
By MiraiThe Slime (miraithedm in Discord)
The elements that make up our world flow through the veins of every living thing. By focusing on this flow, this furious river, this flowing magma, this raging storm, a warrior may channel their innate strength and transform the world around them.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): N/A
- Stress Test: 14
- Tier of Power Requirement: 2+
- Aspects: Glowing, Draining (LV1), Light Dependent
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2(T) | – | – | +1(T) | +2(T) | – |
Elemental Aptitude: You possess a strong affinity for a specific, primordial element of nature.
-[Triggered]: If a Character attempts to enter your Melee Range through any form of movement (including the Charging Assault Advantage), make a Might Clash against that Character. If you win, their movement ends 1 Square outside of your Melee Range. If their movement was part of an Attacking Maneuver and, as a result of this effect, they cannot reach you with their Attacking Maneuver – that Maneuver is canceled, but they do not regain any Action(s) spent on that Attacking Maneuver (they still regain any Ki Points spent on it).
-[Permanent, Option]: Upon obtaining this Transformation, choose one of the following effects:
- Rain of Ash [Triggered]: If an Opponent starts their turn within your Melee Range, make a Skill Clash against them (Stealth vs Perception). If you win, they have the Guard Down Combat Condition against the next Attacking Maneuver you make against them or until the end of their next turn (whichever comes first).
- Thunderstorm [Triggered]: If an Opponent starts their turn within your Melee Range, make a Clash (Impulsive) against them. If you win this Clash, all Strike Rolls they make until the end of their turn score a Botch Result on a Natural Result of 4 or lower.
- Frozen Eye [Triggered/Transform, Triggered/Start of Turn]: Make a Might Clash against all Opponents within your Melee Range. If an Opponent loses, they have their Speed reduced by ½ of your Might and their Dodge Rolls against you reduced by 1(bT) until the start of your next turn.
- Wall Cloud [Triggered/Transform, Triggered/Start of Turn]: Make a Might Clash against all Opponents within your Melee Range. If an Opponent loses, their Strike Rolls are reduced by 1(bT) against you until the start of your next turn.
Primal Storm: Whipping up a raging storm of elemental power around you, you channel that into your attacks to create a natural disaster for your enemies.
-[Choice]: Depending on your choice for the second effect of Elemental Aptitude, gain an effect from the following:
- Rain of Ash [Triggered, 1/Round]: If you hit an Opponent with a Physical Attack, all Attacking Maneuvers made against that Opponent have their Wound Roll increased by 2(T) until the start of your next turn.
- Thunderstorm [Triggered, 1/Round]: If you hit an Opponent with a Physical Attack, all Attacking Maneuvers made against that Opponent have their Critical Target reduced by 1 (this can exceed the maximum) until the start of your next turn.
- Frozen Eye [Triggered, 1/Round]: If you hit an Opponent with a Physical Attack, reduce all Life and Ki Points gained by that Opponent by 1/2 until the start of your next turn.
- Wall Cloud [Triggered, 1/Round]: If you hit an Opponent with a Physical Attack, reduce their Defense Value and Soak Value by 1(T) until the start of your next turn.
-[Choice]: Depending on your choice for the second effect of Elemental Aptitude, gain an effect from the following:
- Rain of Ash [Passive]: Your Attacking Maneuvers of the Elemental (Fire) Profile gain a rank of the Sustained Advantage.
- Thunderstorm [Passive]: Your Attacking Maneuvers of the Elemental (Lightning) Profile gain the Condition (Shaken) Advantage.
- Frozen Eye [Passive]: Your Attacking Maneuvers of the Elemental (Ice) Profile gain the Staggering Attack Advantage.
- Wall Cloud [Passive]: Your Attacking Maneuvers of the Elemental (Wind) Profile gain a rank of the Long Shot Advantage.
-[Passive]: If any of your Attacking Maneuvers already possess the Advantages (or all ranks of an Advantage if it has multiple) gained through the second effect of Primal Storm, increase their Wound Roll by 1d4(bT) instead.
Burst Limit
Storm Caller: Summoning a powerful storm around you, you rain down pain and suffering on all who oppose you.
-[Choice]: Depending on your choice for the second effect of Elemental Aptitude, you gain access to one of the following effects:
- Rain of Ash [Triggered/Transform]: Apply the High Temperatures Weather Effect to the Battlefield until the end of your next turn, but its effects only apply to your Opponents. Additionally, all of your Attacking Maneuvers until the end of your turn apply the Elemental (Fire) Profile in addition to whatever Profile it normally uses until the end of your turn.
- Thunderstorm [Triggered/Transform]: Apply the Lightning Storm Weather Effect to the Battlefield until the end of your next turn, but its effects only apply to your Opponents. Additionally, all of your Attacking Maneuvers until the end of your turn apply the Elemental (Lightning) Profile in addition to whatever Profile it normally uses until the end of your turn.
- Frozen Eye [Triggered/Transform]: Apply the Freezing Climate Weather Effect to the Battlefield until the end of your next turn, but its effects only apply to your Opponents. Additionally, all of your Attacking Maneuvers until the end of your turn apply the Elemental (Ice) Profile in addition to whatever Profile it normally uses until the end of your turn.
- Wall Cloud [Triggered/Transform]: Apply the Galeforce Wind Weather Effect to the Battlefield until the end of your next turn, but its effects only apply to your Opponents. Additionally, all of your Attacking Maneuvers until the end of your turn apply the Elemental (Wind) Profile in addition to whatever Profile it normally uses until the end of your turn.