
You have gained access to the powers of a Dragon, whether you were taught by one, a special item was implanted within you to grant this power, or by consuming the flesh of a dragon. Regardless of how you gained this power, you are now able to use it to help your friends and allies defeat your enemies with draconic might!
This Transformation’s Element of the Dragon, and its Draconic Element choice, should be considered a Prerequisite for the Elemental Burst Enhancement Power.
- Racial Requirement: Any
- Transformation Type: Manifested Power
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | – | +1 | – |
Element of the Dragon: Each dragon is associated with an element, and your powers match the element of the dragon you got your powers from.
-[Ruling]: Upon gaining access to this Transformation, select a Profile with Elemental in the name. This becomes known as your ‘Draconic Element’. You gain access to your chosen Profile even if you do not meet the Magical Score Requirements and, instead of your Magic Modifier, you may use your Force Modifier when calculating the Dice Score for your Wound Roll with Attacking Maneuvers of this Profile.
-[Passive]: Upon gaining access to this Transformation, select and gain access to a Dragon’s Style Trait. That Dragon’s Style Trait must list your Draconic Element in brackets after its name to be selected.
-[Passive]: You gain access to the ‘Dragon’s Technique’ Disadvantage and may use it when creating Signature Techniques.
-[Passive]: You gain access to the Dragon’s Roar Signature Technique.
-[Passive]: Halve the Damage you receive from Attacking Maneuvers of your Draconic Element’s Profile.
-[Triggered, 1/Round]: If you use an Attacking Maneuver of the Physical or Energy Foundation, you may spend Ki Points equal to 1/2 (rounded up) of your Draconic Element’s Ki Point Cost to apply that Profile and its effects to that Attacking Maneuver.
-[Triggered, 1/Round]: If you are targeted by an Attacking Maneuver of your Draconic Element’s Profile, you may spend a Counter Action to consume that Attacking Maneuver. The Character who initiated that Attacking Maneuver must immediately roll the Wound Roll of that Attacking Maneuver as an Urgent Roll. Regain Ki Points equal to the Dice Score of that Wound Roll and then cancel the Attacking Maneuver (your Opponent does not regain any Ki Points or Actions from this Attacking Maneuver).
-[Triggered, 1/Encounter]: If you use a Signature Technique with the Dragon’s Technique Disadvantage, you may apply the 6th effect of Element of the Dragon without spending any Ki Points through its effects.
Power of the Dragon: Imbued with a dragon’s elemental might, you get all of the power along with all of the downsides.
-[Passive]: While possessing a Power Level of 7 or higher, you cannot Pilot a Vehicle. If you are in a Vehicle that uses Movement, you suffer from the Pinned Combat Condition until you leave that Vehicle, that Vehicle is destroyed, or that Vehicle spends an entire Combat Round without moving. You cannot lose the Pinned Combat Condition gained through this effect by any other means.
-[Passive]: Gain access to the Dragon Force Legendary Form.
-[Passive]: Increase the Dice Score of your Perception Skill Checks by 2.
-[Option]: Upon gaining access to this Transformation, select and gain access to one of the following effects:
- Dragon Trained [Triggered, 1/Round]: If you trigger the 7th effect of Element of the Dragon, you may enter the Surging State until the end of your turn.
- Implanted Power [Permanent, Triggered/Power, 1/Encounter]: Upon first selecting this Option, select a Bestial Trait from this list: Bestial Movement (Wings), Bestial Build (Thick Hide), Claws, Fangs (Savage), Tail. When triggering this effect, spend 8(bT) Ki Points to gain access to that Bestial Trait for the remainder of the Combat Encounter.
- Trained and Implanted [Passive]: Reduce the Ki Point Cost of your Draconic Element by 2(T).
- Dragon Consumer [Passive]: Ignore the first effect of Power of the Dragon and increase your Wound Rolls with your Draconic Element by 2(T).
-[Choice]: Depending on your choice for the Option effect of Power of the Dragon, gain one of the following effects:
- Dragon Trained [Passive]: Increase the Attribute Modifier Bonus (AG/FO/TE/MA) for Dragon Force by 1(T).
- Implanted Power [Passive]: Ignore the second effect of Power of the Dragon and reduce your Stress Bonus by 2, but increase the Attribute Modifier Bonus (AG/FO/TE/MA) of Dragon Embodiment by 1(T).
- Trained and Implanted [Passive]: Ignore the first effect of Epitome of Dragons.
- Dragon Consumer [Passive]: Your Dragon Force gains the Rampaging (Level 1) Aspect. Additionally, instead of picking a single Bestial Trait, you gain all listed Bestial Traits through the first effect of Draconization.
Dragon’s Technique Disadvantage
Dragon’s Technique: This technique must be infused with your Draconic Element!
–TP Cost: -6
–Requirement: Dragon Embodiment, Physical or Energy Foundation
–Effect: If you use this Signature Technique, you must trigger the 6th effect of Element of the Dragon in response to it. You cannot use this Signature Technique if you cannot spend the required Ki Points for the effect.
Dragon’s Roar Signature Technique
Dragon’s Roar – Ultimate Signature
Upon roaring, you unleash a tremendous beam of your Draconic Element. While a fundamental technique for someone with the power of a dragon, it stands out as a powerful finishing move.
- Foundation: Energy (Beam)
- Advantages: Broad Beam, Terrain Destruction (1), Accurate (1), Power Shot (1), Maximum Charge
- Disadvantages: Dragon’s Technique, All or Nothing, Climax Attack (1), Mandatory Charge (1)
- Ki Point Cost: 13(T)
- Technique Point Cost: 15
Dragon’s Style Traits
Dragon of Darkness (Dark): Your power comes from the dragon that consumes sin.
-[Passive]: Increase the Wound Rolls of your Elemental (Dark) Attacking Maneuvers by 1(T) and 2(T) respectively against Characters of the Evil and Pure Evil Alignments.
-[Passive]: Increase your Maximum Ki Point Pool by 3 for each Power Level Reached.
-[Triggered, 1/Round]: If you are making an Attacking Maneuver against an Opponent of the Evil or Pure Evil Alignment, you may Ki Wager more Ki Points than your current Capacity. The maximum amount of Ki Points you can Ki Wager beyond your Capacity is equal to 5(T) or 10(T) respectively against Characters of the Evil and Pure Evil Alignments.
Dragon of Shadows (Dark): You possess the gifts of the dragon that lurks in the shadows.
-[Passive]: Gain access to the Drive Aura.
-[Passive]: You may Ki Wager up to 1/5th of your Max Capacity on a United Attack Maneuver involved in the Duel Maneuver instead of 1/10th.
-[Passive]: While in the Drive Aura, increase your Defense Value by 1(T).
-[1/Round]: As an Instant Maneuver, while in the Drive Aura, you may move to a Square adjacent to any Character or feature within the Battlefield.
-[Triggered, 1/Round]: If you successfully dodge an Opponent’s Attacking Maneuver, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you may apply the 6th effect of Element of the Dragon to that Attacking Maneuver without counting towards its 1/Round Keyword.
-[Triggered, 1/Round]: While in the Drive Aura, if you Ki Wager more than 1/2 of your Capacity Rate on a Signature Technique, you may increase that Ki Wager by 1/2 of your Might before applying any calculations.
-[Triggered, 1/Encounter]: While in the Drive Aura, if you would be hit by an Attacking Maneuver whose Ki Wager is lower than 1/2 of the attacking Character’s Maximum Capacity and has less than 3 Energy Charges, you may automatically dodge that Attacking Maneuver.
Dragon of Caverns (Earth): The might of the fearsome cave dragon flows through you.
-[Passive]: You can Ki Wager as usual on Attacking Maneuvers that possess the Elemental (Earth) Profile, rather than being limited by its effects.
-[1/Round]: As a Standard Maneuver with an Action Cost of 1 Action, you may create any number of Features with a Hardness Value of 2 within a Large Sphere AoE (centered on you).
-[1/Round]: As a Standard Maneuver with an Action Cost of 1 Action, you may destroy an adjacent Feature with a Hardness Value between 2 and 3, except those created through the second effect of Dragon of Caverns. If you do, use a Power Surge. This effect counts as the 7th effect of Element of the Dragon for all effects.
-[Triggered, 1/Round]: If you knock an Opponent into a Feature, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you may apply the 6th effect of Element of the Dragon to that Attacking Maneuver without counting towards its 1/Round Keyword.
-[Triggered, 1/Encounter]: While you are adjacent to 2+ Features with a Hardness Value of 2 or 3, if you would be hit by an Attacking Maneuver whose Ki Wager is lower than 1/2 of the attacking Character’s Maximum Capacity and has less than 3 Energy Charges, you may automatically dodge that Attacking Maneuver. If you do, destroy all Features on adjacent Squares to you.
Dragon of Iron (Earth): With scales as hard as metal, you wield the terrifying strength of the iron dragon.
-[Passive]: Gain access to the Iron Scales Aura.
-[Passive]: All of your Attacking Maneuvers with the Elemental (Earth) Profile that do not have the Katchin Throw Advantage applied to them have their Hardness increased by 1.
-[1/Round]: As a Standard Maneuver with an Action Cost of 1 Action, make an Attacking Maneuver of the Simple Profile against a Weapon you possess. Regain Ki Points equal to 1/2 of the Damage that Weapon received.
-[1/Round]: As a Standard Maneuver with an Action Cost of 1 Action, you may destroy an adjacent Feature with a Hardness Value of 3+. If you do, use a Power Surge. This effect counts as the 7th effect of Element of the Dragon for all effects.
-[Triggered, 1/Round]: If you deal Damage to an Opponent’s Weapon with a Physical Attacking Maneuver, regain Ki Points equal to 1/2 of the Damage that Weapon received. If you destroy the Weapon with this Attacking Maneuver, this effect counts as the 7th effect of Element of the Dragon for all effects.
-[Triggered/Start of Turn, 1/Round]: Spend 5(bT) Ki Points to create a Weapon with up to 1(bT) (maximum 3) Weapon Qualities. That Weapon becomes Integrated until the start of your next turn, after which point it is destroyed.
Dragon of Fire (Fire): The scorching flames of the fire dragon flow through your veins.
-[Passive]: Increase your Wound Rolls against Opponents with the Broken Combat Condition by 1(T) for each stack of Broken they possess.
-[Passive]: For each Health Threshold you are below, increase your Wound Rolls and Soak Value by 1(T).
-[Triggered, 1/Round]: If you hit and apply Damage to an Opponent with an Attacking Maneuver of the Elemental (Fire) Profile during your turn, they gain a stack of the Broken Combat Condition until the end of your turn.
-[Triggered/Power, 1/Encounter]: Stop suffering from a Combat Condition of your choice (except Oblivious, Stress Exhaustion, or Suffocating).
Dragon of Ice (Ice): The chilling frost of the ice dragon obeys your commands.
-[Triggered, Resource]: If you hit an Opponent with a Physical or Energy Foundation Attacking Maneuver that has the Elemental (Ice) Profile and deal Damage, apply a stack of Frostbite onto that Opponent (max. 10).
-[Passive]: The 6th effect of Element of the Dragon has its Keywords changed from [Triggered, 1/Round] to [Triggered, 2/Round].
-[Passive]: Increase the Wound Rolls of your Signature Techniques with the Dragon’s Technique Disadvantage by 1(T) for each stack of Frostbite on an Opponent.
-[Automatic]: If an Opponent falls through a Health Threshold by any means while they possess Frostbite, they lose 2(bT) Life Points for each stack of Frostbite they have. Then, they lose all stacks of Frostbite. If an Attacking Maneuver was responsible for triggering this effect, this loss to Life Points (and therefore any further Health Thresholds passed through) are considered to have been afflicted by that Attacking Maneuver.
-[Triggered, 1/Encounter]: If you knock an Opponent through multiple Health Thresholds with a Signature Technique that possesses the Dragon’s Technique Disadvantage, apply an additional stack of Slowed through the effect of the Elemental (Ice) Profile to that Opponent for each Health Threshold they went through.
Dragon of Illumination (Light): You control the tremendous potential of the luminous dragon.
-[Passive]: Gain access to the Solar Flare Unique Ability. If you already had access to it upon gaining this Dragon’s Style Trait, regain Technique Points equal to the TP Cost.
-[Passive]: Increase your Maximum Ki Point Pool by 3 for each Power Level Reached.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver during your turn that has a Damage Category of Direct or higher, that Opponent becomes Blinded until the end of your turn.
-[Triggered, 1/Encounter]: If you are below the Injured Health Threshold and target an Opponent with a Signature Technique that possesses the Dragon’s Technique Disadvantage, you may restore your Capacity to your Max Capacity before you Ki Wager for that Signature Technique. Immediately after applying this effect, gain two stacks of the Fatigued Combat Condition.
Dragon of White (Light): The radiant energy of the white dragon dances at your fingertips.
-[Passive]: Gain access to the Drive Aura.
-[Passive]: You may Ki Wager up to 1/5th of your Max Capacity on a United Attack Maneuver involved in the Duel Maneuver instead of 1/10th.
-[Passive]: While in the Drive Aura, increase your Awareness by 1(T).
-[1/Round]: As an Instant Maneuver, while in the Drive Aura, you may use the Movement Maneuver.
-[Triggered, 1/Round]: If you successfully hit an Opponent with an Attacking Maneuver made through the Basic Attack Maneuver, you may apply the 6th effect of Element of the Dragon to that Attacking Maneuver without counting towards its 1/Round Keyword.
-[Triggered, 1/Round]: While in the Drive Aura, if you use an Attacking Maneuver that has a Damage Category of Direct or higher through the effects of the Light Profile, apply an Energy Charge to that Attacking Maneuver.
-[Triggered, 1/Encounter]: While in the Drive Aura, if you target an Opponent with a Signature Technique that possesses the Dragon’s Technique Disadvantage, you may use a Power Surge before you Ki Wager for that Attacking Maneuver.
Dragon of Lightning (Lightning): The tempestuous force of the lightning dragon surges through you.
-[Passive]: Increase your Wound Rolls against Opponents with the Impediment Combat Condition by 2(T).
-[Passive]: For each Health Threshold you are above, increase your Wound Rolls and Soak Value by 1(T).
-[Triggered, 1/Round]: If you hit and apply Damage to an Opponent with an Attacking Maneuver of the Elemental (Lightning) Profile during your turn, they suffer from the Impediment Combat Condition until the end of your turn.
-[Triggered/Power, 1/Encounter]: Stop suffering from a Combat Condition of your choice (except Oblivious, Stress Exhaustion, or Suffocating).
Dragon of Water (Water): Using the crushing depths of the water dragon’s fervor, you reign supreme.
-[Passive]: Increase your Wound Rolls against Prone Opponents by 2(T).
-[Passive]: Halve the Damage you receive from Attacking Maneuvers made with the Elemental (Fire) Profile.
-[Passive]: You gain access to the Liquid Form Maneuver (see — Special Maneuvers). While in the Liquid Form, you have access to the Internal Attack Maneuver (see — Special Maneuvers) and the Possession Maneuver (see — One-Sided Fusions)
-[Triggered, 1/Round]: If you leave the Liquid Form Maneuver within the Melee Range of an Opponent, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you may apply the 6th effect of Element of the Dragon to that Attacking Maneuver without counting towards its 1/Round Keyword.
-[Triggered, 1/Encounter]: If you knock an Opponent Prone with the effects of the Elemental (Water) Profile, they cannot spend an Action to stand up on their next turn.
Dragon of Poison (Water): The venomous vigor of the poison dragon fills every fiber of your being.
-[Passive]: Increase your Wound Rolls against Opponents with the Poisoned Combat Condition by 2(T).
-[Triggered]: If you would gain the Poisoned Combat Condition, instead use a Power Surge. This is considered to be triggering the 7th effect of Element of the Dragon for all effects.
-[1/Round]: As a Standard Action with an Action Cost of 1 Action, target an adjacent Ally suffering from the Poisoned Combat Condition, you may remove the Combat Condition from them and gain it instead.
-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver of the Elemental (Water) Profile, they gain the Poisoned Combat Condition until the end of your next turn.
Dragon of Gales (Wind): The zealous zephyr of the wind dragon empowers you.
-[Passive]: Increase your Might by 1(T).
-[1/Round]: As an Instant Maneuver, target a Character on the Battlefield and make a Might Clash against them. If you win, you are able to move that Character any number of Squares up to your Might.
-[1/Round]: As an Instant Maneuver, you may move any number of Squares up to your Might. This effect is considered the Movement Maneuver for all effects.
-[Triggered, 1/Round]: If you knock an Opponent into a Feature, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you may apply the 6th effect of Element of the Dragon to that Attacking Maneuver without counting towards its 1/Round Keyword.
-[Triggered, 1/Encounter]: If you hit an Opponent with a Signature Technique with the Dragon’s Technique Disadvantage, you may automatically succeed at the Might Clash for the effects of the Knockback Advantage on this Attacking Maneuver.
Dragon of the Sky (Wind): The vital essence of the sky dragon flows from you, healing your allies.
-[Passive]: Gain access to the Healing Hands Unique Ability. If you already had access to it upon gaining this Dragon’s Style Trait, regain Technique Points equal to the TP Cost.
-[Passive]: Your Attacking Maneuvers with an Area of Effect do not target Allies if they are of the Elemental (Wind) Profile.
-[1/Round]: As a Standard Action with an Action Cost of between 1 and 3 (you decide), you may target up to 1(bT) Allies who are not at Long Range to apply a number of the following effects to those Allies equal to the number of Actions you spent (you cannot use the same effect while Allies are already benefiting from that effect, nor can you select the same effect multiple times):
- Arms [Triggered]: Increase your Wound Rolls by 2(T) until the end of your next turn.
- Armor [Triggered]: Increase your Damage Reduction by 1(T) until the start of the Character who applied this effect’s next turn.
- Vernier [Triggered]: Increase your Defense Value and Speed by 1(T) until the start of the Character who applied this effect’s next turn.
- Raise [Triggered]: Remove a Combat Condition from yourself (except Suffocating, Pinned, Stress Exhaustion or Oblivious).
-[Triggered]: If you use the third effect of Dragon of the Sky, you may target yourself with its effects instead of your Allies.
Dragon Embodiment Auras
Drive
Encompassing yourself in your Draconic Element, you become more intune with it than ever.
- Type: Sparking
- Advantages: Efficiency (2), High-Speed Aura (1), Element Bound (1 – the Elemental Profile chosen must match your Draconic Element), Tax Exempt
- Disadvantages: Climactic (1)
- TP: 45
- KP: 9(T)
Iron Scales
Covering yourself with metal scales, you become almost invulnerable to harm.
- Type: Sparking
- Advantages: Absorption (2), Reaction
- Disadvantages: Climactic (1), Heavy Aura (2)
- TP: 25
- KP:13(T)