
While some planets may have a gravity similar to Earth, others may vary greatly. Not to mention, in some cases, an artificial gravity can be made that overcomes any naturally occurring gravity for planets! With these Optional Rules, you can play with different levels of gravity.
Heightened Gravity
Heightened Gravity represents the state of being in a gravity beyond that of Earth’s natural gravity.
Gravity Checks. When in Heightened Gravity, you must make a Gravity Check at the start of each Combat Round. The TN of the Gravity Check is decided by the Degree of Gravity. If you fail the Gravity Check, you are knocked Prone and reduce your Life Points by x(bT) – where x is equal to the Degree of Gravity.
When rolling a Gravity Check, roll a d10 and add the Gravity Bonus. Your Gravity Bonus is equal to your Power Level plus 1/4 of your Force or Magic Score (whichever is higher).
Unnatural Power. While in a Transformation, increase your Gravity Bonus by the Tier of Power Requirement of that Transformation. For each time that Transformation has had Power Improvement: Surpass applied to it, treat its Tier of Power Requirement as if it was 1 higher for the effects of Unnatural Power.
If a Transformation has the Scaling Aspect, treat its Tier of Power Requirement as if it was 1 higher for each Tier of Power you are higher than the Tier of Power Requirement (up to a maximum of its listed Scaling level).
If you are in the Full Power and/or Exceed State, increase your Gravity Bonus by 1 for each you’re currently benefiting from.
Reduce your Gravity Bonus by 1 (Low Grade), 2 (Standard Grade) or 3 (High Grade) while wearing Weights.
Degrees of Gravity. Heightened Gravity comes in several degrees. There are 6 key Degrees of Heightened Gravity: 10x, 20x, 50x, 100x, 300x and 500x. Each one has a Gravity Check TN (representing the number needed to be passed for a Gravity Check), a Combat Roll Penalty (representing the penalty to your Combat Rolls while in this Degree of Gravity), and a Weight Apparel Bonus (the bonus that is applied to your Apparel Bonus for Weights while in this Degree of Gravity).
| Degree of Gravity | Gravity Check TN | Combat Roll Penalty | Weight Apparel Bonus |
|---|---|---|---|
| 10x | 8 | 4 | +1 |
| 20x | 10 | 6 | +2 |
| 50x | 12 | 8 | +3 |
| 100x | 15 | 10 | +4 |
| 300x | 18 | 12 | +5 |
| 500x | 21 | 14 | +6 |
Adaptation. Either through training, birth or some divine method, you have adapted to a Degree of Gravity. While in this Degree of Gravity, you automatically succeed on the Gravity Check and halve the penalty to your Combat Rolls.
You gain Adaptation through your ARC’s decision, decided whenever they see fit to grant you access to an Adaptation of a Degree of Gravity. To gain Adaptation to a Degree of Gravity, you must also have Adaptation for all previous Degrees of Gravity.
Each time you gain an Adaptation to a Degree of Gravity, gain 1 Attribute Point to spend on your Attributes (AG/FO/TE/MA), and at particular Degrees of Gravity (20x, 100x, 500x) you also increase your Racial Life Modifier by 1 (this effect applies retroactively – increasing your Life Points for every Power Level reached).
Additional Effect: Downtime
If you have access to Heightened Gravity while in a Downtime Period, you may apply the Grueling extent of the Strenuous Downtime Modifier. If the highest Degree of Gravity you have access to is one you have not gained Adaptation for, you may apply Life Threatening.
It’s encouraged for your ARC to allow you to gain Adaptation through spending Downtime in Heightened Gravity, but ultimately the decision is up to them and the pacing of their story.
Additional Unique Ability: Gravity Adjustment
Gravity Adjustment
You can change the Gravity around you.
–Ability Type: Technical/Magical
–Prerequisites: Gravity Manipulation, Adaptation of up to 50x Gravity
–TP Cost: 10
–KP Cost: 4(T)
–Maneuver Type: Standard
–Action Cost: 2 Actions
–Passive Bonus: Increase the Dice Score of your Might Clashes for the effects of the Gravity Manipulation Unique Ability by 1(bT).
–Effect: Select a Square. Within a Sphere AoE centered on that Square, it becomes Heightened Gravity. You may select any Degree of Gravity up to your current highest Degree of Gravity you possess Adaptation for. Furthermore, you may select any Magnitude for this AoE, but for every Magnitude above Standard, increase the Ki Point Cost by 1(T). You may remove this AoE as an Instant Maneuver.
At the start of each of your turns, pay the Ki Point Cost for this Unique Ability or remove the AoE created by the effects of Gravity Adjustment. You cannot use the Gravity Adjustment Unique Ability while an AoE created by its effects is still applied to the Battlefield.
Additional Base Quality: Gravity Chamber
Gravity Chamber
- Dev Point Cost. 4
- Square Occupancy. 2×2 [Solid]
- Prerequisite. 4+ Skill Ranks in the Knowledge (Science) Skill, Training Facilities (must be placed in the Training Facilities), ARC Permission
By spending 1 Action while on a Square adjacent to the Gravity Chamber, you can cause this room to become Heightened Gravity, stop being Heightened Gravity, or adjust the Degree of Gravity affecting this room.
The Gravity Chamber can only set the Degree of Gravity to 10x or 20x. To increase the maximum Degree of Gravity, you must spend an additional 2 Dev Points. The Dev Point Cost for each Degree of Gravity gained after the first increases by an additional +1.
You cannot improve the Degree of Gravity the Gravity Chamber is able to produce beyond 100x unless you possess 5 Skill Ranks in the Science Skill.
Additional Talent: Natural Gravity
Natural Gravity: You have spent so much time in high Gravity that you can barely even feel it anymore.
–Prerequisites: Force or Magic Score of 5+
-[Passive]: You have adaptation for the 10x Degree of Gravity.
-[Passive]: Reduce the TN of Gravity Checks by 2.
-[Passive]: Completely ignore the Combat Roll Penalty gained from a Degree of Gravity you possess Adaptation for.
-[Triggered, 1/Encounter]: If you succeed at a Gravity Check, gain 1 Action to spend during this Combat Round.