
You possess, through some means, the ability to turn damage you take into power, allowing you to grow in both strength and size as you take more and more damage. This allows you to bypass your own limits, making you practically invincible! Your newfound skill will let you crush any foe.
- Racial Requirement: Any Race
- Transformation Type: Enhancement Power
- Prerequisite(s): Beastman Subrace or a Custom Species with the Monstrous Racial Trait who possesses 2+ Bestial Traits
- Stress Test Requirement: 6
- Tier of Power Requirement. 1+
- Aspects: Transcendent, Graded, Strainless, Dedicated
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +G(T) | +G(T) | – | – | +G(T) | – |
Bestial Vengeance: When you take damage, your body grows stronger, allowing you to grow to great heights.
-[1/Round]: You may use the Direct Hit option of the Defend Maneuver without spending a Counter Action.
-[Triggered, Resource, 1/Round]: If you receive Damage from an Opponent’s Attacking Maneuver, reduce the Damage you would have received after all calculations by 1/2 of your Might and then, if you still take Damage, gain a Crusher Point (max. G+3).
-[Graded]: Crusher Form has 4 Grades. Each Crusher Form Grade:
- Each Grade after the first increases the Stress Test Requirement by 3.
- Each Grade after the first adds a level of the Growth Aspect (i.e. Grade 3 has Growth LV2, Grade 4 has Growth LV3).
- Each Grade after the first requires 2 more Crusher Points than the last Grade (Grade 1 requires 0, Grade 2 requires 2, Grade 3 requires 4 and Grade 4 requires 6).
- Sets your Attribute Modifier Bonuses as shown on the table above.
Vengeful Kaiju: Due to your increased strength and size from the damage you take, your counterattacks are brutal.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver who is a smaller Size Category than you, increase the Wound Roll of that Attacking Maneuver by 1(T) for each Crusher Point you possess.
-[Triggered, 1/Round]: If you are hit by the Attacking Maneuver of an Opponent who is a smaller Size Category than you, reduce the Wound Roll of that Attacking Maneuver by 1(T) for each Crusher Point you possess.
-[Passive]: Gain the following effects depending on which Bestial Traits you have access to:
- Alternate Sight [Passive]: Increase your Strike Rolls by 1(T) and the Dice Score of your Perception Skill Checks by 1.
- Bestial Build [Passive]: Double the bonus you gain from the effects of Bestial Build.
- Bestial Movement [Passive]: Increase your Speed by 1(T) and halve the penalty to your Defense Value from your Size Category.
- Camouflage [Passive]: Increase your Wound Rolls by 1(T) for each Crusher Point you possess against an Opponent with the Oblivious Combat Condition.
- Claws [Triggered]: If you target an Opponent with a Physical Attack, treat their Size Category as if it was 1 Size Category smaller for the sake of Punching Down for every 3 Crusher Points you possess.
- Fangs [Triggered, 1/Round]: If you use the Bite Attack Maneuver, apply an Energy Charge to that Attacking Maneuver for every 3 Crusher Points you possess.
- Impaling Horns [Triggered, 1/Round]: If you move a number of Squares that matches or exceeds your Normal Speed through the effects of the Charging Assault Advantage, increase your Wound Roll for that Attacking Maneuver by 1(T) for each Crusher Point you possess.
- Environmental Adaptability [Passive]: Increase your Soak Value and Defense Value by 1(T) for every 3 Crusher Points you possess while in your chosen Environment.
- Extra Limbs [Triggered, 1/Round]: When making an Attacking Maneuver, you can spend 4(T) Ki Points to apply the Combination (if it’s a Physical Attack) or Rapid Fire (if it’s an Energy or Magic Attack) Profiles to that Attacking Maneuver. It is considered to be of that Profile for all of your effects.
- Feast [Passive]: You do not have to spend an Action through the effects of the Absorbing Attack Maneuver.
- Return to Heritage [Passive]: While in the Feral State, you can still use Signature Techniques. Additionally, increase the Wound Rolls of Attacking Maneuvers made through the Basic Attack Maneuver by 2(T).
- Tail [Triggered, 1/Round]: If you use the Tail Attack Maneuver, apply an Energy Charge to that Attacking Maneuver for every 3 Crusher Points you possess.
- Treacherous Spikes [Passive]: Apply the first effect of Treacherous Spikes to Attacking Maneuvers inside of your Melee Range and apply the second effect of Treacherous Spikes to any Opponent within your Melee Range that hit you with any form of Attacking Maneuver.
- Weather Resilient [Passive]: Double the bonus to your Combat Rolls through the second effect of Weather Resilient. Furthermore, if you would use the Combat Recovery Maneuver through the third effect of Weather Resilient, you do not trigger an Exploit Maneuver.
Burst Limit
Warrior the Crusher: You force your body to grow in size and strength, displaying your crushing superiority.
-[Triggered/Transform]: Gain 2 Crusher Points. Additionally, treat all of your Opponents as if they were 2 Size Categories smaller than you for all of your effects until the end of your next turn (this effect cannot allow an Opponent to be considered larger than they normally would be).
Unlimited Trait
Dangerous Crusher: You have grown to titanic size and strength, making yourself the most dangerous opponent on the battlefield.
-[Passive]: This Transformation gains the Armored Aspect.
-[Passive]: While you possess 3+ Crusher Points, increase the Attribute Modifier Bonus (IN) of this Transformation by 1(T).
-[Passive]: While you possess 6+ Crusher Points, ignore the penalty to your Defense Value from your Size Category.
-[Triggered]: If you reach your maximum number of Crusher Points, you may enter the next Grade of Crusher Form as an Out-of-Sequence Maneuver.
-[1/Encounter]: While you possess 6+ Crusher Points, as an Instant Maneuver, you may increase the Stress Test Requirement for this Transformation by 6 to increase this Transformation’s Attribute Modifier Bonus (AG) by G(T).
-[Triggered/Unlimited, Triggered/Start of Combat Round]: Gain a Crusher Point.