
Possessing the ability to liquefy your body to pass through metal, you have taken your power to its logical extreme; you have become pure metal and can possess and manipulate all metal you encounter. You have become Liquid Metal.
- Racial Requirement: Android
- Transformation Type: Legendary Form
- Prerequisite(s): Wonders of Technology (Machine Mutant option)
- Stress Test Requirement: 25
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (Corporeal/Impulsive/Cognitive), Strainless, High Speed (LV3), Growth (LV1), Dedicated, Long Transformation (LV1), Draining (LV2), Difficult (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Body of Metal: You are made of a liquid, organic metal, enabling you to mold yourself as you see fit and move through any metal objects.
-[Ruling]: Squares and Features may obtain the “Metal” descriptor, which allows them to be interacted with by the effects of Liquid Metal’s Traits. Metal Squares and Features have a Hardness Value of 4, regardless of their previous Hardness Value.
-[Passive]: While you are occupying a Metal Square, apply your Tier of Power Extra Dice an additional time.
-[Passive]: While you have an Integrated piece of Apparel, increase your Damage Reduction by 2(T).
-[Passive]: You have access to the Liquid Form Maneuver.
-[1/Round]: While occupying a Metal Square, as an Instant Maneuver, move to any Metal Square. The Metal Square you choose to move to must be connected to the Metal Square you are occupying by an unbroken pathway of Metal Squares between the two.
-[1/Round]: As an Instant Maneuver, you can destroy 9 Metal Squares within your Melee Range, or 1 Metal Feature within your Melee Range. If you do, gain the effects of spending a Break Point through the Mutant Core Choice effect of Energy Core.
-[Triggered, 1/Round]: If you leave the Liquid State on a Metal Square, or with an Opponent on an adjacent Square (if that Square is a Metal Square), you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
Master of Metal: You can manipulate metal with your mind, allowing you to control it in unexpected ways.
-[Passive]: Gain access to the Metal Shield Maneuver.
-[1/Round]: As an Instant Maneuver, you may spend 3(bT) Ki Points to turn all adjacent Squares or a Feature within your Melee Range into Metal.
-[1/Round]: As an Instant Maneuver, you may remove the Metal descriptor from 9 Metal Squares that are connected to one another to create a Metal Feature on one of those Squares (you decide). If a Character is occupying that Square, make a Clash (Cognitive vs Impulsive) against them. If they win, they may use the Movement Maneuver as an Out-of-Sequence Maneuver. If you win, that target has their Life Points reduced as if they Collided with that Feature, and then are moved to an adjacent Square of your choice.
-[1/Round]: As an Instant Maneuver, target a Metal Feature and use the effects of the Throw Maneuver with that Feature as the target, as if you were holding it.
-[Triggered/Transform]: All Squares and Features within a Destructive Sphere AoE (centered on you) become Metal.
-[Triggered, 1/Round]: If you gain a Break Point, all Squares and Features within a Large Sphere AoE (centered on you) become Metal.
Metal Shield Maneuver
Metal Shield Maneuver [1/Round]: You manipulate the metal around you to intercept attacks for you and your companions.
–Action Cost: 1 Counter Action
–KP Cost: 4(bT)
–Effect: If an Opponent targets you or an Ally with an Attacking Maneuver while occupying a Metal Square, or while there is a Metal Square in a direct line between you (or that Ally) and that Opponent, you may use this Maneuver. Remove the Metal descriptor from one of the Metal Squares that qualified for the effect of this Maneuver, and then reduce that Opponent’s Wound Roll by either your Might or your Tenacity Modifier (whichever is higher).
World of Metal: You become one with the metal that surrounds you, allowing you to fuse with the very ground under your feet.
-[Passive]: Gain access to the Planet Merge Unique Ability.
-[Passive]: All Squares within a Living Base you are the Avatar of are considered Metal.
-[Passive]: If a Character is on a Metal Square, you may treat them as if they were in your Melee Range for any effects and for the range of your Attacking Maneuvers.
-[Triggered]: If you target an Opponent with a stack of Lock On with an Attacking Maneuver while they are on a Metal Square, increase your Wound Roll for that Attacking Maneuver by 1d8(T).
-[Triggered/Power, 1/Encounter]: Remove the Metal descriptor from everything within the Battlefield. If you are the Avatar of a Living Base, you stop being the Avatar of that Living Base, and it returns to being a normal Base with its original Owner(s). Then, gain the following effects until the end of your next turn:
- For every 9 Squares that lose the Metal descriptor, increase your Wound Rolls by 1(T) (max. 10(T)).
- For every Feature that loses the Metal descriptor, regain 1(T) Ki Points (max. 10(T)).
- If you stopped being the Avatar of a Living Base, gain an additional stack of Power (this stack may exceed your maximum).
Mastery Trait
Dominion over Metal: You have truly mastered the art of controlling metal, making it easier for you to maintain this power.
-[Permanent]: This Transformation loses the Long Transformation Aspect and gains the Scaling (LV2) Aspect.
-[Passive]: While you are occupying a Metal Square, increase your Tier of Power Extra Dice by 2 Dice Categories.
-[Permanent]: This Transformation loses the Draining and Strainless Aspects and gains the Natural Aspect.
Legendary Trait
Metal Takeover: You can turn the world around you into a paradise made of pure metal.
-[Passive]: Gain access to the Petrification Unique Ability and Metal Breath Advancement.
-[Triggered/Power, 1/Encounter]: If the Square you are on and all adjacent Squares are Metal, increase your Tier of Power by 1 (see — Breakthrough) until the end of your next turn.
Exceed Trait
Endless Metal: All things within your reach become metal at your touch.
-[Passive]: You may use the Metal Shield Maneuver an additional time per Combat Round.
-[Triggered]: If you use the Movement Maneuver, every Square you move through and into becomes Metal.
-[Triggered/Exceed]: Create up to 10 Metal Features on Metal Squares of your choice.