
There’s more than one way to get strong, and you’ve capitalized on it. Whether by pushing your limits or by being granted extra power, you’ve specialized into a single aspect of fighting. However you achieve it, by increasing your prowess in your unique fighting style, you’ve become a Hero, an Elite, or a Berserker.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | – | +1 | – |
Class Selection: You’ve chosen a mantle for yourself, an identity to adhere to.
(1)-[Passive]: Increase your Stress Bonus by 1.
(2)-[Option]: Upon gaining this Transformation, choose one of the following effects:
- Hero [Passive]: Increase your Dodge Rolls and Soak Value by 1(T).
- Elite [Passive]: Increase your Strike Rolls and Surgency by 1(T).
- Berserker [Passive]: Increase your Wound Rolls and Might by 1(T).
(3)-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [1/Encounter]: Use the Power Up Maneuver as an Instant Maneuver. If you do, gain an additional stack of Power from this use of the Power Up Maneuver.
- Elite [1/Encounter]: Use the Surge Maneuver as an Instant Maneuver. If you do, it does not count towards the [1/Encounter] Keyword for the Surge Maneuver.
- Berserker [1/Encounter]: Use the Basic Attack Maneuver or Signature Technique Maneuver as an Instant Maneuver. If you do, apply an Energy Charge to that Attacking Maneuver.