
You’ve created your own powerful technique, allowing you to enhance your power in your own way. Taking your technique to its extremes, you are able to empower yourself with your own aura and prove beyond a shadow of a doubt that your technique is all you need to succeed.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): Access to an Aura
- Stress Test Requirement: 10
- Tier of Power Requirement. 1+
- Aspects: Transcendent, Glowing, Light Dependent, Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | – | +1(T) | – |
Aura beyond Limits: You have learned to empower your technique to the point that it has evolved and become something new, something stronger.
-[Permanent, Passive]: Upon gaining access to this Enhancement Power, select an Aura you have access to that lacks the Infusion Advantage. That becomes your Ascended Aura. You cannot apply the Infusion Aura Advantage to your Ascended Aura through any means.
-[Automatic]: If you would leave your Ascended Aura for any reason, you leave this Transformation immediately and suffer from Stress Exhaustion until the end of your next turn.
-[Automatic/Transform]: Unless you are already in your Ascended Aura, use the Aura Maneuver to enter your Ascended Aura as an Out-of-Sequence Maneuver.
-[Triggered, 1/Round]: When making an Attacking Maneuver, you may gain a free Ki Wager equal to the Ki Point Cost of your Ascended Aura.
-[Triggered, 1/Round]: When making an Attacking Maneuver, if your Aura is a Shield Aura, you may spend your Shield Durability as a Ki Wager.
Aura Breakthrough: The unique properties of your aura technique have grown in power.
-[Passive]: Gain the effect that shares a name with your Ascended Aura’s Aura Type:
- Sparking [Passive]: While in this Transformation, you possess a stack of Power. This stack of Power cannot be removed by any means while you are in this Transformation.
- Burning [Triggered]: If you reduce the Life Points of a Character through the effects of your Burning Aura, make a Might Clash against them. If you win, they reduce their Life Points by an additional 1/2 of the reduction that triggered this effect, and they are knocked Prone.
- Hazardous [Passive]: The Battle Weather created by your Aura affects the entire Battlefield and, while in that Battle Weather, all of your Opponents have their Combat Rolls reduced by 1(T) – using the higher between your and their Tier of Power.
- Avatar [Triggered, 2/Round]: When making an Attacking Maneuver, you can declare that all targets for that Attacking Maneuver are 2+ Size Categories smaller than you for the effects of Punching Down. If you already were 2+ Size Categories larger than all of the targets of this Attacking Maneuver, apply the Punching Down Extra Dice an additional time to that Wound Roll.
- Energy Focus [Triggered, 1/Round]: When making an Attacking Maneuver, spend 3(bT) Ki Points to increase the Damage Category of that Attacking Maneuver by 1.
- Shield [1/Round]: Spend 1 Action and up to 10(T) Ki Points to make a Might Check. Increase the Might Check’s Dice Score by the spent Ki Points, and then add the total to your Shield Durability.
Burst Limit
Aura Burst: Your powerful aura flares to life around you, giving you an unprecedented burst of energy.
-[Triggered/Transform]: You do not need to pay the Ki Point Cost to enter your Ascended Aura. Additionally, for the next 2 Combat Rounds, you do not need to pay Ki Points at the start of your turn to keep your Ascended Aura active.
Unlimited Trait
Perfected Aura: You have achieved the most powerful form of your aura technique.
-[Passive]: This Transformation gains the Perfect Ki Control Aspect.
-[Passive]: Gain the effect that shares a name with your Ascended Aura’s Aura Type:
- Sparking [Passive]: Double the bonus to your Combat Rolls from your stacks of Power.
- Burning [Triggered/Unlimited, Triggered/Start of Combat Round]: Apply the effects of the Burning Aura immediately.
- Hazardous [Passive]: Your Opponents score Botch Results on their Clashes against you through the Brace Maneuver or the effects of your Ascended Aura’s chosen Battle Weather, regardless of their Natural Result. If the effects of your chosen Battle Weather does not induce a Clash, instead increase your Wound Rolls by 2(T).
- Avatar [Passive]: Increase your Punching Down Extra Dice by 3 Dice Categories.
- Energy Focus [Passive]: Your Attacking Maneuvers ignore the effects of your Opponent’s Armored Aspect and have their Wound Roll increased by 2(T). Double this bonus to your Wound Roll if your Attacking Maneuver that targeted an Opponent did not have its Damage Category reduced by that Opponent’s effects.
- Shield [Passive]: Reduce the Damage your Shield receives from your Opponent’s Attacking Maneuvers by 1/2 of your Might.