
Your have the twisted and corrupted power to use contained dark energies in order to transform into the powerful Dark Demon form. Your appearance changes slightly, the most noticeable change being the energy aura around you, and your eyes. Your blood red aura, stained with black, whips around you, lashing out wildly, and your blood red eyes mirror the void inside your soul.
- Racial Requirement: Any
- Transformation Type: Alternate Form
- Prerequisite(s): Demon Race or Demon Clansman Factor, Energy Poacher Awakening
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Cognitive/Morale), Scaling (LV2), Realization, Draining (LV1), Difficult (LV1), Exhausting
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Dark Energy: You can gather and manipulate the corrupting and destructive energy of darkness and evil.
(1)-[Triggered, Resource]: If you win a Clash for the effects of the Energy Drain Unique Ability, gain a stack of Darkness (max. 2).
(2)-[Triggered, 2/Round]: If you gain a stack of Darkness during your turn, increase your Combat Rolls by 1(T) until the start of your next turn.
(3)-[Triggered, 1/Round]: If you use an Attacking Maneuver, you may spend a stack of Darkness to apply the Condition Advantage to that Attacking Maneuver.
(4)-[Triggered, 1/Round]: If you use an Attacking Maneuver, you may spend a stack of Darkness to apply a Large AoE of your choice to that Attacking Maneuver.
(5)-[Triggered, 1/Round]: If you use an Attacking Maneuver, you may spend any number of Darkness stacks to apply Energy Charges to that Attacking Maneuver equal to the amount of Darkness stacks spent.
(6)-[Triggered]: If you would spend Ki Points through an effect, you can spend a stack of Darkness as if it was 6(bT) Ki Points. If this amount of Ki Points exceeds the Ki Point Cost of that effect, gain Ki Points equal to the excess.
(7)-[Triggered]: If you win the Clash for the effects of the Energy Drain Unique Ability against an Opponent with a Combat Condition, do not reduce the Dice Score of your Magical Wound Roll by their Might through the effects of Energy Drain.
Consuming Darkness: Your demonic power lets you harness the darkness in the hearts of men; sometimes yours, and sometimes your opponents, allowing you to grow stronger through your dark magic specialty.
(1)-[Passive]: You may use the Energy Drain Unique Ability an additional time per Combat Round.
(2)-[Passive]: Increase your Strike Rolls against Opponents suffering from a Combat Condition by 1(T).
(3)-[Passive]: If you have gained 2+ stacks of Darkness during this Combat Round, increase your Might by 1(T).
(4)-[Triggered, 1/Round]: If you use a Signature Technique, increase the Damage Category of that Attacking Maneuver by 1 Category for the Damage calculation of all the targets of that Attacking Maneuver that are suffering from a Combat Condition.
(5)-[Triggered, 1/Encounter]: If you use a Healing Surge through the 6th effect of Energy Siphon, you may regain Ki Points equal to the amount of Life Points regained from that Healing Surge.
Mastery Trait
Darkest Demon (1): You’ve immersed yourself into the heart of the darkness, granting you the ever-growing strength of the deepest forms of vile corruption.
(1)-[Permanent]: Dark Demon loses the Draining and Exhausting Aspects.
(2)-[Passive]: While you are below the Injured Health Threshold, increase your Surgency by 2(T).
(3)-[Passive]: Increase your maximum number of Darkness stacks by M.
Deepest Dark Energy (2): The dark energies at your disposal can be weaved into your offensive techniques, allowing you to manipulate your foes in ways they can’t foresee.
(1)-[Passive]: Increase your Cognitive Save by 1(T) for Clashes made against Characters suffering from a Combat Condition. If you make this Clash against multiple Characters, this only applies if all of those Characters are suffering from a Combat Condition.
(2)-[Triggered]: If you spend a stack of Darkness through the 3rd or 4th effect of Dark Energy, you may increase the Wound Roll of that Attacking Maneuver by 3(T).
(3)-[Triggered/Power, 1/Round]: Gain a stack of Darkness.