
Arcosian characters are so powerful, even at character creation, that they must suppress their powers to reduce the stress to their own bodies. The appearance of your various forms can range widely although they all share similar features and heights. Some forms have pointed horns, others have curved, and some have no horns. All forms have keratinous plating that covers your body to protect your vital areas. While the mutations of each form will vary, and your physical appearance might change drastically, you will still maintain traces of your personal appearance such as eye shape and skin tone. Regardless of what form you are in, your allies will typically be able to tell who you are, though others might not be able to identify you.
Full Suppression
- Racial Requirement: Arcosian
- Transformation Type: Alternate Form
- Prerequisite(s): Mutant Option of Divergent Evolution
- Transformation Line: Metamorphosis
- Transformation Stage: 0
- Stress Test Requirement: 0
- Tier of Power Requirement. 1+
- Aspects: Natural, Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | – | – | – |
Transforming Physique: Your body changes and shifts as you release your true power. No two Arcosians are quite alike, and this goes double for their Transformations.
-[Permanent, Passive]: Gain S+1 Meta Traits while in Metamorphosis. Select your Meta Traits independently for each stage of Metamorphosis upon gaining access to Metamorphosis. Meta Traits with Option effects can have different Option effects chosen for each stage of Metamorphosis.
-[Permanent, Passive]: Upon gaining access to Metamorphosis, you may choose a Size Category between Small and Large for each stage of Metamorphosis except True Form. Your base Size Category becomes that Size Category while in that stage.
-[Permanent, Passive]: Upon gaining access to Metamorphosis, you may choose a different effect of the Option effect of Keratinous Plating for each stage of Metamorphosis except True Form. Change your Option effect to the effect chosen by this effect while in that stage.
-[Permanent, Passive]: Upon gaining access to Metamorphosis, you may reselect your additional effect of the Tail Attack Maneuver for each stage of Metamorphosis except True Form. While you are in that stage of Metamorphosis, your chosen effect for the Tail Attack Maneuver becomes what you chose through this effect for that stage.
-[Passive]: Increase the amount of Life Points you regain through the effects of Legend Realized by Sd6(bT).
-[Triggered/Start of Combat Round, 1/Encounter]: Set your Initiative to 1 higher than the highest Initiative in the Combat Encounter until the end of the Combat Round. This does not influence your Initiative Value.
Weakest State: While this is your weakest form, you’re still capable of releasing your true power, even when your body isn’t yet ready to handle it.
-[Passive]: Treat the Tier of Power Requirement for all stages of Metamorphosis as if they were S+1 for all effects.
-[Passive]: If your base Tier of Power is lower than the Tier of Power Requirement for a stage of Metamorphosis, reduce the Attribute Modifier Bonuses (AG/FO/TE/MA) by 1(T) and increase the Draining Aspect by 1 level.
-[Permanent, Passive]: Full Suppression does not benefit from the Ki Multiplier or Legend Realized rules for Alternate Forms and you cannot master Full Suppression.
-[Permanent, Passive]: Only the True Form stage of Metamorphosis can enter the Full Power Special State.
-[Permanent, Passive]: You cannot benefit from the effects of New Level of Power for any stage of Metamorphosis.
Limited Suppression
- Racial Requirement: Arcosian
- Transformation Type: Alternate Form
- Prerequisite(s): Mutant Option of Divergent Evolution
- Transformation Line: Metamorphosis
- Transformation Stage: 1
- Stress Test Requirement: 12
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Corporeal/Impulsive), High Speed (LV1), Draining (LV1), Power High (LV1), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Death Strike: Any worm that dares to raise a hand against you will find that your brutality and power can pierce even the toughest hides.
-[Triggered, 1/Round]: If you use the Basic Attack Maneuver, you may increase the Damage Category of that Attacking Maneuver to Lethal.
True Terror: An Arcosian going through their metamorphosis is disturbing and sickening to witness. Releasing portions of their terrifying power only further causes weaklings to view you with the terror and respect you deserve.
-[Passive]: Increase your Wound Rolls against Opponents with the Shaken Combat Condition by S(T).
-[Triggered, 1/Round]: When you benefit from Legend Realized, target all Opponents within a Large Sphere AoE (centered on you). Make a Might Clash against those targets. If you win, those Opponents gain the Shaken Combat Condition until the end of their next turn.
Mastery Trait
Complete Control I: You’ve fully acclimated to this level of power and are one step closer to fully controlling your true strength.
-[Permanent]: This Transformation loses the Draining and Power High Aspects and gains the Natural Form Aspect.
-[Triggered, 2/Round]: When you gain a stack(s) of Cruelty, reduce your Critical Target for your Strike Rolls by 1 until the end of this Combat Round.
Partial Suppression
- Racial Requirement: Arcosian
- Transformation Type: Alternate Form
- Prerequisite(s): Mutant Option of Divergent Evolution
- Transformation Line: Metamorphosis
- Transformation Stage: 2
- Stress Test Requirement: 17
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Corporeal/Impulsive), High Speed (LV2), Draining (LV1), Power High (LV2), Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2(T) | +2(T) | +2(T) | – | +1(T) | +2(T) | – |
Bursting Power: With so much energy being produced by your body, you can bring your full might to bear with a single burst of power.
-[Triggered/Power, 1/Round]: Gain an additional stack of Power.
Coup de Grace: The way you sadistically torture your prey in combat, many forget just how quickly you’re capable of delivering the final blow.
-[Passive]: If you have gained 2+ stacks of Cruelty during this Combat Round, increase the Strike Rolls of your Signature Techniques by your Tier of Power Extra Dice (min. 1d4).
-[1/Round]: Reduce your Cruelty Stacks by 2 to use the Basic Attack Maneuver as an Instant Maneuver.
Mastery Trait
Complete Control II: You’ve fully acclimated to this level of power and are are on the cusp of full control over your power.
-[Passive]: While you have 2+ stacks of Power, increase the bonus to your Wound Rolls from your Cruelty Stacks by 1/2 (rounded up) for the duration of your Signature Techniques.
True Form
- Racial Requirement: Arcosian
- Transformation Type: Alternate Form
- Prerequisite(s): Mutant Option of Divergent Evolution
- Transformation Line: Metamorphosis
- Transformation Stage: 3
- Stress Test Requirement: 22
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Corporeal/Impulsive), High Speed (LV3), Draining (LV2), Power High (LV3), Long Transformation (LV2), Dedicated, Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +3(T) | +3(T) | +3(T) | – | +1(T) | +3(T) | – |
100% Power: Your true form, your full power. You bring terror as easy as breathing, and anyone who dares begin to push you will find that your potential for power is limitless.
-[Permanent, Passive]: Two of your Meta Traits chosen for True Form must be Bio-Suit and Redirected Energy. If you would already possess one or both of these Meta Traits through another trait’s effects, you may choose any Meta Trait you wish.
-[Triggered/Power, 1/Encounter]: Trigger the second effect of True Terror.
-[Triggered/Power, 1/Encounter]: Enter the Power Stressed Special State until you are Defeated or leave this Transformation.
Unending Cruelty: Your sadism empowers you to tear through your prey like tissue paper.
-[Triggered, 1/Round]: If you hit an Opponent with a Basic Attack Maneuver you used through the second effect of Coup de Grace, increase the amount of Cruelty stacks you gain from that Attacking Maneuver by 1.
-[Triggered, 3/Round]: When you gain a stack(s) of Cruelty, gain one of the following effects (they must be gained in sequence, from first to third) until the end of this Combat Round:
- [Passive]: Increase your Strike Rolls by 1(T).
- [Passive]: Increase your Wound Rolls by 2(T).
- [Passive]: Double the bonus to your Wound Rolls from your Cruelty Stacks for the duration of your Signature Techniques.
Mastery Trait
Complete Control III: You’ve fully acclimated to your full power. Strength few can achieve or hold for more than a minute is just the starting line for you.
-[Permanent]: True Form loses the Exhausting and Long Transformation Aspects.
-[Permanent]: If you would enter the Full Suppression stage of Metamorphosis due to failing a Stress Test or using the Revert Maneuver, you may instead enter True Form.
-[1/Encounter]: You may exit the Power Stressed Special State as an Instant Maneuver.
Meta Traits
Aerodynamic: With simple modifications and a slimming of your physique, you can take full advantage of your newly manufactured maneuverability.
-[Passive]: Increase your Speed by 1(T).
-[Passive]: Reduce the Ki Point Cost for using your Boosted Speed from 3 Ki Points per Square to 1 Ki Point per Square.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver and deal Damage, you may use the Movement Maneuver as an Out-of-Sequence Maneuver.
Bestial Evolution: What nature creates, you improve upon.
-[Permanent, Passive]: Gain either the Bestial Movement, Claws, Impaling Horns, or Treacherous Spikes Bestial Trait.
Bio-Suit: Arcosians are the toughest beings in the universe; covered in a durable hide, it takes immense punishment to keep you down.
-[Passive]: Increase your Damage Reduction by 2(T).
-[Passive]: Increase the Dice Score of your Steadfast Checks by 1.
Burning Hatred: You single out a foe, and when they can no longer provide any entertainment, you turn your vicious gaze to another.
-[Triggered/Transform]: Select an Opponent. You gain the Compelled Combat Condition against that Opponent until you leave this Transformation.
-[Passive]: While you are suffering from the Compelled Combat Condition, increase your Wound Rolls by 1d6(T).
-[Triggered]: If the Opponent you selected for the first effect of Burning Hatred is Defeated, lose the Compelled Combat Condition. You may then trigger the first effect of Burning Hatred an additional time.
Elongated Tail: A longer, more dexterous, and stronger tail gives you quite an advantage over less evolved races.
-[Triggered]: If you would use the Tail Attack Maneuver, increase your Melee Range by 1 Square for the duration of that Attacking Maneuver.
-[Triggered, 1/Round]: If you hit an Opponent with your Tail Attack Maneuver, you may use the Grapple Maneuver against that Opponent as an Out-of-Sequence Maneuver. If you do, use the Melee Range you possessed for the duration of your Tail Attack Maneuver for that Grapple.
Frozen Magician: Even as your blood runs hot, you remain cold as ice, keeping a level head to focus on your unusual powers.
-[Triggered, 2/Round]: When you gain a stack(s) of Cruelty, reduce the Ki Point Cost of all Unique Abilities you possess by 1(T) until the end of the Combat Round.
-[Triggered, 1/Round]: If you use a Unique Ability or Magic Attack, gain 1 Cruelty.
Furious Onslaught: The anger that seethes within you urges you to act and destroy.
-[1/Round]: Reduce your Cruelty Stacks by 2 to use the Signature Technique Maneuver as an Instant Maneuver.
King’s Stature: You stand head and shoulders above even the largest of your kind. And why shouldn’t you? After all, it’s only natural to stand above your lessers.
-[Passive]: Increase your Size Category to Enormous.
-[Triggered/Power, 1/Encounter]: If you have 2+ stacks of Cruelty, treat your Size Category as if it was Gigantic for the effects of Punching Down until the end of your next turn.
Last Resource: Should the unthinkable happen and you begin to feel pressure from a worthy opponent, you can unleash your pride and rage for a deadly reprisal.
-[Passive]: Increase your Wound Rolls by 1(T) for each Health Threshold you are below.
-[Triggered, 1/Encounter]: If you would use an Attacking Maneuver, for each Health Threshold you are below, you may spend 2(bT) Ki points to apply an Energy Charge to that Attacking Maneuver.
Pressure: Woe be upon any foes who make you put effort into a fight.
-[Passive]: If you have 2+ stacks of Cruelty, increase your Strike Rolls for your Signature Techniques by 1(T).
-[Triggered, 1/Round]: If you hit an Opponent with a Signature Technique, double the amount of Diminishing Defense they receive from that Attacking Maneuver.
Redirected Energy: Your body recycles energy even as you rip apart your enemies with bursts of pure power.
-[Triggered]: After using an Attacking Maneuver, regain 1(bT) Ki Points.
-[Triggered, 1/Round]: If you use an Attacking Maneuver, increase the Wound Roll of that Attacking Maneuver by 1/2 (rounded up) of its Ki Point Cost.
Ruler: A good leader knows when to delegate, and a good subordinate knows the price of failing you.
-[Triggered/Power, 1/Round]: Reduce your Cruelty Stacks by 2 to target all Allies within a Large Sphere AoE (centered on yourself). All targeted Allies apply your Tier of Power Extra Dice (min. 1d4) to their Combat Rolls until the start of your next turn.
No Quarter: Your motto is: “No quarter, no mercy, no remorse.”
-[Passive]: Increase the Extra Dice gained through the first effect of Brutal Assault by 2 Dice Categories.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver for the second time in a Combat Round, apply the Guard Down Combat Condition to that Opponent for the duration of your next Attacking Maneuver or until the end of your turn (whichever occurs first).
Variable-Weight Plating: The bio-armor that covers all Arcosians can be further modified to be made lighter or heavier for increased agility or defense.
-[Permanent, Option]: Upon first gaining this Meta Trait, choose one of the following effects:
- Heavy Plating [Passive]: Increase your Soak Value by 2(T) and reduce your Defense Value by 1(T).
- Light Plating [Passive]: Increase your Defense Value by 2(T) and reduce your Soak Value by 1(T).
-[Choice]: Depending on the Option effect you chose for the first effect of Variable-Weight Plating, gain one of the following effects:
- Heavy Plating [Triggered, 1/Round]: Reduce the Damage you would receive from an Attacking Maneuver by 1/2 (rounded up) of your Soak Value.
- Light Plating [Triggered, 1/Round]: Increase your Dodge Roll by 1/4 (rounded up) of your Defense Value.