
They say that there’s strength in numbers, and some Androids choose to take that belief to the extreme. Flanked by powerful Support Units, you combine with your teammates at a whim to create something greater than the sum of your parts. Most combatants are a singular warrior, but even standing alone, you are an army.
- Racial Requirement: Android
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): N/A
- Stress Test Requirement: 25
- Tier of Power Requirement. 4+
- Aspects: Enhanced Save (Corporeal/Impulsive), Armored, Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Mechanical Combination: You have designated teammates that you can combine with at will, and separate from just as easily.
(1)-[Permanent]: You cannot enter this Transformation except through the 3rd effect of Support Units.
(2)-[Automatic]: If you leave this Transformation, lose all of your Unified stacks gained through the 3rd effect of Support Units.
(3)-[Passive]: All the Integrated Items possessed by your Supports (that are Merged Characters) are also Integrated by you. If one of these Integrated Items is destroyed for any reason, it’s also destroyed for that Support.
(4)-[Passive]: If you must roll your Saving Throw for a Clash initiated by another Character, you may use the Saving Throw of your Supports (that are Merged Characters) instead of your own.
(5)-[Passive]: The 6th effect of Entrusted Everything loses the [1/Encounter] Keyword and gains the [1/Round] Keyword instead. Any uses while in this Transformation do not count towards the [1/Encounter] Keyword it possessed/will possess.
(6)-[Passive]: While you possess 1+ stack of Power, increase your Wound Rolls and Damage Reduction by 1(T).
(7)-[Triggered/Power, 1/Round]: You may use the Movement Maneuver, Energy Charge Maneuver, or Basic Attack Maneuver as an Out-of-Sequence Maneuver.
Uninhibited Processor: You have access to the unique strengths of your combined teammates.
(1)-[Passive, Permanent]: Select an effect from the 3rd effect of Technological Being. You gain access to that effect while in this Transformation.
(2)-[Automatic/Transform, Resource]: For each stack of Unified you gain through the 3rd effect of Support Units, you gain a stack of Unified Core.
(3)-[1/Round]: As an Instant Maneuver during your turn, you may spend a stack of Unified Core to either (you cannot use the same effect more than once per Combat Encounter):
- Enter the Determined State until the end of your turn.
- Gain 2 Actions.
- Use the Energy Charge Maneuver as an Out-of-Sequence Maneuver, but you gain 3 Energy Charges instead of 1. These Energy Charges count as uses of the Energy Charge Maneuver for the effects of Mandatory Charge.
- Regain Life and Ki Points equal to 1/4 (rounded up) of their respective maximums. Increase the amount of Life and Ki Points you gain by your Surgency.
Mastery Trait
Steel General: You have become a master strategist, giving you greater control over this Transformation.
(1)-[Permanent]: Increase the Attribute Modifiers (AG/FO/TE/IN/MA) of your Supports by 1(T).
(2)-[Permanent]: Hyper Mega Form gains the Scaling (LV2) Aspect.
(3)-[Passive]: Double the bonus from the 6th effect of Mechanical Combination.
(4)-[Triggered/Power, 1/Encounter]: Gain a stack of Unified Core.
Legendary Trait
Support Units: You have a mechanical squad of soldiers that are designed to temporarily augment your abilities.
(1)-[Passive, Ruling]: Upon gaining access to this Transformation, select Android Minions you are the Master of or create Android Minions (so that the total is 3), they become your ‘Supports’. Supports are Special Minions.
(2)-[Passive]: Supports ignore the Follower rule for Minions, and are treated as additional Characters that you control (they are still considered Minions), but they only gain 2 Actions at the start of each Combat Round. Supports cannot enter or gain access to Legendary Forms and do not benefit from the effects of Legendary Traits.
(3)-[1/Round]: As a Standard Maneuver with an Action Cost of 2 Actions, combine with as many of your Supports as possible. For each Support you combine with, gain a stack of Unified (with that Support as the Merged Character) as a Level 2 Temporary Awakening. Then, if you gained at least 1 stack of Unified through this effect, you may use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter the Hyper Mega Form Transformation. You cannot trigger this effect if the stacks of Unified gained would exceed your maximum number of Unified stacks.
(4)-[Adventuring]: You can spend a day and 4 Scrap to revive a dead Support.
(5)-[Addendum]: Please refer to the ‘Disposed Supports’ text box below.
Disposed Supports
Supports can be combined with through the 3rd effect of Support Units even if:
- They are dead.
- They are a Merged Character. In which case, the Character who possesses that stack of Unified loses it.
- They are an Absorbed Character. In which case, the Character who possesses that stack of Absorption loses it.
- They have a Possessing Character. In which case, they lose that stack of Overtaken.
- They are part of a Fusion. In which case, that Fusion ends.
A Support cannot be combined with through the 3rd effect of Support Units if:
- They were destroyed (see — Hakai).
- They are sealed away (see — Sealing).
- They are not on the Battlefield (if they are part of another Character through Unified, Absorption, or Fusion – they are still considered to be on the Battlefield as long as that Character is).