
Ooh! Yeah! Ooh! Show yo’ moves! Dancing round and round those clowns! You got style for a thousand miles! So watch, listen, and learn! It’s time… TO SHAKE IT UP Y’ALL!
- Racial Requirement: Any Race
- Transformation Type: Enhancement Power
- Prerequisite(s): 2+ Skill Ranks in the Performance Skill
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: High Speed (Level 1), Strainless
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | – | – | – | – | – | +1(T) |
Rhythm Planet: Your body moves with the flow of the music, letting you inspire yourself and others to greatness.
-[Triggered, Resource]: Gain 1 Rhythm (max. 6) when you:
- Use the Hype Maneuver.
- End a Combat Round in which you have successfully dodged 3 Attacking Maneuvers.
- Win a Clash that uses the Performance Skill.
-[1/Round]: You can spend 1 Rhythm to use the Hype Maneuver as an Instant Maneuver.
-[Triggered, 1/Round]: If you dodge an Opponent’s Attacking Maneuver, you can spend 1 Rhythm to use the Basic Attack Maneuver or the Movement Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Round]: At the end of your turn, increase your Defense Value by 1/4 (rounded up) of your Personality Modifier if you have spent 2+ stacks of Rhythm since the end of your last turn.
Moves like Ginyu: Your ability to move with the beat lets you dance around your opponents, hitting and dodging them as you please.
-[Passive]: While you have 3+ Rhythm, when using the Movement Maneuver you do not provoke the Exploit Maneuver, even if you leave an Opponent’s Melee Range.
-[Passive]: For every 3 stacks of Rhythm you possess, increase your Strike and Dodge Rolls by 1(T).
-[Triggered, x/Round]: If you would gain Diminishing Defense from an Attacking Maneuver, do not. The x for this effect’s Keyword is equal to 1/2 of your Rhythm stacks (min. 1).
-[Triggered, 1/Round]: When making an Attacking Maneuver against an Opponent while you are benefiting from the effects of the Hype Maneuver, you can make a Skill Clash (Performance vs Intuition/Performance) against them. If you win, you can spend up to 4 Rhythm stacks. For each Rhythm stack you spend, increase the Wound Roll of your Attacking Maneuver by 1/2 of your Personality Modifier.
Just Perform: You focus on your performance, and anything that pulls you out of that rhythm leaves you disoriented.
-[Automatic/Threshold]: Lose 1/2 of your Rhythm.
-[Permanent]: If you leave this Transformation, gain a stack of Fatigued for every Rhythm you possess until the end of your next turn.
Burst Limit
Power Up Funk: You slip into the zone, feeling nothing but the beat as you put on the greatest show of your life.
-[Triggered/Transform]: Maximize your Rhythm. Your Rhythm can exceed the maximum until the end of your next turn, at which point if your Rhythm is higher than 6, it is set to 6.