — Actions & Maneuvers).
- A Vehicle is a member of the Battlefield, and can thus be targeted by Attacking Maneuvers as if it was another Character. Otherwise, it functions similarly to a Feature.
- Any Attacking Maneuver made by the Pilot of a Vehicle uses the Output for the Damage Attribute of that Attacking Maneuver (they still use their own Strike Rolls as usual).
- If you use the Blitz Profile while Piloting a Vehicle, you move using the Vehicle’s Output (following the typical rules for Moving a Vehicle).
- Characters within a Vehicle cannot be targeted by an Attacking Maneuver, unless it is a Called Shot that targets them. Instead, any Attacking Maneuver made against Character(s) within a Vehicle will instead target the Vehicle (even if that Attacking Maneuver was an AoE that would target multiple Characters, the Vehicle is only targeted once by that Attacking Maneuver).
- When targeted by an Attacking Maneuver, a Vehicle uses its own Defense Value, Soak Value, and Damage Reduction for any calculations.
- A Vehicle cannot obtain Combat Conditions, but any effects that would reduce Life Points may still be applied to a Vehicle.
- Characters within a Vehicle ignore the effects of the Battle Environment and Environment Qualities for the Squares they are currently occupying. They still suffer the effects of an Unbreathable Environment.
- If a Character is targeted by a Called Shot while inside of a Vehicle, increase their Damage Reduction by that Vehicle’s Soak Value.
- If a Vehicle is destroyed, all Characters within it have their Life Points reduced by 1/4 of the Maximum Life Points for that Vehicle.
- If you, for any reason, are placed on a Square outside of the Squares occupied by a Vehicle, you are no longer a Pilot or Passenger for that Vehicle.
- Your movement through your own effects and Maneuvers is limited to within the squares of the Vehicle, to move further, you must first use the Ride Maneuver (see — Actions & Maneuvers). If you would use an effect that would place you on a specific Square, you may still use that effect. You cannot use the Soar Maneuver while in a Vehicle.
- If a Vehicle collides with a Feature, it is treated as Feature Collision as if the Vehicle was a Character.
- If a Vehicle collides with the ground, it is treated as Ground Collision as if the Vehicle was a Character.
- If a Vehicle collides with another Character, it is treated as Feature Collision as if the Vehicle was a Feature.
- Unless it possesses the Hikou Vehicle Quality, a Vehicle cannot enter an High Environment except through the effects or maneuvers of another Character (not the Pilot).
Vehicle Size and Capacity. The amount of Characters that a Vehicle can carry depends on how many Squares the Vehicle occupies. When a Character enters a Vehicle, they place themselves within the Squares that the Vehicle occupies and become a Passenger or a Pilot. If they cannot fit within the confines of the available Squares (meaning that nothing is occupying those squares), a Character cannot enter that Vehicle. For example, an Enormous character can enter an Enormous Vehicle (that does not possess any Vehicle Qualities), but only if none of its Squares are occupied. Meanwhile, 4 Characters of Large or smaller Size Categories could occupy the same Vehicle.
Hardness Rank. Most Vehicles have a Hardness Rank of 3.
Vehicle Creation
Crafting Vehicles. Vehicles have a Craft DC depending on their Craftsmanship Grade (See the Craftsmanship Grade table below). The Craftsmanship of a Vehicle decides how many Quality Slots they have.
| Craftsmanship Grade | Craft DC | # of Quality Slots |
|---|---|---|
| 1 | Apprentice | 0 |
| 2 | Qualified | 1 |
| 3 | Expert | 2 |
| 4 | Master | 3 |
| 5 | Grandmaster | 4 |
Quality Slots. Quality Slots are used to place Vehicle Qualities. Each Vehicle Quality placed onto a Vehicle takes up a number of Quality Slots (see — Vehicle Qualities).
Vehicle Level. A Vehicle’s Vehicle Level is equal to the Power Level of its creator at the time of creation. A Vehicle’s Vehicle Level can be increased to match that of its current owner by using the Tune Up Maneuver (see — Adventure Maneuvers).
Gaining a Vehicle. An ARC can grant you access to a Vehicle as a reward, or you can gain it through two other main methods:
- Character Creation: You can create a Vehicle at Character Creation, as part of your Gear Kit.
- Crafting: You may use the Create Maneuver (see — Adventure Maneuvers) to create a Vehicle.
Step-by-Step Vehicle Creation. Below is a step-by-step process for Vehicle Creation in the DBU system:
- 1) Choose a Craftsmanship Grade for this Vehicle.
- 2) Choose a Size Category.
- 3) Choose a Pilot Seat.
- 4) Choose Vehicle Qualities (see — Vehicle Qualities).
- 5) Calculate your Vehicle’s Life Points, Ki Points, Capacity, Output, Soak Value, and Defense Value.
- 6) Follow the rules for Crafting to try and make this Vehicle or pay the relevant Equipment Points if you’re using a Gear Kit.
Vehicle Size. Each Vehicle can possess a Size Category from Large to Gigantic. The increases to Defense Value and Soak Value are applied after calculating the Output.
Pilot Seat. If your Vehicle’s Size Category is Enormous or larger, you must select a Square within that Vehicle. That Square is the Pilot Seat. The Pilot must occupy that Square.
Vehicle Life. As with Characters, Vehicle possess Maximum Life Points and current Life Points. Any Damage received by a Vehicle, unless through a Called Shot to the Pilot, will reduce the Vehicle’s Life Points. To calculate a Vehicle’s Life Points, it fundamentally depends on their Vehicle Level:
- At Vehicle Level 1, a Vehicle has a Maximum Life Point value of 50.
- For every Vehicle Level obtained after the first, increase a Vehicle’s Maximum Life Points by 5.
Vehicle Ki. As with Characters, Vehicles possess Maximum Ki Points and current Ki Points. When using the Movement Maneuver or an Attacking Maneuver as a Pilot, use the Vehicle’s Ki Points instead of your own. Some Vehicle Qualities also spend a Vehicle’s Ki Points. To calculate a Vehicle’s Ki Points, it fundamentally depends on their Vehicle Level:
- At Vehicle Level 1, a Vehicle has a Maximum Ki Point value of 30.
- For every Vehicle Level obtained after the first, increase a Battle Vehicle’s Maximum Ki Points by 8.
Vehicle Capacity. As with Characters, Vehicles possess a Max Capacity and a current Capacity. When the Pilot uses an Attacking Maneuver or spends Ki through the effects of a Vehicle Quality, it reduces the Capacity of a Vehicle. Calculating a Vehicle’s Max Capacity is very simple:
- Vehicles have their Max Capacity be equivalent to that gained through Power Levels, using their Vehicle Level to decide. For example, a Vehicle with a Vehicle Level of 3 has the Max Capacity of a Power Level 3 Character: 28.
Output. Vehicles possess a unique Aptitude; Output. Output is the power of a Vehicle and is used to calculate multiple other Aptitudes in the place of Attributes, including:
- Speeds (A Vehicle uses its Output as its Standard Speed and 1.5x their Output as its Boosted Speed).
- Might.
- Soak Value.
- Defense Value.
A Vehicle’s Output is equal to its Vehicle Level plus double its Craftsmanship Grade.
A Vehicle has a Damage Reduction of 0 by default, like most Characters.
Vehicle Qualities
Vehicle Qualities are used to create the unique capabilities of each Vehicle. Each Vehicle Quality details what any Prerequisites it may require to be applied to a Vehicle, as well as how many Quality Slots it may take up. If there is a range, then you may select how many Quality Slots a Vehicle Quality takes up.
Air-Tight: This Vehicle is sealed tight so that no air leaks out.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Characters within this Vehicle can ignore the effects of Battle Weather and Unbreathable Environments.
Armored Plating: Reinforced by bulky armor, this Vehicle is well-defended.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: This Vehicle gains Damage Reduction equal to 1/2 of its Output.
Adjustable: This Vehicle can swap between environments with the press of a button.
–Prerequisites: Favored Environment
–Quality Slots: 1
–Effects: Select 2 additional Battle Environments, you may spend 1 Action while Piloting this Vehicle to change the Battle Environment that is selected for Favored Environment to one of the additional Battle Environments selected for this Vehicle Quality or change it back to the originally selected Battle Environment through the Favored Environment Vehicle Quality.
Boost Speed: This Vehicle is equipped with speed boosters of some kind, allowing it to go even faster.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: This Vehicle’s Boosted Speed is instead equal to double its Output. You may use the Rapid Movement option of the Movement Maneuver while Piloting this Vehicle.
Big Blaster: This Vehicle’s Weapon possesses potent destructive force.
–Prerequisites: Weapon Installed Vehicle Quality, did not select a Profile with an AoE for its effects
–Quality Slots: 1~2
–Effects: Apply a Minor Sphere AoE to any Attacking Maneuver made with a Vehicle Weapon of your choice when selecting this Vehicle Quality. The Target Square for this AoE may be any Square, EXCEPT a Square that this Vehicle would occupy.
If this Vehicle Quality takes up 2 Quality Slots, apply the Intense Blast Advantage to any Attacking Maneuver made with that Vehicle Weapon.
Brutal Design: This Vehicle’s construction is incredibly durable.
–Prerequisites: N/A
–Quality Slots: 1~2
–Effects: Increase the Hardness Rank of this Vehicle by a number of Ranks equal to the number of Quality Slots this Vehicle Quality takes up.
Blutz Wave Generator: This Vehicle can recreate the effect of the full moon.
–Prerequisites: This Vehicle’s Creator has 2+ Skill Ranks in Knowledge (Science).
–Quality Slots: 2
–Effects: By spending 2 Actions while you are Piloting this Vehicle, you may select a willing Character of the Saiyan Race who possesses the Saiyan Heritage Racial Trait and is not at Long Range. For a number of Combat Rounds equal to twice this Vehicle’s Craftsmanship Grade, their Option effect for the Saiyan Heritage Racial Trait becomes Tailed. Additionally, upon being targeted, they may use the Transformation Maneuver to enter any Transformation with the Blutz Wave Aspect as an Out-of-Sequence Maneuver.
Capsule: This Vehicle can be miniaturized and carried in your pocket.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: While no Character is inside of this Vehicle, it can be stored within a Capsule (see — Capsule Basic Item).
Colony Ship: This Vehicle houses other, smaller vehicles such as fighter jets or escape pods. (Inspired directly from the Homebrew of Comeau)
–Prerequisites: This Vehicle’s Size Category is Gigantic or larger, this Vehicle’s Craftsmanship Grade is 3 or higher.
–Quality Slots: 2
–Effects: Upon applying this Vehicle Quality, create a Vehicle of the Large or Enormous Size Category. That Vehicle’s Craftsmanship Grade is 1 lower than the Craftsmanship Grade of this Vehicle. That Vehicle is known as a Clonal Vehicle. Your Vehicle may possess up to 2 Enormous Clonal Vehicles or 6 Large Clonal Vehicles.
Any Passengers in this Vehicle may use the Ride Maneuver to enter a Clonal Vehicle as the Pilot. If they do so, place one of your Clonal Vehicles on a Square adjacent to this Vehicle. As an Action, a Clonal Vehicle that is in a Square adjacent to a Vehicle with the Colony Ship Quality may remove itself from the Combat Encounter to re-dock itself. All Characters inside of the Clonal Vehicle will become Passengers in the Vehicle with the Colony Ship Quality.
Countermeasures: You can deploy some kind of defensive measure that makes it harder for enemies to hit this Vehicle.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: When this Vehicle is targeted by an Attacking Maneuver, you may spend a Counter Action to increase that Vehicle’s Defense Value by 1/2 of that Vehicle’s Output for the duration of that Attacking Maneuver.
Energy Shield: This Vehicle can deploy a defensive screen to protect it from harm.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: When this Vehicle is hit by an Attacking Maneuver, you may spend a Counter Action. If you do, you may spend an amount of the Vehicle’s Ki Points up to its Output to increase this Vehicle’s Damage Reduction by an equal amount.
Extra Space: Someone has extended this Vehicle in length to accommodate more passengers.
–Prerequisites: N/A
–Quality Slots: 1~3
–Effects: For every Quality Slot, increase the amount of Squares occupied by this Vehicle by applying an additional row at the bottom of the Squares occupied by this Vehicle due to its Size Category.
Favored Environment: This Vehicle performs most optimally in a specific environment.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Select a Battle Environment. While this Vehicle is in that Battle Environment, increase its Defense Value by 1/2 of its Output.
Heavy Vehicle: Bulky and sturdy, this Vehicle may not be very fast, but it can take a hit.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Halve this Vehicle’s Speeds, but increase the Soak Value of this Vehicle by its Vehicle Level.
Hikou: This Vehicle is capable of flight, by one means or another.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: The Pilot may use the Soar Maneuver while piloting this Vehicle. The current High Environment of the Vehicle is also applied to all Characters within the Vehicle.
Jacket Dock: This Vehicle houses a Battle Jacket within.
–Prerequisites: This Vehicle’s Size Category is Gigantic or larger.
–Quality Slots: 2
–Effects: This Vehicle may store a Battle Jacket with a Size Category lower than it within the Vehicle. When using the Ride Maneuver, a Character within this Vehicle may become the Pilot of that Battle Jacket. If they do, that Battle Jacket is moved to an unoccupied Square(s) adjacent to the Vehicle.
A Piloted Battle Jacket on an adjacent Square to a Vehicle with the Jacket Dock Vehicle Quality may spend 1 Action to dock their Battle Jacket, storing it within that Vehicle. If they do, they can become the Pilot or Passenger of that Vehicle as if they used the Ride Maneuver.
Each Vehicle can only store 1 Battle Jacket at a time.
Living Quarters: This Vehicle doubles as a home away from home.
–Prerequisites: This Vehicle’s Size Category is Enormous or Larger.
–Quality Slots: 2
–Effects: This Vehicle has all the amenities of a home. This can mean separate rooms in larger Vehicles and tends to include a bathroom, kitchen, and dedicated living room. This takes up 2 Squares, which must be aligned either vertically or horizontally. These Squares are considered occupied.
You may use this Vehicle as if it was a Base with the Bedroom and Kitchen Rooms.
Remote Controlled: This Vehicle can be piloted while you’re not inside it, via remote.
–Prerequisites: N/A
–Quality Slots: 1
–Effects: This Vehicle can be connected to and controlled with a Remote (see — Remote Basic Item).
Scanner: This Vehicle has the ability to scan its surroundings and provide specific information to its Pilot.
–Prerequisites: This Vehicle’s Creator has 2+ Skill Ranks in Knowledge (Science).
–Quality Slots: 1
–Effects: You gain access to the Item Search Adventure Maneuver (see — Adventure Maneuvers) while you are Piloting this Vehicle.
Ultra-Massive: This Vehicle is nearly the size of a planet.
–Prerequisites: This Vehicle’s Size Category is Gigantic prior to applying the effects of this Vehicle Quality.
–Quality Slots: 2
–Effects: This Vehicle’s Size Category is Colossal.
Weapon Installed: This Vehicle has an in-built Weapon of some variety.
–Prerequisites: This Vehicle’s Creator has 2+ Skill Ranks in Craft (Weapons).
–Quality Slots: 1~3
–Effects: For each Quality Slot this Vehicle Quality takes up, create a Weapon (see — Weapons) with a Craftsmanship Grade equal to that of this Vehicle – this is known as a ‘Vehicle Weapon’. While you are Piloting this Vehicle, you may use that Vehicle Weapon. Your Vehicle Weapon must be an Energy Weapon. If this Vehicle’s Creator has 2+ Skill Ranks in Use Magic, your Vehicle Weapon may also be a Magic Weapon.
When you create a Vehicle Weapon, you must select a Profile for that Weapon’s Foundation. That Weapon can only make Attacking Maneuvers of that Profile.