
Either through extensive use of it, a desperate need to use it better, or perhaps by freak chance, your left eye has obtained the same evolutionary advantages as your right eye. However, this is not permanent. Though evolving it doesn’t strain you much, it is something you must actively choose to do.
- Racial Requirement: Cerealian
- Transformation Type: Enhancement Power
- Prerequisite(s): N/A
- Stress Test Requirement: 24
- Tier of Power Requirement. 4+
- Aspects: Transcendent, Enhanced Save (Impulsive), Perfect Ki Control, Strainless, High Speed (Level 3)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2(T) | +2(T) | +2(T) | – | +2(T) | +2(T) | – |
Evolved Left Eye: Your left eye is now just as powerful as the right, allowing you to benefit from its enhanced visual acuity and your prowess utilizing it. This makes you a far greater fighter- and a greater danger to those you’re fighting.
-[Passive]: If this Transformation is not used in conjunction with a Core Transformation, increase its Attribute Modifier Bonuses (AG/FO/TE/MA) by 2(T).
-[Passive]: You may place 2 stacks of Observation through the second effect of Crimson Glare (you can place both on a single Character or place one each on two different Opponents).
-[Passive]: Double the maximum amount of Observation stacks an Opponent can possess.
-[Triggered]: If you score a Critical Result on a Combat Roll, apply your Tier of Power Extra Dice an additional time to that Combat Roll.
-[Triggered, 1/Round]: If you remove 2+ stacks of Observation from an Opponent when making an Attacking Maneuver through the second effect of Crimson Glare, you score a Critical Result on the Strike Roll for that Attacking Maneuver, regardless of the Natural Result.
Dangerous Exploitation: The greater vision from having both eyes be equally powerful allows you to exploit any openings in an enemy’s guard much more deftly- and with much more power as well.
-[Passive]: The Power Up, Energy Charge, and Transformation Maneuvers made by your Opponents trigger the Exploit Maneuver.
-[Triggered]: If you would use the Exploit Maneuver, you may remove a stack of Observation on the target of that Attacking Maneuver to increase the Damage Category of that Attacking Maneuver by 1 Category.
-[Triggered, 1/Round]: If an Opponent triggers the Exploit Maneuver, you may remove a stack of Observation from that Opponent to use the Exploit Maneuver without spending a Counter Action.
One Shot Kill: Your incredible visual acuity has granted you a much more effective way of targeting vital points on your enemies, practically ensuring that not only do you win, but they’re not likely to be getting back up any time soon.
-[Triggered, Resource]: If you score a Critical Result on a Combat Roll, gain a stack of Bullseye (max. 1(bT)).
-[Triggered]: When rolling a Combat Roll, you may spend up to 2 stacks of Bullseye after seeing the Natural Result to increase the Natural Result by 1 for each stack spent. If you score a Critical Result after using this effect, you do not gain a stack of Bullseye through the first effect of One Shot Kill.
-[Triggered]: If you use the Energy Charge Maneuver, gain a stack of Bullseye.
-[Triggered]: If you score a Critical Result on the Strike Roll of an Attacking Maneuver that has any number of Energy Charges, increase the Dice Category of those Energy Charge Extra Dice by 2 categories.
-[Triggered, 1/Encounter]: When you make an Attacking Maneuver that has gained at least 2+ Energy Charges from the Energy Charge Maneuver, you may spend 1(bT) stacks of Bullseye to apply 2 additional Energy Charges to that Attacking Maneuver. If you do, you score a Critical Result on the Strike Roll of that Attacking Maneuver regardless of the Natural Result. You do not gain a stack of Bullseye through scoring a Critical Result through this effect.
Burst Limit
World in Red: As your vision shifts, so too does your ability to interact with it. Though only for a limited time, you’re better able to exploit the tiniest openings in your opponent’s guard.
-[Triggered/Transform]: Maximize your stacks of Bullseye. Additionally, until the end of your next turn, you may use the Exploit Maneuver any number of times without spending a Counter Action.
Unlimited Trait
Pressure Point Sniper: You’ve become skilled enough to hit the exact nerve you aim for with no effort.
-[Passive]: Increase the Natural Result of your Strike and Wound Rolls by 1.
-[Triggered]: If you score a Critical Result on a Combat Roll, increase that Combat Roll by 2(T).
-[Triggered, 1/Round]: If you make an Attacking Maneuver, you may spend 2 stacks of Bullseye to use the Called Shot Maneuver without spending an Action through its effects.
-[Triggered, 1/Round]: If you hit an Opponent with a Called Shot, inflict the Impediment Combat Condition on them until the end of their next turn.
-[Triggered, 1/Round]: When using the Signature Technique Maneuver, spend 3 stacks of Bullseye to set the Natural Result of your Strike and Wound Rolls for that Attacking Maneuver to 10. You do not gain stacks of Bullseye through the first effect of One Shot Kill from using this effect.