
Handily adapted to the harsh environments you’ve become accustomed to, you are able to fight with ease in environments that others find hostile. Incorporating your unique resilience into your combat style, you display a rare and powerful versatility few can hope to match.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): 2+ Skill Ranks in Survival
- Stress Test Requirement: 10
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Impulsive), High Speed (LV1), Draining (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | – | – | – | +1(T) | – |
Chosen Environment: You have spent countless months in a hostile environment, adapting to it until it becomes as comfortable as home.
-[Ruling]: Upon first gaining access to this Transformation, select a Battle Environment other than the Standard Environment. That becomes your ‘Favored Environment’.
-[Constant]: If you enter your Favored Environment, you may use the Transformation Maneuver to enter Environmental Style as an Out-of-Sequence Maneuver.
-[Automatic]: If you are not in your Favored Environment, leave this Transformation. You do not suffer from Stress Exhaustion if you leave this Transformation through this effect.
-[Passive]: Increase your Boosted Speed by 1(T).
-[Passive]: Depending on the Battle Environment you selected through the first effect of Chosen Environment, apply the following effects:
- Sky [Passive]: You may ignore the Long Range Penalty. Additionally, increase the Wound Roll of all your Attacking Maneuvers that either target an Opponent at Long Range or possess the Charging Assault Advantage by 3(T).
- Underwater [Passive]: You lose 1 Oxygen at the end of every other Combat Round, instead of every Combat Round. Additionally, reduce the Defense Value of all Opponents within your Melee Range by 1(T).
- Space [Passive]: You lose 1 Oxygen at the end of every other Combat Round, instead of every Combat Round. Additionally, instead of just applying the Knockback Advantage, all of your Attacking Maneuvers apply the effects of the Launching Profile.
Environmental Combat: Incorporating the unique effects of your adapted environment into your combat, you casually toy with your Opponents.
-[Passive]: Increase your Tier of Power Extra Dice and your Greater Dice by 1 Dice Category.
-[Passive]: Increase your Defense Value by 2(T) against Attacking Maneuvers made through the Exploit Maneuver.
-[1/Round]: You may use the Movement Maneuver as an Instant Maneuver.
-[Triggered, Resource]: Each time you leave the Melee Range of an Opponent through your use of the Movement Maneuver, gain a stack of Bewildered (max. 3).
-[1/Round]: As an Instant Maneuver, you may spend a stack of Bewildered to target an Opponent whose Melee Range you had left through your use of the Movement Maneuver this Combat Round. Make an Impulsive Clash against that Opponent. If you win, they gain the Guard Down Combat Condition until the start of your next turn.
-[Triggered, 1/Round]: If you are targeted by an Attacking Maneuver, you may spend any number of Bewildered stacks to increase your Defense Value by 1(T) for each Bewildered stack spent.
-[Triggered, 1/Round]: If you target an Opponent with an Attacking Maneuver, you may spend any number of Bewildered stacks to increase your Wound Roll for that Attacking Maneuver by 2(T) for each Bewildered stack spent.
Burst Limit
Dash through Nature: You move through your adapted environment as easily as you might have a casual picnic in a pleasant park, leaving your foes trying to catch up to you as they struggle to exist in your adapted terrain.
-[Triggered/Transform]: You may use the Movement Maneuver as an Out-of-Sequence Maneuver. If you do, this Movement Maneuver does not trigger the Exploit Maneuver and after completing this Movement Maneuver, gain 5 Bewildered stacks (this amount can exceed your maximum).