
A monstrous transformation that shifts your body into a violent, terrifying beast. This may be the true form of your alien race or born from some kind of mutation or curse. Whatever the cause, this is a power that grows with you as it harnesses the depths of your primal abilities. While the power is immense, unfortunately this horrific transformation will not let you win any beauty pageants.
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): N/A
- Stress Test Requirement: 10
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Corporeal), Realization, Scaling (LV2), Dedicated, Difficult (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | – | +1(T) | – |
Monstrous Ascension: Your transformation into your monstrous persona has many benefits, allowing your strength to grow in many unexpected ways.
-[Permanent]: Upon gaining access to this Transformation:
- Choose 2 Attributes (other than Force, Magic, or Insight). Increase the Attribute Modifier Bonus for those Attributes by 1(T).
- Choose 3 Aspects (you can choose each one multiple times if it has levels, with each choice counting as a single level of that Aspect) from this list: High Speed, Growth, Raging or Bulky.
- Choose 2 Monster Traits. You benefit from their effects while in Monster Form.
-[Triggered, 1/Round]: When you use Legend Realized, enter the Superior State until the end of your turn.
Vile Technique: Along with your monstrous physique, you gain access to new skills and abilities that make use of that physique.
-[Permanent]: Upon gaining access to this Transformation, create a Signature Technique with a TP Cost of up to 20. It must possess 2 Ranks of the Restricted – Transformation Disadvantage, with Monster Form chosen for its effects.
-[Triggered, 1/Encounter]: When using your Vile Technique, you may apply the following Advantage depending on if this is a Super or Ultimate Signature Technique:
- Super: This Attacking Maneuver gains the Ascended Signature Advantage.
- Ultimate: This Attacking Maneuver gains the Super Advantage Advantage.
Beast of Wrath: Your monstrous state leaves you prone to fits of rage, increasing your strength but reducing your self-control.
-[Triggered/Transform]: Enter the Raging State until the end of your next turn.
-[Triggered, 1/Encounter]: When you enter this Transformation or by spending One Action while in this Transformation, you may choose to add the Rampaging (Level 2) Aspect to Monster Form. If you do so, increase the Attribute Modifier Bonuses (FO/TE/MA) for Monster Form by 1(T) and Monster Form gains the Armored Aspect.
These effects last until you leave this Transformation, or are Defeated.
Mastery Trait
Controlled Monster: With your mastery of your monstrous form, you have managed to rein in its vicious nature and take full control of your mind and body.
-[Passive]: Beast of Wrath’s second effect no longer adds any ranks of the Rampaging Aspect.
-[Passive]: Increase the Attribute Modifier Bonus (IN) of Monster Form by 1(T).
-[Passive]: Gain an additional Monster Trait (selected upon gaining Mastery). You benefit from that Monster Trait while in the Full Power Special State.
-[Permanent]: Monster Form gains the Enhanced Save (Morale) and the Natural Aspects.
Monster Traits
Adaptive Toughness: Your defenses grow as your body sustains damage.
-[Passive]: Increase your Soak Value by 1(T) for every Health Threshold you are below.
-[Triggered, 1/Round]: When you are targeted by an Attacking Maneuver, double the bonus to your Soak Value from the first effect of Adaptive Toughness for the duration of that Attacking Maneuver.
Bestial Monster: Your monstrous form has traits resembling ordinary beasts, such as horns or claws.
-[Passive]: Gain a Bestial Trait (selected upon gaining access to this Monster Trait).
Bloodlust: Your monstrous nature is predatory, driving you to rend flesh and sate an unending hunger.
-[Triggered, Resource]: When you knock an Opponent through a Health Threshold or Defeat a Minion, gain a stack of Bloodlust (max. 3). When you Defeat an Opponent (except a Minion), gain 3 stacks of Bloodlust.
-[Passive]: Each stack of Bloodlust increases your Strike and Wound Rolls by 1(T).
-[Automatic]: You lose a stack of Bloodlust at the end of any Combat Round you did not successfully trigger the first effect of Bloodlust.
Brood Parent: You are able to split yourself or otherwise reproduce alone, allowing you to swarm the battlefield with your clones or offspring.
-[1/Round]: Spend 1 Action and 5(bT) Ki Points to create a Duplicate Minion. Your Duplicate Minion’s base Size Category is 1 Size Category smaller than yours.
Evolving Beast: By adapting to the battlefield, you evolve into a stronger monster as the fight continues.
-[Triggered/Start of Round, Resource]: If you are in Monster Form, gain a stack of Evolution (max. 4). Whenever you gain a stack of Evolution, you must apply it to either Strike, Dodge or Wound (you decide). You cannot possess more than 2 stacks of Evolution on any single Combat Roll. Each stack of Evolution increases the corresponding Combat Roll by 1(T) – double this bonus for any application to your Wound Rolls.
-[Passive]: While you have 2+ stacks of Evolution, increase the Dice Score of your Steadfast Checks by 1.
-[Passive]: While you have 4 stacks of Evolution, increase the Dice Score of any rolls you make for Clashes initiated by an Opponent in which you use your Might or any Saving Throw for by 1(T).
Limber: Your transformation allows your limbs to move in ways they didn’t before, letting you reach further or run faster.
-[Passive]: While you are above the Injured Health Threshold, increase your Dodge Rolls by 1(bT).
-[1/Round]: Use the Movement Maneuver as an Instant Maneuver.
-[Triggered]: When making an Attacking Maneuver, increase your Melee Range by 2 for the duration of that Attacking Maneuver.
Mutating Beast: While you are normally a standard member of your race, you become a mutated version in this form.
-[Permanent]: When you first gain this Monster Trait, you may select either the Captain, Tactician, Technician, Speedster, Brute, or Psychic option of the Evolutionary Peak Trait. While in the Monster Form Transformation, you benefit from your selected option.
Petrification Plating: Your body is weighed down by some form of natural armor that you are able to shed to protect yourself.
-[Triggered/Transform, Resource]: When you enter the Monster Form Transformation, gain 3 Plates. For each Plate you have: gain 1(bT) Damage Reduction, reduce the amount of Squares you move through by any means by 1(bT), and reduce the Dodge Rolls of any Opponent you are grappling as the Grappler by 1(bT).
-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver, you can spend 1 Plate to increase your Damage Reduction by 6(bT) for the duration of that Attacking Maneuver.
-[1/Encounter]: You can spend 1 Action to remove up to 2 of your Plates. For every Plate removed, increase your Combat Rolls by 1(T) until the end of your next turn.
Ravaging Charger: Your monstrous body is built to charge opponents, slamming into them with your weight and momentum.
-[Passive]: Increase your Speed by 1(T).
-[Triggered, 1/Round]: If you hit an Opponent in your Melee Range with an Attacking Maneuver when you have moved into their Melee Range during this Combat Round, make a Clash (Morale) against them. If you win, apply 1/2 of your maximum Boosted Speed to the Wound Roll of that Attacking Maneuver.
Shedding Transformation: Your monstrous power emerges when you would otherwise be defeated.
-[Ruling]: This Monster Trait can only be gained through the first effect of Monster Ascension or the third effect of Controlled Monster.
-[Passive]: Increase the Life Points you gain from Legend Realized by 1d6(T).
-[Constant, Triggered/Defeated]: Set your Life Points to 1 and then, if you are not in the Monster Form Transformation, use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter Monster Form or Empowered Form (if you do, you must select Monster Form for the first effect of Mystical Adventure).
Terrifying Visage: Your appearance is grotesque or otherworldly, horrifying all who lay eyes upon you.
-[Passive]: Increase the Natural Result of your Intimidation Skill Checks by 1.
-[Passive]: Gain access to the Terrify Maneuver if you do not possess it.
-[Triggered, 1/Round]: If you win a Clash using the Terrify Maneuver, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
Unique Monstrosity: Your mutated physique is so unique that you are able to perform techniques that few others can.
-[Passive]: Gain access to a Unique Ability with a Technique Point Cost of 20 or less as long as you meet the Prerequisites. Any remaining Technique Points can be spent on Advancements for that Unique Ability.
-[Passive]: Reduce the Ki Point Cost of the Unique Ability you chose for the first effect of Unique Monstrosity by 2(T).
Unrelenting: Thanks to your monstrous power, you continue to get back up no matter how many times you’ve been knocked down.
-[Passive]: Increase the Dice Score of your Steadfast Checks by 2.
-[Passive]: Increase your Soak Value by 2(bT) while below the Injured Health Threshold.
-[Triggered/Threshold]: Use a Surge as an Out-of-Sequence Maneuver.
Vile Aura: Your monstrous transformation grants you access to a truly terrifying power to accompany, giving you a boost of strength with a beastly aura to boot.
-[Permanent]: Upon gaining access to this Monster Trait, create an Aura with a TP Cost of up to 20. This Aura has Restricted Aura, with Monster Form selected.
-[1/Encounter]: While in the Aura created by the first effect of Vile Aura, you may use the Power Up Maneuver as an Instant Maneuver. If you do, apply the second effect of Beast of Wrath without spending an Action if you can.
Weather Environment: Your monstrous body is adapted to be particularly effective in a specific environmental condition.
-[Option]: Upon gaining access to this Monster Trait, select one of the following:
- Battle Weather [Passive]: Choose a Battle Weather upon gaining this effect. You do not suffer the effects of your chosen Battle Weather.
- Light [Passive]: You always have Normal Sight, regardless of the level of Visibility.
-[Choice]: Depending on your choice for the Option effect of Weather Environment, gain the following effects:
- Battle Weather [Passive]: While in your chosen Battle Weather, increase your Combat Rolls by 1(T).
- Light [Passive]: While your Opponent is suffering from a different level of Visibility than Normal Sight, increase your Wound Rolls against them by 1d6(T).