
A genius race of scholars who use their technological superiority to survive, Tuffles are a formidable race. Their cunning and intellectual prowess make them superior to almost any other in academia, but they’re largely incompetent in battle without the support of their superior technology.
| Attribute Score Increase. Increase your Scholarship or Insight Score by +2 and your Agility by +1. Racial Life Modifier. -2 Saving Throw: Cognitive Skill Ranks: 3 Minion Size: At Character Creation, Tuffles are of the Small Size Category. |
Primary Racial Traits
Petite Genius (Body): Size doesn’t matter when it comes to the evolutionary arms race, and Tuffles use their vast intellect to survive instead of brute force.
(1)-[Passive]: While an Ally is on an adjacent Square, increase your Defense Value by 1(bT) and your Grapple Checks as the Grappled by 2(bT).
(2)-[Triggered, 1/Round]: If you are targeted by an Attacking Maneuver that does not possess an AoE, you may swap places with an adjacent willing Ally. That Ally becomes the target for that Attacking Maneuver instead.
(3)-[Triggered/Start of Combat Round]: Use the Movement Maneuver as an Out-of-Sequence Maneuver.
Need for Revenge (Mind): After near annihilation following an already arduous journey to establish themselves as the dominant species on their planet, Tuffles have grown spiteful towards anyone who tries to harm them.
(1)-[Triggered, Resource]: If you are knocked through a Health Threshold, or an Ally is Defeated, gain a stack of Spite. For the effects of your Tuffle Racial Traits, ‘x’ is equal to your number of Spite stacks.
(2)-[Passive]: Reduce the Ki Point Cost for your Attacking Maneuvers by x(T).
(3)-[Passive]: Increase your Defense Value by 1/2 of x(T).
(4)-[Triggered/Defeated]: Target an Ally, they regain 2x(bT) Life and Ki Points and their Combat Rolls are increased by x(bT) until the end of their next turn.
Secondary Racial Traits
Skills of a Genius (Mind): Tuffles are renowned throughout the universe for their impressive minds and their ability to learn, adapt, and discover anything they put their minds to.
(1)-[Passive]: At Character Creation, select 3 Skills that use Scholarship or Insight. Gain a Skill Rank in those selected Skills.
(2)-[Passive]: While you have no stacks of Spite, increase the Natural Result for any roll made using your Skills by 1.
(3)-[Triggered, 1/Round]: If you win a Clash in which you made a roll using one of your Skills, regain Ki Points equal to the highest Attribute Modifier between your Insight, Personality, and Scholarship Attributes.
(4)-[Triggered, 1/Round]: While you have stacks of Spite, when you hit an Opponent with an Attacking Maneuver, you can spend up to 2x(bT) Ki Points to increase the Wound Roll by an equal amount. This spending of Ki Points does not reduce your Capacity.
Team Reliance (Mind): Unable to fend for themselves reliably without superior technology, Tuffles rely on their comrades to survive.
(1)-[Passive]: All of your Allies on an adjacent Square to you have their Combat Rolls increased by 1/4 (rounded up) of your Insight, Personality, or Scholarship Modifier (whichever is highest). This effect does not stack; if multiple Characters are applying this effect, only gain the highest bonus from among them.
(2)-[Triggered, 1/Round]: If an adjacent Ally uses an Attacking Maneuver, you may use the United Attack Maneuver without spending an Action through its effects.
(3)-[Triggered, 1/Round]: If an adjacent Ally is hit by an Attacking Maneuver, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, increase the Wound Roll by x(T) and you must target the Character that hit your Ally with one of their Attacking Maneuvers.