
Eternal life, the unattainable goal of all beings that feared death since the first slime crawled out of the primordial ooze and declared “I exist”. A dream once thought impossible is now made manifest in you as you have achieved, through whatever means, the power to cheat death.
- Racial Requirement: Any
- Transformation Type: Manifested Power
- Prerequisite(s): N/A
- Maximum No of Stacks: 2
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | +4 | – | – | – | – |
Endless Life: You cannot be killed, and are nearly impossible to truly defeat.
-[Passive]: You are in the Undying State.
-[Passive]: If you have 2 stacks of this Manifested Power, you cannot be erased from existence by the Hakai Unique Ability. Additionally, if this Character is a Fusion but only one Fused Character possessed this Manifested Power, treat all other effects of this Manifested Power as if you only had 1 stack of Immortal.
-[Passive]: Ignore the third effect of the Undying State while you are above the Critical Health Threshold.
-[Passive]: You automatically fail the Steadfast Check made as a result of being knocked through a Health Threshold.
-[Passive]: While you are below the Injured Health Threshold, reduce your Might and Saving Throws by 1(T). While you have 2 stacks of this Manifested Power, this effect only occurs while below the Critical Health Threshold.
-[Passive]: If you are below the Critical Health Threshold, you score a Botch Result on any Natural Result of 4 or less.
-[Triggered/Start of Round]: Regain Life Points equal to your Tenacity Modifier if you are above the Critical Health Threshold.
Battle without Consequence: Your eternal vitality replenishes constantly, allowing you to outlast opponents through sheer stamina.
-[Triggered]: At the end of a Combat Round, if you have lost any Life Points through your own effects – regain Life Points equal to 1/2 of the amount of Life Points lost.
-[Triggered, 1/Round]: If an Opponent targets you with an Attacking Maneuver, you may choose to automatically get hit by that Attacking Maneuver. If you do, after completing that Attacking Maneuver, you may use the Basic Attack Maneuver or Signature Attack Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Round]: If an Ally’s Attacking Maneuver would target you and any number of Opponents within your Melee Range, you may choose to automatically get hit by that Attacking Maneuver. If you do, reduce the Awareness, Defense Value, and Soak Value of all Opponents within your Melee Range by Z(T) for the duration of that Attacking Maneuver.