
This is a standard transformation any race can use which gives you access to increase power and latent abilities. You can gain this ability from your ARC. Using power boost to gather additional or latent power greatly increases your abilities in combat. This transformation doesn’t change your appearance save perhaps more muscle definition and a bright aura of energy around you.
Initial Power Boost
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Transformation Line: Power Boost
- Transformation Stage: 1
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Impulsive/Morale), High Speed (Level 1), Draining (Level 1), Glowing, Light Dependent, Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Improved Power: Fine control of your ki allows you to move in unpredictable ways or increase your strength temporarily.
-[Triggered/Start of Combat Round]: For each stack of Power you possess, increase a Combat Roll of your choice by S(T) until the end of the Combat Round. You cannot select the same Combat Roll twice for this effect.
-[Triggered/Power]: Trigger the first effect of Improved Power if you haven’t already this Combat Round.
Superior Power: You are able to temporarily increase your strength even further, allowing you to overwhelm opponents for a short time.
-[Passive]: Increase the Dice Category of your Tier of Power Extra Dice and the Extra Dice gained through the Superior State by S Dice Categories.
-[Triggered/Power]: Enter the Superior State until the end of your turn.
-[Automatic]: Upon leaving the Superior State, suffer from the Impediment Combat Condition until the start of your next turn.
Keen Power: Your increased strength comes with increased acuity, allowing you to target an opponent’s weak points with greater skill and ease.
-[Passive]: For every stack of Power you possess, reduce the Critical Target for your Wound Rolls by 1.
-[Triggered, S/Encounter]: If you lose a stack of Power, you can instead choose to delay losing that stack of Power until the end of your next turn.
Natural Power: The boost to your power goes beyond your energy, enhancing the intrinsic traits of your body and allowing you to exceed your limits.
-[Permanent]: This Transformation’s Racial Requirement is also considered to be your Race for the sake of any effects.
-[Permanent, Option]: When you first gain access to this Transformation, select one of these effects to gain access to while in this Transformation. You can only select an Option that is named after your Race or Any Race:
- Any Race [Passive]: You can possess 1 stack of Power beyond the maximum.
- Android [Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver while they have a stack of Lock On, increase your Wound Roll by 2(T) for every stack of Power you possess.
- Arcosian [Triggered/Power]: Gain 1 Cruelty.
- Bio-Android [Triggered/Power, 1/Round]: Increase Z for any effects of Perfection’s Traits by 1 until the start of your next turn.
- Cerealian [Triggered]: If you score a Critical Result on the Strike Roll of an Attacking Maneuver, increase the Natural Result of the Wound Roll by 2 for every stack of Power you possess.
- Earthling [Passive]: For each stack of Power, treat your Health Threshold as if it was 1 lower than it actually is for the sake of all your effects.
- Majin [Passive]: For each stack of Power, increase the amount of Life Points you recover from any of your effects by 3(bT).
- Namekian [Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver while they have at least 1 stack of Studied, increase your Wound Roll by 2(T) for every stack of Power you possess.
- Neo-Tuffle [Triggered/Power, 1/Round]: Apply your Tier of Power Extra Dice an additional time on your next Attacking Maneuver made during this Combat Round.
- Saiyan [Triggered, 3/Encounter]: If you would lose a stack of Power, you can choose to instead lose a stack of Battle Born.
- Shadow Dragon [Triggered]: Whenever you gain a stack of Power, gain 1 Negative Energy until the end of the Combat Round.
- Shinjin [Triggered/Power, 1/Round]: Target an Opponent within a Sphere AoE (centered on you) and make a Cognitive Clash against that Opponent. If you win, remove a level of a Combat Condition (except Oblivious, Pinned, Prone, Fatigued or Poisoned) from yourself and apply it to that Opponent until the end of their turn. If you have no applicable Combat Conditions, instead gain an additional stack of Power.
- Custom Species [Passive]: While you have 2+ stacks of Power, increase your Tier of Power Extra Dice by 2 Dice Categories.
Mastery Trait
Controlled Power I: You have incorporated this increased power into yourself, taking away the downsides.
-[Passive]: Remove the Draining and Exhausting Aspects from Initial Power Boost.
-[Triggered, 1/Encounter]: If through any effect you would gain the Impediment Combat Condition, you can choose not to.
High Power Boost
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Transformation Line: Power Boost
- Transformation Stage: 2
- Stress Test Requirement: 17
- Tier of Power Requirement. 3+
- Aspects: Enhanced Save (Impulsive/Morale), High Speed (Level 2), Draining (Level 2), Glowing, Light Dependent, Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2(T) | +2(T) | +2(T) | – | +1(T) | +2(T) | – |
Boosting Power: Your increased strength seems to never wane, allowing you to fight harder longer.
-[Triggered/Start of Combat Round]: If you have 0 stacks of Power, gain a stack of Power until the end of your turn. This effect always applies before the first effect of Improved Power.
-[Triggered/Superior, 1/Encounter]: If you have 2 stacks of Power, you may increase your Tier of Power by 1 (see — Breakthrough) until the end of your next turn.
Attacking Power: You can focus your increased power into your attacks, allowing you to hit harder or faster.
-[Triggered/Power, 1/Round]: Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver, you may spend up to 2 stacks of Power to increase your Wound Roll by your Might for each Power stack spent.
Mastery Trait
Controlled Power II: You have incorporated much more power into yourself, allowing you to handle this Transformation’s power increase with greater ease.
-[Passive]: Remove the Exhausting Aspect from High Power Boost and reduce the level of High Power Boost’s Draining Aspect by 1.
-[Passive]: Boosting Power’s second effect gains an additional +1/Encounter.
Maximum Power Boost
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Transformation Line: Power Boost
- Transformation Stage: 3
- Stress Test Requirement: 22
- Tier of Power Requirement. 4+
- Aspects: Enhanced Save (Impulsive/Morale), High Speed (Level 3), Draining (Level 3), Glowing, Light Dependent, Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +3(T) | +3(T) | +3(T) | – | +1(T) | +3(T) | – |
Overflowing Power: Your extreme and overwhelming strength cannot be contained and exude powerful shock waves from your body.
-[Passive]: While in the Superior State, increase your Combat Rolls by your Tier of Power Extra Dice.
-[1/Round]: Use the Power Up Maneuver as an Instant Maneuver.
-[Triggered/Power, 1/Round]: Gain an additional stack of Power.
Mastery Trait
Controlled Power III: You have incorporated as much power into your body as you can, allowing you to maintain this power increase with relative ease.
-[Passive]: Remove the Exhausting Aspect from Maximum Power Boost.
-[Passive]: Reduce the level of Maximum Power Boost’s Draining Aspect by 1.
-[Triggered, 1/Encounter]: If your Tier of Power was increased beyond your base Tier of Power by the second effect of Boosting Power, when that effect would end, you may prolong the effect until the end of your next turn.