
Possessing the ability to liquefy your body to pass through metal, you have taken your power to its logical extreme; you have become pure metal and can possess and manipulate all metal you encounter. You have become Liquid Metal.
- Racial Requirement: Android
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): Machine Mutant Factor
- Stress Test Requirement: 25
- Tier of Power Requirement. 4+
- Aspects: Enhanced Save (Corporeal/Impulsive), Growth (LV2), Bulky, Dedicated, Draining (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Body of Metal: You are made of a liquid, organic metal, enabling you to mold yourself as you see fit and move through any metal objects.
(1)-[Passive]: The Elemental (Metal) Profile becomes a Favored Element.
(2)-[Passive]: Double the bonuses from the 2nd effect of Metal Takeover.
(3)-[Passive]: While you are occupying a Square with the Metallic Environmental Quality, increase your Soak Value, Might, and Surgency by 1(T) and 2(T) respectively.
(4)-[Passive]: Gain access to the Metal Shield and Metal Wave Special Maneuvers.
(5)-[Passive]: If you would use the 4th effect of Mutant Core, you may destroy a Feature with the Metallic Feature Quality instead of one of your Integrated Items.
(6)-[Passive]: You gain access to the Liquid Form Maneuver (see — Special Maneuvers).
(7)-[1/Round]: As an Instant Maneuver, you may move any number of Features with the Metallic Feature Qualities by a number of Squares up to 1/2 of your Force or Magic Score (whichever is higher). You cannot cause Collision with this movement.
Metal Shield Special Maneuver
Metal Shield: You manipulate the metal around you to intercept attacks for you and your companions.
–Maneuver Type: Counter Maneuver
–Action Cost: 1 Counter Action
–KP Cost: N/A
–Effect: If you or an Ally are targeted by an Attacking Maneuver, you may destroy a Feature with the Metallic Feature Quality or remove the Metallic Environmental Quality from 6 Squares to use this Maneuver. Increase the Damage Reduction of the target(s) of that Attacking Maneuver by your Might. This increase to the Damage Reduction ignores all effects that would remove all Damage Reduction.
Metal Wave Special Maneuver
Metal Wave [1/Encounter]: You encase a target in metal, trapping them and leaving them vulnerable to your assault.
–Maneuver Type: Instant Maneuver
–Action Cost: N/A
–KP Cost: 12(T)
–Effect: Target an Opponent that has at least 4 Features with the Metallic Feature Quality on adjacent Squares to them. Make a Clash (Corporeal) against that Opponent. If you win, they gain 2 stacks of the Slowed Combat Condition until the end of their turn. Then, you may make a Might Clash against that Opponent. If you win, they gain an additional stack of the Slowed Combat Condition.
Planet of Metal: You become one with the metal that surrounds you, allowing you to fuse with the very ground under your feet.
(1)-[Passive]: All Characters occupying a Square with the Metallic Environmental Quality are considered to be in your Melee Range.
(2)-[Passive]: If an Opponent leaves a Square with the Metallic Environmental Quality, this triggers your Exploit Maneuver.
(3)-[Passive]: If an Opponent is occupying a Square with the Metallic Environmental Quality, reduce their Combat Rolls by 1(T).
(4)-[1/Round]: As an Instant Maneuver during your turn, if you are occupying a Square with the Metallic Environmental Quality, you may move to any other Square with the Metallic Environmental Quality on the Battlefield.
(5)-[Triggered]: If a Feature is occupying a Square that gains the Metallic Environmental Quality through the effects of Liquid Metal, that Feature gains the Metallic Feature Quality.
(6)-[1/Encounter]: As an Instant Maneuver, use the Metal Breath Special Maneuver as if you spent 2 Actions.
(7)-[Triggered/Transform]: All Squares within a Destructive Sphere AoE (centered on you) gain the Metallic Environmental Quality.
(8)-[Triggered/Start of Turn]: If you are occupying a Square that does not possess the Metallic Environmental Quality, it gains the Metallic Environmental Quality.
(9)-[Triggered, 1/Round]: If you use an Attacking Maneuver, you may remove the Metallic Environmental Quality from all Squares within a Minor Sphere AoE (centered on you). For every 4 Squares that you removed the Metallic Environmental Quality from, apply an Energy Charge to that Attacking Maneuver.
Mastery Trait
Metal Dominion: You have truly mastered the art of controlling metal, making it easier for you to maintain this power.
(1)-[Permanent]: Liquid Metal loses the Draining Aspect and gains the Scaling (LV2) Aspect.
(2)-[Passive]: Reduce your Muscle Penalty by 1(bT).
(3)-[Passive]: While you are occupying a Square with the Metallic Environmental Quality, increase your Soak Value and Surgency by 1(T).
(4)-[Triggered/Start of Turn]: If you cannot trigger the 8th effect of Planet of Metal because you are already occupying a Square that possesses the Metallic Environmental Quality, regain 3(bT) Life and Ki Points.
Legendary Trait
Metal Takeover: You can turn the world around you into a paradise made of pure metal.
(1)-[Passive]: Gain access to the Metal Breath Special Maneuver.
(2)-[Passive]: While you are occupying a Square with the Metallic Environmental Quality, increase your Combat Rolls and Damage Reduction by 1(T).
(3)-[1/Round]: As a Standard Maneuver with an Action Cost of 1 Action, remove the Metallic Environmental Quality from all Squares within a Minor Sphere AoE (centered on you). If you removed the Metallic Environmental Quality from 5+ Squares, you may use a Healing Surge as an Out-of-Sequence Maneuver.
Metal Breath Special Maneuver
Metal Breath [1/Round]: Inhaling deeply in preparation, you release a mighty breath, turning everything it touches to metal.
–Maneuver Type: Standard Maneuver
–Action Cost: Variable (1~3 Actions)
–KP Cost: 3(T) for each Action spent
–Exploitable: If you fail the clash against a target of this Special Maneuver, this triggers their Exploit Maneuver.
–Effect: For each Action spent, target a Square or Character that is within your Melee Range (you may target the same target multiple times). Apply the effects depending on what is targeted:
- Square. All Squares and Features within a Sphere AoE (centered on that Square) gain the Metallic Environmental Quality or Metallic Feature Qualities respectively. For each time that Square was targeted after the first, increase the Magnitude of that AoE by 1.
- Character. Make a Clash (Corporeal vs Any Saving Throw) against that target. If you win, they gain a stack of Slowed for each time they were targeted until the start of your next turn. If your turn was taken before any other turns during this Combat Round, this effect only lasts until the start of the next Combat Round.